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@splinetool/loader
Advanced tools
Three.js loader for
.splinecodefiles.
It returns a three.js compatible representation of the file scene.
You should use this package if you want to access your Spline objects and materials from code and manipulate them yourself in a Three.js environment.
If you want to display your Spline scene with interactions and states matching Spline play mode, we recommend you use spline-runtime instead.
:warning: Only .splinecode files should be loaded through this API.
.splinefiles are meant to be used in the editor.
npm install @splinetool/loader
import SplineLoader from '@splinetool/loader';
// Instantiate a loader
const loader = new SplineLoader();
// Load a .splinecode file
loader.load(
// path to the .splinecode file, either from the Spline servers or local
'https://prod.spline.design/2qM3cW5Cx15m3cJ7/scene.splinecode',
// called when the resource is loaded
(splineScene) => {
scene.add(splineScene);
},
null,
// called when loading has errors
(error) => {
console.log('An error happened');
}
);
This loader allows most Spline objects and materials to be rendered directly into three.js without a Spline runtime. Still it's possible you'll notice some differences between the loaded scene and what it looked like in the Spline editor because we fallback missing Spline capabilities to "the next best thing" in order for it to work. Think of this Loader as a way to get scenegraph, geometries and materials.
FAQs
Spline is a collaborative design platform for creating production-ready interactive experiences in multiple dimensions. © 2025 Spline, Inc.
The npm package @splinetool/loader receives a total of 1,263 weekly downloads. As such, @splinetool/loader popularity was classified as popular.
We found that @splinetool/loader demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 3 open source maintainers collaborating on the project.
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