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@wework/floormap-sdk
Advanced tools
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NPM
You will need to be logged in to install a dependency. Execute
npm login
and use the username, password, and e-mail found in 1Password under npmjs (dev-team).
npm install @wework/floormap-sdk
# Yarn
yarn add @wework/floormap-sdk
And import the SDK with:
import * as FloorMap from '@wework/floormap-sdk'
// you also can cherry-pick import a module from sdk by
// import { Manager } from '@wework/floormap-sdk'
UMD
By using the UMD format, You can access the SDK via FloorMap variable.
<script type="text/javascript" src="floormap-sdk.min.js"></script>
In JavaScript
const manager = new FloorMap.Manager({
/* ... */
})
const floorMap = manager.createFloorMap(target, {
/* ... */
})
Please see example/sample
for UMD usage
Before create and render a floor map, you need to authenticate with MilkyWay service by creating Manager
object and providing a credential.
To request for an appId/appSecret, kindly email tech-sg@wework.com with the subject Request for FloorMap SDK credentials and a brief explanation of its intended purpose.
const manager = new FloorMap.Manager({
appId: /* App ID */,
appSecret: /* App Secret */,
baseUrl: 'https://occupancy-api.phoenix.dev.wwrk.co/v2',
})
Then, use .authenticate
function to start authenticating
manager
.authenticate()
.then(mwAccessToken => {
// Authenticated
})
.catch(e => {
// Authenticating Error
})
Spaceman JWT Token is supported directly by the SDK. You can pass Spaceman JWT while constructing manager instance.
const manager = new FloorMap.Manager({
appId: /* App ID */,
appSecret: /* App Secret */,
baseUrl: 'https://occupancy-api.phoenix.dev.wwrk.co/v2',
spacemanToken: /* Spaceman JWT */
})
mwAccessToken
for futher usageauthenticate
function resolves mwAccessToken
object. You can store the access token object for further use and provide the token object next time you're creating a manager.
manager.authenticate().then(mwAccessToken => {
// Authenticated
localStorage.setItem('MW_TOKEN_STORAGE_KEY', JSON.stringify(mwAccessToken))
})
// Next time
const mwAccessToken = JSON.parse(localStorage.getItem('MW_TOKEN_STORAGE_KEY'))
const manager = new FloorMap.Manager({
/* ... */
mwAccessToken: mwAccessToken,
})
After this point, the manager instance is ready to create and render the floormap.
First, create an empty HTML element for the map to render itself.
<body>
<section id="container"></section>
</body>
Next, Use manager instance to create and render a floormap and provide target element.
const target = document.getElementById('container')
const floorMap = manager.createFloorMap(target, options)
FloorMap options
options.backgroundColor
- Background color of the mapoptions.deskLayout
- Show desk layoutoptions.deskInteractable
- Allow desk/chair to be interactableAfter creating a floor map, Call render
function with buildingId
and floorId
to render a floor map into the screen (if floorId
is omitted, the lowest floor of the building will be rendered)
// Render Map
floorMap
.render({
buildingId: 'b308b94c-bca6-4318-b906-1c148f7ca183',
/* floorId: '' */
})
.then(result => {
console.log(result)
// { building, floor, spaces, objects, options}
})
.catch(e => {
console.log(e.data)
// { building, floor? }
console.log(e.options)
})
Final source code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>FloorMap</title>
<style>
body {
margin: 0;
padding: 0;
}
#main {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="../../dist/floormap-sdk.js"></script>
<script>
async function renderMap() {
const target = document.getElementById('container')
let currentId = null
// Credential
const manager = new FloorMap.Manager({
appId: /* APP_ID */,
appSecret: /* APP_SECRET */,
baseUrl: 'https://occupancy-api.phoenix.dev.wwrk.co/v2',
})
// Authenticating
await manager.authenticate()
// Create Floor Map
const floorMap = manager.createFloorMap(target, {
backgroundColor: '#303030',
})
// Render Floor
floorMap.render({
buildingId: 'b308b94c-bca6-4318-b906-1c148f7ca183',
})
}
renderMap()
</script>
</body>
</html>
You can subscribe to user interaction and data event on the map by using addEventlistener
and removeEventListener
to remove a listener on the floor map instance.
