Slay Q
Slay Q is a queue and background job management system inspired by Inngest. It's in production use on Slay
for managing all of our media processing, notifications and other services.
It uses Graphile Workers on the backend (see Slay Q Server for details) and this client adds the Inngest-esque workflow stuff on top.
- Define multi-step branching workflows
- Implements Inngest's
sleep
, sleepUntil
, invoke
, waitFoEvent
and sendEvent
steps features with some minor differences. - Enough similarity with Inngest that porting to and from Slay Q is fairly trivial
- We process 1 million+ events in our dev environment per month on a fairly cheap DigitalOcean droplet.
- Does not store event history like Inngest
Read the Docs
Requirements
- Postgres Database (we use Supabase at Slay)
- Droplet to run the Slay Q Server
- Sunglasses because you can't be this cool without them
Run The Example App
To get a quick overview of how it works, check out the example nuxt app to see Slay Q in action:
npx giget@latest gh:SlayPics/SlayUtils/examples/nuxt-example slayq-nuxt-example --install
cd slayq-nuxt-example
pnpm install
cp example.env .env
docker compose up -d
pnpm run dev
Once launched, visit http://localhost:3000.
Usage
Install package:
npm install @slay-pics/slay-q
yarn add @slay-pics/slay-q
pnpm install @slay-pics/slay-q
bun install @slay-pics/slay-q
Furthermore, you'll need to select a driver package to connect to your database:
Running a Local Development Server
To run the local development server:
npx giget@latest gh:SlayPics/SlayUtils/docker slayq-docker
cd slayq-docker
docker compose up -d
When setting up your SlayQ client in your app you can use either the postgres driver or the RPC driver (see below).
Write a Function/Job
The key unit of Slay Q is an event which is represented as a function. Each event/function is made up of individual steps. When
Slay Q executes a function it caches the output of each step so that if one should fail, and the function is retried, the steps
before the failure don't need to be re-run.
To create a function, simply call the defineSlayQFunction
function and specify some metadata about the function and the function's
body.
Here's an example:
import { z } from "zod";
import { defineSlayQFunction } from "@slay-pics/slay-q";
export const TextFunctionEvent = z.object({
testString: z.string(),
});
export const testEvent = defineSlayQFunction(
{
event: "test/event",
schema: TextFunctionEvent,
},
async ({ event, data, step, retry }) => {
console.log("retry", retry);
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
const val2 = await step.run("second-step", async () => {
console.log("second step");
return "world";
});
const val3 = await step.run("third-step", async () => {
if (retry === 1) {
throw new Error("Yoinks.");
}
return data.testString;
});
console.log(`${val} ${val2} ${val3}`);
}
);
In this example the function is composed of three different steps. On the first run of the function step 3 will explode. However,
Slay Q will cache the output of the previous two steps so that when it requeues the event to run again, those steps won't run as
their values have already been computed.
Each step must have a unique name, Slay Q will refuse to run it if they don't. If you are running steps in a for-loop, for example,
you'll need to make sure the step name is different on each iteration by appending a counter to the name.
Step Types
Each function workflow is composed of steps and there are a variety of types of steps you can use to build your workflows.
These are mostly the same as Inngest, but there are some differences.
step.run(name, handler)
This step runs a chunk of code (see above for an example).
step.sleep(name, duration)
This step will sleep the function for a given duration. The duration can be specified using strings like 5m
, 3 years
, etc.
See ms for more examples.
export const someEvent = defineSlayQFunction(
{
event: "test/event",
schema: SlayQEmptyEvent,
},
async ({ event, data, step, retry }) => {
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
await step.sleep('hush-baby', '1 year');
const val2 = await step.run("second-step", async () => {
console.log("second step");
return "world";
});
console.log(`${val} ${val2}`);
}
);
step.sleepUntil(name, date)
This step will sleep the function until a specific date. The date can be a javascript Date object or a string.
export const someEvent = defineSlayQFunction(
{
event: "test/event",
schema: SlayQEmptyEvent,
},
async ({ event, data, step, retry }) => {
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
await step.sleepUntil('hang-on', '1/1/2025');
const val2 = await step.run("second-step", async () => {
console.log("second step");
return "world";
});
console.log(`${val} ${val2}`);
}
);
step.waitForEvent(name, event, timeout)
This step will pause execution until a matching event has been run. This functions works the same as Inngest, but you have to do
an extra step.
