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@plotly/regl

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@plotly/regl

regl is a fast functional WebGL framework.

  • 2.1.2
  • latest
  • Source
  • npm
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Version published
Weekly downloads
96K
decreased by-37.21%
Maintainers
11
Weekly downloads
 
Created

What is @plotly/regl?

@plotly/regl is a package that provides a functional abstraction for WebGL, making it easier to create complex visualizations and graphics in the browser. It is particularly useful for creating high-performance, interactive 2D and 3D graphics.

What are @plotly/regl's main functionalities?

Drawing a Simple Triangle

This code demonstrates how to draw a simple red triangle using @plotly/regl. It sets up the fragment and vertex shaders, defines the triangle's vertices, and renders it in a loop.

const regl = require('@plotly/regl')();

const drawTriangle = regl({
  frag: `
  precision mediump float;
  void main() {
    gl_FragColor = vec4(1, 0, 0, 1); // Red color
  }
  `,
  vert: `
  precision mediump float;
  attribute vec2 position;
  void main() {
    gl_Position = vec4(position, 0, 1);
  }
  `,
  attributes: {
    position: [
      [-1, 0],
      [0, -1],
      [1, 1]
    ]
  },
  count: 3
});

regl.frame(() => {
  regl.clear({
    color: [0, 0, 0, 1],
    depth: 1
  });
  drawTriangle();
});

Creating a 3D Cube

This code demonstrates how to create and render a rotating 3D cube using @plotly/regl. It sets up the shaders, defines the cube's vertices and faces, and uses a perspective projection to render the cube in 3D space.

const regl = require('@plotly/regl')();
const mat4 = require('gl-mat4');

const drawCube = regl({
  frag: `
  precision mediump float;
  void main() {
    gl_FragColor = vec4(0, 0, 1, 1); // Blue color
  }
  `,
  vert: `
  precision mediump float;
  attribute vec3 position;
  uniform mat4 model, view, projection;
  void main() {
    gl_Position = projection * view * model * vec4(position, 1);
  }
  `,
  attributes: {
    position: [
      [-1, -1, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1],
      [-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]
    ]
  },
  elements: [
    [0, 1, 2], [2, 3, 0],
    [4, 5, 6], [6, 7, 4],
    [0, 1, 5], [5, 4, 0],
    [2, 3, 7], [7, 6, 2],
    [0, 3, 7], [7, 4, 0],
    [1, 2, 6], [6, 5, 1]
  ],
  uniforms: {
    model: mat4.identity([]),
    view: ({tick}) => mat4.lookAt([], [Math.cos(tick * 0.01) * 5, 2.5, Math.sin(tick * 0.01) * 5], [0, 0, 0], [0, 1, 0]),
    projection: ({viewportWidth, viewportHeight}) => mat4.perspective([], Math.PI / 4, viewportWidth / viewportHeight, 0.01, 1000)
  }
});

regl.frame(() => {
  regl.clear({
    color: [0, 0, 0, 1],
    depth: 1
  });
  drawCube();
});

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Package last updated on 15 Mar 2022

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