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alclient

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Comparing version 0.19.30 to 0.19.31

2

build/Item.d.ts

@@ -39,3 +39,3 @@ import { ItemType, WeaponType } from "./definitions/adventureland.js";

G: GData;
constructor(data: ItemData | ItemData, g: GData);
constructor(itemData: ItemData | ItemData, g: GData);
calculateGrade(): number;

@@ -42,0 +42,0 @@ calculateMinimumCost(): number;

@@ -36,13 +36,13 @@ export class Item {

G;
constructor(data, g) {
constructor(itemData, g) {
this.G = g;
// Set soft properties
// NOTE: If `data` contains different values, we will overwrite these later
const gData = g.items[data.name];
const gData = g.items[itemData.name];
for (const gKey in gData) {
this[gKey] = g.items[data.name][gKey];
this[gKey] = g.items[itemData.name][gKey];
}
// Set everything else
for (const key in data)
this[key] = data[key];
for (const key in itemData)
this[key] = itemData[key];
// Calculate additional stats from item level

@@ -49,0 +49,0 @@ for (let i = 1; i <= this.level; i++) {

{
"name": "alclient",
"version": "0.19.30",
"version": "0.19.31",
"description": "A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.",

@@ -5,0 +5,0 @@ "files": [

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