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@web-unity-bridge/core

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@web-unity-bridge/core

@web-unity-bridge/core is a JavaScript library designed to integrate Unity games and experiences seamlessly into web environments. This library provides a structured way to load and interact with Unity instances within a web page, handling script loading,

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@web-unity-bridge/core

@web-unity-bridge/core is a JavaScript library designed to integrate Unity games and experiences seamlessly into web environments. This library provides a structured way to load and interact with Unity instances within a web page, handling script loading, canvas rendering, and event management.

This project was inspired by the react-unity-webgl library, which facilitates the integration of Unity with React applications. We have adapted and extended its principles to create a more tailored solution for our specific use cases in web environments.

Features

  • Script Loading: Dynamically load and manage Unity scripts.
  • Canvas Rendering: Automate the setup of a canvas for - Unity rendering.
  • Event Management: Facilitate adding and removing event listeners.
  • Progress Tracking: Monitor and report loading progression of the Unity instance.

Install

npm install @web-unity-bridge/core

Usage

To use @web-unity-bridge/core, follow these steps:

1. Set Up Configuration

Create a configuration object for your Unity instance specifying necessary parameters like the path to the Unity build.

const unityConfig = {
  loaderUrl: "Build/unity.loader.js",
  dataUrl: "Build/unity.data",
  frameworkUrl: "Build/unity.framework.js",
  codeUrl: "Build/unity.wasm",
};

2. Initialize UnityMethod

Instantiate UnityMethod with a target HTML element and the Unity configuration.

import BridgeCore from '@web-unity-bridge/core';

const unityContainer = document.getElementById("unity-div");
const bridgeCore = new BridgeCore(unityContainer, unityConfig);

3. Event Handling

Add event listeners to handle custom events or loading progress.

bridgeCore.statusAddEventListener("loaded", () => {
  console.log("Unity loaded successfully!");
});

bridgeCore.statusAddEventListener("progress", (progress) => {
  console.log(`Loading progress: ${progress}%`);
});

4. Interacting with Unity

Use the provided methods to interact with the Unity instance as needed.

// Example method to start a game
function startGame() {
  bridgeCore.unityInstance.SendMessage('GameManager', 'Start');
}

5. Communication from Unity to Javascript

To dispatch events, the module provides a global function called dispatchUnityWebGLEvent. This function accepts the event name and parameters as arguments, and it will dispatch the event to the appropriate Unity context.

  bridgeCore.addEventListener('SetScore', (score) => {
    console.log(score)
  });

Example: Dispatching an event from a JSLib

mergeInto(LibraryManager.library, {
  SetScore: function (score) {
    try {
      window.dispatchUnityWebGLEvent("SetScore", score);
    } catch (e) {
      console.warn("Failed to dispatch event");
    }
  },
});

Contributing

Contributions are welcome! Feel free to open issues or submit pull requests on our GitHub repository.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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Package last updated on 16 Jul 2024

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