// Mouse moveover a space
floorMap.addEventListener('onmouseover', event => {})
// Mouse moveout a space
floorMap.addEventListener('onmouseout', event => {})
// On click a space
floorMap.addEventListener('onclick', event => {})
// When user moving mouse cursor on the map
floorMap.addEventListener('onmousemove', event => {})
// When physical data change
floorMap.addEventListener('datachange', event => {})
// Renderer event (mostly use for debugging purpose)
floorMap.addEventListener('onerror', event => {})
floorMap.addEventListener('onrender', event => {})
An event object will contain:
type
- Event typepayload
- An informations of the interactiondata
- Space data, If an interaction is on space/objectExample payload
{
"type": "onclick",
"payload": {
"id": "cdc9c84e-d092-11e7-9d13-0642b0acf810",
"point": { "x": 14.237798863250575, "y": 74.47726859122804, "z": -3 },
"mousePos": { "x": 530, "y": 203 }
},
"data": {
/* Space Data */
}
}
You can manipulate the style of space, table, and chair by using functions on floorMap instance:
Apply style to a given space uuid
applyStyle({ id: string, style: object, key: string }, completion?: function)
floorMap.applyStyle({ id: 'space-uuid-1', style: { color: 'red' }, key: 'highlight' })
// Bulk apply
floorMap.applyStyle([
{ id: 'space-uuid-1', style: { color: 'red' }, key: 'highlight' },
{ id: 'space-uuid-2', style: { color: 'red' }, key: 'highlight' },
])
revertStyle({ id: string, key: string }, completion?: function)
Revert style with matched key to a given space uuid
floorMap.revertStyle({ id: 'space-uuid-1', key: 'highlight' })
// Bulk revert
floorMap.revertStyle([
{ id: 'space-uuid-1', key: 'highlight' },
{ id: 'space-uuid-2', key: 'highlight' },
])
Reset all styles to a given space uuid
resetStyle({ id: string }, completion?: function)
flooMap.resetStyle({ id: 'space-uuid-1' })
// Bulk reset
flooMap.resetStyle([{ id: 'space-uuid-1' }, { id: 'space-uuid-2' }])
Style is Stack
Calling applyStyle
will push style object into the stack. If we call applyStyle
with a different key, the later style will be placed on top of the stack of overwrite property in previous items in the stack.
Also, we call applyStyle
with a key that already exists in the stack, that style with the same key will be replaced with new style instead of merging and stay in the current position in the stack instead of bumping to the top
For example:
// Stack
//
// - somekey:{ color: 'red', opacity: 0.8 }
//
// result style: { color: 'red', opacity: 0.8 }
floorMap.applyStyle({ id: spaceUUID, style: { color: 'red', opacity: 0.8 }, key: 'somekey' })
// Apply style with new key `somekey`
//
// Stack
//
// - otherkey: { opacity: 0.5 }
// - somekey: { color: 'red', opacity: 0.8 }
//
// result style: { color: 'red', opacity: 0.5 }
floorMap.applyStyle({ id: spaceUUID, style: { opacity: 0.5 }, key: 'otherkey' })
// Apply style to existing key `somekey`
//
// Stack
//
// - otherkey: { opacity: 0.5 }
// - somekey: { color: 'red', opacity: 1.0 }
//
// result style: { color: 'red', opacity: 0.5 }
floorMap.applyStyle({ id: spaceUUID, style: { color: 'red', opacity: 1.0 }, key: 'somekey' })
// We revert 'somekey' style
// Stack
//
// - otherkey: { opacity: 0.5 }
//
// result style: { opacity: 0.5 }
floorMap.revertStyle({ id: spaceUUID, key: 'somekey' })
// Remove all style in stack
floorMap.resetStyle({ id: spaceUUID })
// - Event Handling
floorMap.addEventListener('onmouseover', event => {
const { payload, data } = event
// Highlight Space
floorMap.applyStyle({ id: payload.id, style: { color: 'aqua' }, key: 'HOVER' })
})
floorMap.addEventListener('onmouseout', event => {
const { payload, data } = event
// unhighlight Space
floorMap.applyStyle({ id: payload.id, style: {}, key: 'HOVER' })
// You also can use revertStyle
// floorMap.revertStyle({ id: payload.id, key: 'HOVER' })
})
Map lifecycle gives an opportunity to you to start loading data along with when the map starts loading data, modify physical data or apply a style to an object before the map start to render an object into the screen.
