@tbminiapp/pixi-miniprogram-engine
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pixi.js引擎阿里小程序版(基于PixiJs v4.8.8版本)
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本模板主要使用Pixi引擎作为基础,实现手淘Canvas绘制,我们对Pixi原有4.8.8引擎进行了改写,实现了对Canvas的兼容。项目开发非常接近web Pixi。
@tbminiapp/pixi-miniprogram-engine
阿里小程序IDE:https://miniapp.open.taobao.com/docV3.htm?docId=117780&docType=1
配置流程,启用Canvas -> 页面Canvas组件 ->侦听Canvas组件onReady事件->my._createCanvas ->成功回调后,设置canvas尺寸->使用PIXI.miniprogram.registerCanvas将Canvas注册给pixi->实例化PIXI.Application(注意options中forceCanvas强制使用2d上下文,resolution为当前设备像素密度)->侦听Canvas的onTouchStart\onTouchEnd\onTouchMove 事件通过onTouchHandle侦听
app.json 增加配置项:"enableSkia": "true"
{
"pages": [
"pages/test/index"
],
"window": {
"defaultTitle": "My App",
"enableSkia": "true"
}
}
2.1:npm包安装
npm install @tbminiapp/pixi-miniprogram-engine --by=yarn
npm install @types/[email protected] --by=yarn
#### 3.为Canvas节点 增加onReady事件监听 (type依然可以保持webgl 不受影响),onTouchStart\onTouchEnd\onTouchMove 事件通过onTouchHandle侦听(onTouchHandle在下方js中有实现)
```javascript
<canvas id="canvas" type="webgl" onReady="onCanvasReady" class="canvas" onTouchStart="onTouchHandle" onTouchMove="onTouchHandle" onTouchEnd="onTouchHandle"></canvas>
//引入pixi引擎
import * as PIXI from "@tbminiapp/pixi-miniprogram-engine";
// registerCanvas 注册canvas给PIXI
const { registerCanvas, devicePixelRatio } = PIXI.miniprogram;
Page({
// 供pixi渲染的canvas
pixiCanvas:null,
// canvas的onReady事件侦听函数 onCanvasReady
onCanvasReady() {
// 建立canvas引用
my._createCanvas({
id: "canvas",
success: (canvas) => {
const systemInfo = my.getSystemInfoSync();
// 拿到当前设备像素密度
const dpr = systemInfo.pixelRatio;
// 拿到当前设备的宽高
const windowWidth = systemInfo.windowWidth;
const windowHeight = systemInfo.windowHeight;
// 为canvas设定宽高(需要设备宽高* 像素密度);
canvas.width = windowWidth * dpr;
canvas.height = windowHeight * dpr;
this.pixiCanvas = canvas;
//为pixi引擎注册当前的canvas
registerCanvas(canvas);
//初始化PIXI.Application
//计算application的宽高
const size = {
width: canvas.width / devicePixelRatio,
height: canvas.height / devicePixelRatio,
};
// 2d:使用2d上下文绘制
// webgl:使用webgl上下文绘制
const contextType = '2d';
// 如果使用2d 上下文,则配置引擎强制2d
const forceCanvas = contextType === '2d' ? true : false;
const context = canvas.getContext(contextType);
const application = new PIXI.Application({
width: size.width,
height: size.height,
view: canvas,
context: context,
transparent: true,
// 强制使用2d上下文进行渲染,如果为flase,则默认使用webgl渲染
forceCanvas: forceCanvas,
// 设置resolution 为像素密度
resolution: devicePixelRatio,
});
},
});
},
// 监听小程序canvas的touch事件,并触发pixi内部事件
onTouchHandle(event) {
if (this.pixiCanvas && event.changedTouches && event.changedTouches.length) {
this.pixiCanvas.dispatchEvent(event);
}
}
});