export const waitsOnTestEvent = defineSlayQFunction(
{
event: "testing/waits-on-test",
schema: WaitsOnTestEvent,
waitsOn: [{ event: "testing/waited-for-test", match: "waitingForId" }],
},
async ({ event, data, step }) => {
const step1val = await step.run("step-1-val", async () => 12);
const step2val = await step.run("step-2-val", async () => "cool");
console.log("waiting ...");
const result = await step.waitForEvent("waiting-for-something", "testing/waited-for-test", "2m");
if (!result) {
console.log("event did not fire.");
} else {
console.log("event did fire.");
}
console.log("done waiting ...");
}
);
The difference here, from Inngest, is that you need to declare that the function will wait on another one at some point in the function's
waitsOn
metadata. Also, you can only match on a single property of the event's data. Slay Q doesn't support CEL expressions like
Inngest does.
step.invoke(name, event, data, [timeout])
The step will invoke another event and wait for it to return a result, optionally waiting for the specified timeout
period. This
one is super juicy.
export const testCallerEvent = defineSlayQFunction(
{
event: "test/caller",
schema: SlayQEmptyEvent,
invokes: ['test/callee']
},
async ({ event, data, step, retry }) => {
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
const val2 = await step.invoke('yo', 'test/callee', {}, '5m');
if (!val2) {
console.warn('nobody home');
return;
}
console.log(`${val} ${val2}`);
}
);
export const testCalleeEvent = defineSlayQFunction(
{
event: "test/callee",
schema: SlayQEmptyEvent,
},
async ({ event, data, step, retry }) => {
return 'world';
}
);
In this example, when the testCallerEvent
is invoked, Slay Q will dispatch an event to the testCalleeEvent
and then return
that response. Note that testCalleeEvent
is not invoked directly, it is called just like any other event would be called. So
if you are running in a serverless environment like Vercel or AWS Lambda then it's possible testCalleeEvent
is running on a
totally different server.
Like waitForEvent
, you need to mark that this function will invoke another by specifying which event or events it invokes in the
function's invokes
metadata.
step.sendEvent(name, event) / step.sendEvents(name, events)
This will simply dispatch another event (or multiple events) and continue processing the function.
Function metadata
When creating a function, you will need to specify some metadata about it.
event
This is the name of the event that is triggering the function. This is completely arbitrary but it must be unique amongst all
of your functions. We use the form group/subgroup/verb
such as media/avatar/process
but it's completely up to you.
schema
This is a zod
schema for the data that is being passed to the function. If you don't have any data, you can use the SlayQEmptyEvent
schema.
This schema is used to give runtime checking when receiving and event, and is also used to infer types in the type system.
queue?
This is the name of the queue that processes these events. When you run slay-q-server
you define queues and their corresponding
concurrencies in a slay-config.json
file. This name should match up to one of the names specified in the queue
section of
that config file. The default value for this is general
. If you don't specify a queue on the function and you haven't specified
a queue named general
in your server config these events will end up in limbo.
retries?
This is the number of times to retry this function before giving up. The default is 25.
priority?
This is the priority of the function. This priority is reversed so that a priority of 0 is the highest.
cron?
Specifying this value will run the function on the specified schedule. This is a standard crontab string.
You can prefix this string with TZ=<Timezone string>
to force a timezone. For example, to make sure a function runs every
day at 3am in Singapore, you'd specify the cron as TZ=Asia/Singapore 0 3 * * *
.
Note that crontab functions cannot have data schemas, so use the SlayQEmptyEvent
schema. Otherwise, it will error out every
time.
cancelOn?