onLoad -> didLoad -> onRender -> didRender
Lifecycle function will get called with the following parameters:
building
A building objectfloor
A floor objectoptions
Passing options from .render
and .load
errors
If any errors occurredonLoad hook allows you to prepare your data while map starts loading their data. You can make the map to be waiting for your data to be loaded before starting rendering into the screen by returning promise from the function.
const unsubscribe = floorMap.onLoad(({ building, floor, spaces, objects, options, errors }) => {
// Do something
})
If a promise gets returned from the function, the map will wait until the promise gets resolved before start rendering.
const unsubscribe = floorMap.onLoad(({ building, floor, spaces, objects, options, errors }) => {
return fetch(/* ... */)
})
didLoad
will get called when the map finished loading the data (including returned promises from onLoad
function), and the Promise from onLoad(s) has been resolved. You can use this function to modify the physical data in the map.
const unsubscribe = floorMap.didLoad(({ building, floor, spaces, objects, options, errors }) => {
// Change room type
floorMap.updateData(spaceeUUID, { roomType: 'Private Large Office' })
})
onRender
will get called during the map is preparing to render object for rendering into the screen, but not yet rendered into the screen. This function gives you an opportunity to apply a style to spaces.
const unsubscribe = floorMap.onRender(({ building, floor, spaces, objects, options, errors }) => {
floorMap.applyStyle({
id: spaceUUID,
style: { color: 'aqua' },
key: 'occupancy-style',
})
})
didRender
will get called when the map finished rendering objects into the screen. You can add custom overlay into the map on this lifecycle (We will talk about map overlay in next section)
const unsubscribe = floorMap.didRender(({ building, floor, spaces, objects, options, errors }) => {
const imageOverlay = new ImageOverlay(noteIcon, {
style: {
width: 3,
height: 3,
},
})
imageOverlay.spaceUUID = spaceUUID
floorMap.addObject(imageOverlay)
})
Get a call when an error occurred during loading or rending
const unsubscribe = floorMap.onError(({ options, errors }) => {
// Change room type
floorMap.updateData(spaceeUUID, { roomType: 'Private Large Office' })
})
Call returned function to remove a listener.
// Subscribe to onLoad
const unsubscribe = floorMap.onLoad(() => {})
// Unsubscribe
unsubscribe()
Pre-load and cache building/floor data in local. This function won't render floormap into the screen
floorMap.load(options: Object): Promise<Result>
Options:
buildingId
- Physical / System Building UUIDfloorId
- Physical / System Floor UUIDautoLoadFloor
- Auto load lowerest floor in building if floorId
is omittedskipCache
- Skip local building/floor cache in the SDKResult:
building
- Building objectfloor
- Floor objectspaces
- Space objects inside floorobjects
- Objects (Chair, Table) inside floorLoad and render floormap into the screen
floorMap.render(options: Object): Promise<Result>
Options:
buildingId
- Physical / System Building UUIDfloorId
- Physical / System Floor UUIDautoLoadFloor
- Auto load lowerest floor in building if floorId
is omittedskipCache
- Skip local building/floor cache in the SDKResult:
building
- Building objectfloor
- Floor objectspaces
- Space objects inside floorobjects
- Objects (Chair, Table) inside floorReload and re-render current floor
floorMap.reload(options: Object): Promise
Options:
skipCache
: Skip local building/floor cache in the SDKReturns all spaces and objects in current floor (if floorId is omitted)
floorMap.getSpaces(floorId: string?): Space|SpaceObject[]
Update Space/SpaceObject data by its uuid. This will trigger on('datachange')
event.
floorMap.updateData(uuid: string, data: object?)
