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ai.natml.vision.blazepose.detector

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Comparing version 1.0.0 to 1.0.1

3

Changelog.md

@@ -0,2 +1,5 @@

## 1.0.1
+ Update `README`.
## 1.0.0
+ First release.

2

package.json
{
"name": "ai.natml.vision.blazepose.detector",
"version": "1.0.0",
"version": "1.0.1",
"displayName": "BlazePose Detector",

@@ -5,0 +5,0 @@ "description": "Pose detection with MediaPipe BlazePose.",

# BlazePose Detector
![demo](https://natml-hub.s3.us-east-1.amazonaws.com/media/3A5JabuA2GLrG2qM3FKjl/ezgif.com-gif-maker.gif)
[MediaPipe BlazePose](https://google.github.io/mediapipe/solutions/pose.html) for person detection in Unity Engine with [NatML](https://github.com/natmlx/NatML).
## Installing BlazeFace
## Installing BlazePose
Add the following items to your Unity project's `Packages/manifest.json`:

@@ -19,3 +16,3 @@ ```json

"dependencies": {
"ai.natml.vision.blazepose.detector": "1.0.0"
"ai.natml.vision.blazepose.detector": "1.0.1"
}

@@ -25,3 +22,3 @@ }

## Detecting Faces in an Image
## Detecting Poses in an Image
First, create the BlazePose detector:

@@ -45,3 +42,3 @@ ```csharp

imageFeature.aspectMode = modelData.aspectMode;
// Detect faces
// Detect poses
BlazePoseDetector.Pose[] faces = predictor.Predict(imageFeature);

@@ -48,0 +45,0 @@ ```

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