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@solid-primitives/composites
Advanced tools
Composable reactive helpers built around watching computation changes.
Composable reactive primitives, extending the createEffect
, createComputed
, createMemo
behaviors using composable and reusable modifiers.
List of officially available modifiers
npm install @solid-primitives/composites
# or
yarn add @solid-primitives/composites
When used alone, it works as createEffect(on())
. But it can be combined with a set of Modifiers extending it's functionality.
const [counter, setCounter] = createSignal(0);
// alone:
createCompositeEffect(counter, n => console.log(n));
// accepts "defer" option, same as on()
createCompositeEffect(counter, n => console.log(n), { defer: true });
// with filter:
createCompositeEffect(debounced(counter, n => console.log(n), { wait: 300 }));
// with nested filters:
const { stop, pause } = createCompositeEffect(stoppable(pausable(counter, n => console.log(n))));
Similar to createCompositeEffect
, but it uses createComputed
instead.
The usage is the same as createCompositeEffect
const { ignoring } = createCompositeComputed(
ignorable(counter, n => console.log(n)),
{ defer: true }
);
Apply the same modifiers to createMemo
. Works simmilary to the ones above, but there are some differences:
Accessor
if you don't use modifiers, or [Accessor, ModifierReturns]
if you do.equals
in options - a custom comparison functionconst double = createCompositeMemo(counter, n => n * 2, { value: 0 });
// if you don't set the "value" option, the memo might return undefined
const [double, { pause, resume }] = createCompositeMemo(
pausable(counter, n => n * 2),
{ value: 0 }
);
A createCompositeEffect
that runs during the render phase as DOM elements are created and updated but not necessarily connected.
const { ignore } = createCompositeRenderEffect(stoppable(ignorable(counter, n => n * 2)));
import {
stoppable,
once,
atMost,
debounce,
throttle,
whenever,
pausable,
ignorable
} from "@solid-primitives/composites";
returns { stop: StopEffect }
, that can be used to manually dispose of the effects.
const { stop } = createCompositeEffect(stoppable(counter, n => console.log(n)));
disposes itself on the first captured change. Set the defer option to true, otherwise the callback will run and dispose itself on the initial setup.
createCompositeEffect(
once(counter, n => console.log(n)),
{ defer: true }
);
you specify the number of times it can triggered, until disposes itself.
const { count } = createCompositeEffect(atMost(counter, n => console.log(n), { limit: 8 }));
debounces callback
const position = createScrollObserver();
createCompositeEffect(debounce(position, x => console.log(x), 300));
The callback is throttled
const position = createScrollObserver();
createCompositeEffect(throttle(position, x => console.log(x), 300));
Runs callback each time the source is truthy.
setInterval(() => setCount(p => p + 1), 1000);
createCompositeEffect(
whenever(
() => count() > 5,
() => console.log(count())
)
);
// will fire on each count change, if count is gt 5
// => 6, 7, 8, 9, 10, ...
createCompositeEffect(
whenever(
createMemo(() => count() > 5),
() => console.log(count())
)
);
// will fire only when the memo changes
// => 6
Manually controll if the callback gets to be executed
const { pause, resume, toggle } = createCompositeEffect(
pausable(counter, x => console.log(x), { active: false })
);
Somewhat similar to pausable
, but ignore changes that would cause the next effect to run.
Preferably use this with createCompositComputed
. As for createCompositEffect
: since Solid batches together changes made in effects, the usage inside and outside effects will differ.
const { ignoreNext, ignore } = createCompositComputed(ignorable(
counter,
x => {
// next effect will be ignored:
ignoreNext()
setCounter(p => p + 1)
// is using createCompositEffect, this also will be ignored
// but in createCompositComputed it won't be
setCounter(5)
}
));
const ignoreMe = () => {
ignore(() => {
// both changes will be ignored:
setCounter(420)
setCounter(69)
})
// but not this one:
setCounter(p => p + 2)
}
// this watcher will work normally,
// ignoring only affects the one above
createCompositeEffect(counter, () => {...})
A utility for creating your own modifiers. Each available modifier has been made using it. It accepts two arguments:
A callback modifier — function that is executed when your modifier gets attached to the createComposite___
. Here you get to modify the effect callback by attatching your logic to it.
A boolean
, that if true
requires the usage of inner createRoot
to provide a stop()
function for disposing of the effect permanently.
// types:
function createModifier<Config, Returns, RequireStop>(
cb_modifier: (
source: Fn<any> | Fn<any>[], // like source of "on"
callback: EffectCallback, // like callback of "on"
config: Config, // config for your modifier
stop: StopEffect | undefined // a StopEffect if RequireStop
) => [CustomCallback, Returns], // return your modified callback and custom return values
requireStop?: RequireStop // true if you want to use StopEffect
): Modifier {}
// modifier that doesn't use "stop()"
const yourModifier = createModifier<{ myOption: boolean }, { value: string }>(
(source, callback, config) => {
const modifiedCallback = (...a) => {
// is's important to run the previous callback here (modified callback of previous modifier)
// also to be compatable with `createCompositeMemo` this should return a value
return callback(...a);
};
return [modifiedCallback, { value: "this will get returned" }];
}
);
// modifier that does require "stop()"
// notice the double "true" to use stop()
const yourModifier = createModifier<void, { value: string }, true>(
(source, callback, config, stop) => {
const modifiedCallback = (...a) => {
/* here you can use stop() */
return callback(...a);
};
return [modifiedCallback, { value: "this will get returned" }];
},
true
);
See the implementations of official modifiers for better reference.
See CHANGELOG.md
Designed and developed by thetarnav based on:
FAQs
Composable reactive helpers built around watching computation changes.
We found that @solid-primitives/composites demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 3 open source maintainers collaborating on the project.
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