Returns current building
floorMap.getCurrentBuilding(): Building
Returns current floor
floorMap.getCurrentBuilding(): Floor
Returns current status of the floor map
floorMap.getCurrentState(): string
State values:
IDLE
- Floor map is ready to renderLOADING
- Loading dataRENDERING
- Rendering mapRENDERED
- Floor map is displayed on the screenTERMINATED
- Floor map is terminated from teardown callERROR
- Have an error during loading/renderingFit camera to the map content
floorMap.fitContent({ padding: number })
floorMap.fitContent({ padding: 20 })
Set the zoom level
floorMap.setZoomLevel(zoomLevel: number)
Get current zoom level of the map.
floorMap.getZoomLevel(): number
Set the camera rotation view angle
floorMap.setCenter({ x: number, y:number, z: number })
floorMap.setCenter({ x: 2, y: 0, z: 5 })
Rotate the map
floorMap.setRotation(veticalDegree: number, horozontalDegree: number)
rotationDegree
Vetical rotation degreepolarAngle
Horizontal rotation degreefloorMap.setRotation(rotationDegree, polarAngle)
const imageOverlay = new FloorMap.ImageOverlay(imageUrl, {
style: {
width: 3,
height: 3,
},
})
// Add image into space
// This will automatically calculate position of the image
imageOverlay.spaceUUID = '[PHYSICAL_SPACE_UUUD]'
floorMap.addObject(imageOverlay)
const textOverlay = new FloorMap.TextOverlay('FloorMapSDK!!')
textOverlay.position = { x: 0, y: 0, z: 0 }
textOverlay.scalar = 2
textOverlay.style = {
color: '#000000',
fontFamily: 'Arial, Helvetica, sans-serif',
textAlign: 'center',
fontWeight: 'normal', // normal, bold, bolder, lighter
fontStyle: 'normal', // normal, italic, oblique
}
floorMap.addObject(overlay)
const lineOverlay = new FloorMap.LineOverlay()
lineOverlay.style = {
color: '#303030',
}
lineOverlay.addPoint({ x: 100, y: 100 })
lineOverlay.addPoint({ x: 100, y: 200 })
// Add Overlay to floormap
floorMap.addObject(lineOverlay)
// Update point at index
// updatePoint(index, point)
lineOverlay.updatePoint(1, { x: 100, y: 300 })
// Remove point at index
// removePoint(index, point)
lineOverlay.removePoint(1, { x: 100, y: 300 })
// Update current overlay
floorMap.updateObject(lineOverlay)
const polygon = new FloorMap.PolygonOverlay(
[
{ x: x - 10, y: y - 10 },
{ x: x + 10, y: y - 10 },
{ x: x + 10, y: y + 10 },
{ x: x - 10, y: y + 10 },
],
{ style: { color: 'aqua', opacity: 0.6 } }
)
polygon.style = { color = '#000000', outline, opacity = 1 }
polygon.interactable = true
floorMap.addObject(polygon)
ImageOverlay
, TextOverlay
, LineOverlay
, and PloygonOverlay
are the abstractions of floormap.gl object. That means we can add floormap.gl's object using .addObject
function as well.
floorMap.addObject({
id: '001', // required
tags: ['level 3'],
type: 'MESH',
style: {
color: 'rgb(155, 255, 55)',
side: 'FRONT',
texture: {
img: '',
repeat: 0.5
}
outline: {
color: 'rgb(255, 0, 0)',
width: 0.2,
only: false
}
},
points: [
{ x: -1, y: -1 },
{ x: 1, y: -1 },
{ x: 1, y: 1 },
{ x: -1, y: 1 }
],
geometryTranslate: {x: -1, y: -1, z: 0},
interactable: true,
visible: true,
extrude: 2,
position: { x: 0, y: 0, z: 0 },
rotation: { x: 0, y: 0, z: 0 },
scale: { x: 1, y: 1, z: 1 }
})
The documentation on floormap.gl render object can be found on Floormap.GL repository
floorMap.addObject(overlay)
// You can add multiple objects as once by passing array of objects
floorMap.addObject([overlay, overlay2])
FloorMap overlay/object can be removed by calling .removeObject
with object or id
floorMap.removeObject(overlay)
floorMap.removeObject(id)
// Remove multiple objects as once
floorMap.removeObject([overlay1, overlay2])
floorMap.removeObject([id1, id2])
To position an overlay on the map, we can set position
property.
const imageOverlay = new ImageOverlay(imageUrl)
imageOverlay.position = { x: 100, y: 100 }
floorMap.addObject(imageOverlay)
In case you want to add an overlay into the specific space/room. Instead of manually calculating the position of a room, we can omit position value and assign spaceUUID
to an overlay. The floor map will calculate the center position of the room and assign it to the overlay.