This is a list of conditions that can cancel this event.
export const CancelOnTestEvent = z.object({
someDataId: z.string(),
});
export const cancelOnTest = defineSlayQFunction({
event: "testing/cancel-on-test",
schema: CancelOnTestEvent,
cancelOn: [{
event: "testing/cancel-on-test",
match: "someDataId",
}],
},
async ({ event, data, step, retry }) => {
console.log("cancel on test", retry);
step.sleep('so-tired', '8h');
console.log('and we are back');
}
);
In this example, this function can cancel itself. You'll notice that it sleeps for 8 hours in the middle of the function. Should
whatever system generate another event with the same matching someDataId
then that will cancel the previous sleeping function
with that same someDataId
value.
waitsOn?
and invokes?
See the step.waitForEvent
and step.invoke
above for more info.
Create a Client
In order to dispatch or receive events in whatever stack you are working with, you'll need to create a client. Here's an example:
import { SlayQClient } from "@slay-pics/slay-q";
import { SlayQSupabaseDriver } from "@slay-pics/slay-q-supabase";
import { sleepTestEvent, type SleepTestEvent } from "~/server/slay-q/testing/sleep-test";
import { cronTestEvent, type CronTestEvent } from "~/server/slay-q/testing/cron-test";
import { cancelOnTest, type CancelOnTestEvent } from "~/server/slay-q/testing/cancel-on-test";
export type TestingEvents = {
"testing/sleep-test": z.infer<typeof SleepTestEvent>;
"testing/cron-test": z.infer<typeof CronTestEvent>;
"testing/cancel-on-test": z.infer<typeof CancelOnTestEvent>;
};
export const TestingFunctions = [
sleepTestEvent,
cronTestEvent,
cancelOnTest,
];
export const defaultSlayQClient = new SlayQClient<TestingEvents>({
driver: new SlayQSupabaseDriver(),
endpoint: "http://localhost/api/slay-q",
functions: [
...TestingFunctions,
],
});
There's a bit to unpack here.
First we are creating a TestingEvents
type that maps an event to the event's data type (inferred from the event's data's schema).
This type is then passed to the SlayQClient so that any calls to sendEvent
are typed.
Second thing we are doing is creating a const
called Testing Functions
that is just an array of all of our testing functions. It
seems silly to do it for just 3 functions, but when this gets larger and you're pulling in functions for different parts of your app,
you'll want to keep this as organized and neat as possible. We have 180+ functions in use on Slay.
The endpoint
is where slay-q-server
can callback to when it has an event for your app to process. Obviously this should be
specified with configuration or environment variables.
The driver
is the interface with the database that the client will use. Slay Q provides three base packages with different drivers:
Dispatch Events
Once you've created the client, dispatching events is easy:
await defaultSlayQClient.sendEvent("products/video-product/unlocked", {
videoProductId: videoProduct.id,
profileId: profile.id,
userId: profile.user_id,
});
In this example, we're dispatching an unlocked event for a video product with the associated data needed for the event.
Receiving Events
This is where it will get trickier because this part is dependent entirely on whatever stack or backend you are using. For us,
that is Nuxt.
We create a nitrojs handler at /api/slay-q/index.post.ts
that looks like:
import { useValidatedBody } from "h3-zod";
import { createError, H3Event, sendError } from "h3";
import { SlayQReceiveEventPayloadSchema } from "@slay-pics/slay-q";
import { defaultSlayQClient } from "~/lib/slay-q/default-slay-q-client";
export default defineEventHandler(async event => {
const sig = getHeader(event, "X-SlayQ-Signature");
if (!sig) {
sendError(event, createError({ statusCode: 400, statusMessage: 'Invalid signature' }));
return;
}
const body = await useValidatedBody(event, SlayQReceiveEventPayloadSchema);
await defaultSlayQClient.receiveEvent(sig, body);
return {
status: "ok",
};
});
First we get the X-SlayQ-Signature
header which contains the signature of the request. Note that you will need to have the
environment variable SLAY_Q_WORKER_SECRET
defined in your .env
or wherever you are specifying environment variables.
We then fetch the body of the request (as a parsed JSON object) with useValidatedBody
. We've passed in the
SlayQReceiveEventPayloadSchema
schema to validate the payload against.
We then call the receiveEvent
method on the SlayQClient instance which handles the rest.
This should be pretty easy to adapt other frameworks.
Running the Server
See the slay-q-server
package for more details on running the server, which is a requirement.
To Do
License
Published under MIT License.