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aframe-core

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Comparing version 0.1.3 to 0.1.4

examples/fog/.index.html.swo

7

package.json
{
"name": "aframe-core",
"version": "0.1.3",
"version": "0.1.4",
"homepage": "https://github.com/aframevr/aframe-core",

@@ -15,3 +15,3 @@ "license": "MIT",

"style-attr": "^1.0.1",
"three-dev": "0.74.0-beta3",
"three-dev": "0.74.0-beta8",
"tween.js": "^15.0.0",

@@ -53,3 +53,4 @@ "webvr-polyfill": "borismus/webvr-polyfill#3f47796"

"gh-pages": "npm run ghpages",
"release:bump": "npm run dist && git commit -am 'bump dist' && npm version patch --preminor",
"version": "npm run dist",
"release:bump": "npm version patch --preminor && git commit -a -C HEAD --amend",
"release:push": "npm login && npm publish && git push --follow-tags",

@@ -56,0 +57,0 @@ "test": "karma start ./tests/karma.conf.js",

@@ -1,149 +0,4 @@

# A-Frame Core
# A-Frame Core has moved
A DOM-based [Entity-Component System](https://en.wikipedia.org/wiki/Entity_component_system) to declaratively create 3D and VR worlds in the browser.
> `aframe-core` has merged into [aframe dev branch](https://github.com/aframevr/aframe/tree/dev) and all development has moved to the [aframe repo](https://github.com/aframevr/aframe). This repository will be removed later.
> This library is specific to the core A-Frame library. For more information about the A-Frame project as a whole, head over to [the A-Frame site](https://aframe.io) or [the `aframe` repo](https://github.com/aframevr/aframe/).
## Entity-Component System
[Entity-Component System](https://en.wikipedia.org/wiki/Entity_component_system) is an architectural pattern commonly used in game engines such as Unity, PlayCanvas, an Unreal Engine 4+.
There's only one basic element called an **entity** that defines a scale, a position, and a rotation in the scene. **Components** encapsulate logic and data that can be attached to entities to extend their functionality, appearance, and behavior. In A-Frame, **entities** are represented by `<a-entity>` DOM __elements__ and **components** as their __attributes__. This is what a simple scene with a cube and a camera looks like:
```html
<a-scene>
<a-entity camera="fov: 45"></a-entity>
<a-entity position="0 0 -10" rotation="45 30 0"
geometry="primitive: box; height: 4; width: 4; depth: 4"
material="color: green"></a-entity>
</a-scene>
```
## Usage
__NOTE:__ For folks creating scenes and third-party components and elements, we recommend getting started by instead using the [__`aframe`__ library](https://github.com/aframevr/aframe/), a set of core resuable elements.
Proceed below if you would like to use the minimal set of primitive components and elements available here in __`aframe-core`__.
### CodePen
If you want to get started immediately, just fire up __[this CodePen example scene](http://codepen.io/team/mozvr/pen/BjygdO?editors=100)__!
### Downloads
To get started, simply include these files in your project:
* [`aframe.min.js`](https://aframevr.github.io/aframe/dist/aframe.min.js)
Or if you'd prefer the unminified version for local development (with source maps):
* [`aframe-core.js`](dist/aframe-core.js)
__Also, be sure to check out these awesome examples:__
* [__`aframe-core`__ examples](https://aframevr.github.io/aframe-core/examples/) ([source](https://github.com/aframevr/aframe-core/tree/master/examples/))
* [__`aframe`__ examples](https://aframevr.github.io/aframe/examples/) ([source](https://github.com/aframevr/aframe/tree/master/examples/))
### npm
First install from npm:
npm install aframe-core
And in your Browserify/Webpack modules, simply require the module:
require('aframe-core')
## Local installation and development
Alternatively, you can clone this repository to work locally on this project.
git clone https://github.com/aframevr/aframe-core.git
cd aframe-core
npm install
To start the local development server:
npm start
And fire up __[http://localhost:9001](http://localhost:9001)__!
### Running tests
After you have [cloned the repo and installed the dependencies](#local-installation-and-development), simply run the tests like so:
npm test
## Browser console logging
If you'd like to see helpful logs, warnings, and errors, you can enable logging from the console of your favourite developer tools:
localStorage.logs = 1
And to disable:
localStorage.logs = 0
## Maintainers
Ensure you have [cloned the repo and installed the dependencies](#local-installation-and-development).
### Developing alongside the other aframe packages (e.g., [`aframe`](https://github.com/aframevr/aframe/))
If you want to make changes to the [__`aframe`__](https://github.com/aframevr/aframe/) library and test with `aframe-core`, you'll need to run these commands to link things up correctly.
#### Linking
When you are in the directory of your __`aframe-core`__ repo checkout:
npm link
When you are in the directory of your __`aframe`__ repo checkout:
npm link aframe-core
Now when you make changes to `aframe-core`, those changes will get reflected when a bundle gets built (the page is refreshed or a `aframe` file is changed), so you can test the `aframe-core` dependency against `aframe` without having to manually push things to `npm` for testing (which is a big no no!).
#### Unlinking
You'll need to `npm unlink` when you are done testing things and want to actually use the npm-published versions, not your versions that are locally linked.
From your __`aframe-core`__ directory:
npm unlink
From your __`aframe`__ directory:
npm unlink aframe-core
### Releasing and publishing a new version to [npm](https://www.npmjs.com/)
To increment the preminor version of the package (e.g., `0.1.19` to `0.1.20`) and create a git tag (e.g., `v0.1.20`):
npm run release:bump
___NOTE:___ npm versions __cannot__ be unpublished.
Once the package is 100% ready to go, to push the new version to npm (e.g., `0.1.20`) and to the new tag to GitHub (e.g., `v0.1.20`):
npm run release:push
## Updating `dist` files
npm run dist
git commit -am 'Bump dist'
## Publishing to GitHub Pages
To publish to __https://aframevr.github.io/aframe-core/__:
npm run ghpages
To publish to __https://your_username.github.io/aframe-core/__:
npm run ghpages your_username
## License
This program is free software and is distributed under an [MIT License](LICENSE).

@@ -381,3 +381,3 @@ /* global MessageChannel, Promise */

if (this.enterVREl) {
this.enterVREl.parentNode.removeChild(this.enterVRElement);
this.enterVREl.parentNode.removeChild(this.enterVREl);
}

@@ -384,0 +384,0 @@ }

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