const imageOverlay = new ImageOverlay(imageUrl)
imageOverlay.spaceUUID = 'SPACE_UUID'
floorMap.addObject(imageOverlay)
Returns an access token of the current session
const mwAccessTokenObj = manager.session.getAccessToken()
Set new access token to the current session
manager.session.setAccessToken(mwAccessTokenObj)
Set new spaceman JWT token and re-authenticate
const mwAccessTokenObj = await manager.session.setSpacemanToken(jwt)
We can use lifecycle hooks like onLoad
pre-loading our data and apply a style with applyStyle
base on data we have. In some case, we want to separate to logic of data loading and styling from main application logic, make it reusable, plug-n-play, or even distribute our logic as a standalone package, and This is where the extension come to play.
To create an extension, create a class and extend the Extension
base class. Then override required functions.
getId() - required
- ID/Name of the extension, the name has to be unique across all extensiongetDescription()
- Description of the extensiononRegister()
- This function will get called when register the extension to a maponRemove()
- This function will get called when unregister the extension from a mapgetDataById(spaceUUID: string)
- Provide additional data for to space/object based on UUID - Deprecated Use getDataBySpace insteadgetDataBySpace(space: Space)
- Provide additional data for to space/objectInside extension class, you can access the map that extension has been registered to via getMap()
. This allows you to listen and fetch database on the map lifecycle such as onLoad
and onRender
.
In the example, We're going to create CityWeatherExtension to fetch weather database on the current location of the building.
class CityWeatherExtension extends Extension {
constructor() {
super()
this.data = undefined
this.currentCity = ''
}
getId() {
return 'cityweather'
}
getDescription() {
return 'Awesome City Weather: Provide Weather information based on building location'
}
onRegister() {
this.unsubscribeOnLoad = this.getMap().onLoad(async ({ building }) => {
if (this.currentCity === building.city) {
return
}
this.currentCity = building.city
const res = await fetch(`https://api.openweathermap.org/data/2.5/weather?q=${this.currentCity}`)
const data = await res.json()
this.data = data
return
})
}
onRemove() {
this.data = undefined
this.unsubscribeOnLoad()
}
getDataBySpace(space) {
// This function will get called when the map ask for data based on spaceUUID
// such as onclick event
// For this example
// When click on space, the payload will contains field
// {
// ...,
// cityweather: 'Room ...: ...F'
// }
return `Room ${space.number}: ${this.getTemperature()}F`
}
// Custom function provided by extension
getTemperature() {
// https://samples.openweathermap.org/data/2.5/weather?q=London,uk&appid=b6907d289e10d714a6e88b30761fae22
return this.data.main.temp
}
}
Register extension by calling registerExtension
on FloorMap instance
const weatherExtension = new CityWeatherExtension()
floorMap.registerExtension(weatherExtension)
Now when you switch a building, the extension will fetch the weather data for the user. Also when you click on any space, the event payload will include the data from the extension (which come from getDataById).
floorMap.addEventListener('onclick', event => {
if (event.data) {
console.log(event.data.cityweather)
}
})
// extensionId is the value returned from getId()
floorMap.extensions[extensionId]
floorMap.getExtension(extensionId)
// Example
floormap.extensions.cityweather
floormap.getExtension('cityweather')
Remove extension from floormap
floorMap.removeExtension(weatherExtension)
floorMap.removeExtension('cityweather')
Please see: https://github.com/WeConnect/floormap-extensions
We provide API references documentation generated via jsdoc
# Clone
git clone git@github.com:WeConnect/floormap-sdk.git
cd floormap-sdk
yarn jsdoc
After that, the API doc will be in the docs
folder.
# Clone
git clone git@github.com:WeConnect/floormap-sdk.git
cd floormap-sdk
# Install dependencies
yarn install
Open example/occupancy/index.js
, then edit appId
and appSecret
To request for an appId/appSecret, kindly email tech-sg@wework.com with the subject Request for FloorMap SDK credentials and a brief explanation of its intended purpose.
Then start the demo application
# Start demo and development
yarn start:demo
# Clone
git clone git@github.com:WeConnect/floormap-sdk.git
cd floormap-sdk
# Install dependencies
yarn install
The plain demo version can be found in example/sample
. Open index.html
file.
FAQs
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