🚀 DAY 5 OF LAUNCH WEEK: Introducing Socket Firewall Enterprise.Learn more →
Socket
Book a DemoInstallSign in
Socket

@rbxts/rbxts

Package Overview
Dependencies
Maintainers
1
Versions
1
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install
Package was removed
Sorry, it seems this package was removed from the registry

@rbxts/rbxts

User input helper classes

unpublished
latest
Source
npmnpm
Version
1.0.0
Version published
Maintainers
1
Created
Source

Clack

User input helper classes.

Examples

Below are examples of the input classes. The examples are not an exhaustive list of the APIs available.

Preferred Input

The preferred input is based on the last input the user has made. Because players can change their desired input during gameplay, it is helpful to watch for these changes in order to help direct the player in the best way possible.

For instance, if there are UI elements that show the player the control schema for the game, using observePreferredInput can be used to dynamically change this display if the user switches between using a gamepad and using a mouse/keyboard.

print(`Preferred: ${tostring(getPreferredInput())}`);

observePreferredInput((preferred) => {
	print(`Preferred: ${tostring(preferred)}`);
	if (preferred === Clack.InputType.MouseKeyboard) {
		print("Prefer mouse and keyboard");
	} else if (preferred === Clack.InputType.Touch) {
		print("Prefer touch");
	} else if (preferred === Clack.InputType.Gamepad) {
		print("Prefer gamepad");
	}
});

Mouse

Watch for mouse input.

const mouse = new Mouse();

mouse.getButtonDownSignal(Enum.UserInputType.MouseButton1).connect(() => {
	print("Left button down");
});

print(mouse.getPosition());

const result = mouse.raycast(new RaycastParams());

Keyboard

Watch for keyboard input.

const keyboard = new Keyboard();

keyboard.keyDown.connect((keyCode) => {
	print(`Key down: ${tostring(keyCode)}`);
});

keyboard.keyUp.connect((keyCode) => {
	print(`Key up: ${tostring(keyCode)}`);
});

print("W down", keyboard.isKeyDown(Enum.KeyCode.W));

print("CTRL+S", keyboard.isKeyComboDown(Enum.KeyCode.LeftControl, Enum.KeyCode.S));

print("Forward", keyboard.isEitherKeyDown(Enum.KeyCode.W, Enum.KeyCode.Up));

Gamepad

Watch for gamepad input.

const gamepad = new Gamepad();

gamepad.buttonDown.connect((button) => {
	print(`Button down: ${tostring(button)}`);
});

gamepad.setMotor(Enum.VibrationMotor.Large, 1);
gamepad.stopMotor(Enum.VibrationMotor.Large);
gamepad.pulseMotor(Enum.VibrationMotor.Large, 1, 0.2);

const leftThumbstickPos = gamepad.getThumbstick(Enum.KeyCode.Thumbstick1);
print(`Left thumbstick position: ${tostring(leftThumbstickPos)}`);

Touch

Watch for touch input.

const touch = new Touch();

touch.getTouchTapSignal().connect((touchPositions, processed) => {
	print("Touched");
});

Keywords

input

FAQs

Package last updated on 04 May 2022

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts