New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

arrugator

Package Overview
Dependencies
Maintainers
0
Versions
8
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

arrugator

Utility for warping GIS-like triangular meshes to fit a projection; meant for helping WebGL raster reprojection.

  • 1.3.2
  • latest
  • Source
  • npm
  • Socket score

Version published
Maintainers
0
Created
Source

Arrugator

A tool for subdividing triangular meshes for GIS reprojection purposes.

See https://ivan.sanchezortega.es/development/2021/03/08/introducing-arrugator.html

Usage

The inputs are:

  • A projector function (which takes an Array of 2 Numbers, and returns an Array of 2 Numbers). Typically this is meant to be a proj4js forward projection function, like proj4(srcCRS, destCRS).forward; however, arrugator has no hard dependency on proj4js, so other projection methods could be used.
  • The unprojected coordinates (an Array of Arrays of 2 Numbers, typically NW-SW-NE-SE)
  • The UV-mapping coordinates (an Array of Arrays of 2 Numbers, typically [[0,0],[0,1],[1,0],[1,1]])
  • The vertex indices of the triangles composing the initial mesh (an Array of Arrays of 3 Numbers, typically [[0,1,3],[0,3,2]]).

Note that the typical input is four vertices, but there's no hard requirement on that. Any triangular mesh should do (and maybe there are edge cases I haven't think of where it's required so things work for weird projections like polyhedral ones).

And the ouputs are:

  • The unprojected vertex coordinates (an Array of Arrays of 2 Numbers)
  • The projected vertex coordinates (an Array of Arrays of 2 Numbers)
  • The UV-mapping coordinates (an Array of Arrays of 2 Numbers)
  • The vertex indices of the triangles composing the mesh (an Array of Arrays of 3 Numbers).

Usage example

Initialize some data (assuming proj4 has already been set up):

// These are the corner coordinates of a Spanish 1:2.000.000 overview map in ETRS89+UTM30N:
let epsg25830coords = [
	[-368027.127, 4880336.821], // top-left
	[-368027.127, 3859764.821], // bottom-left
	[1152416.873, 4880336.821], // top-right
	[1152416.873, 3859764.821], // bottom-right
];

let sourceUV = [
	[0, 0], // top-left
	[0, 1], // bottom-left
	[1, 0], // top-right
	[1, 1], // bottom-right
];

let arruga = new Arrugator(
	proj4("EPSG:25830", "EPSG:3034").forward,
	epsg25830coords,
	sourceUV,
	[
		[0, 1, 3],
		[0, 3, 2],
	] // topleft-bottomleft-bottomright ; topleft-bottomright-topright
);

Then, subdivide once:

arruga.step();

Or subdivide several times:

for (let i = 0; i < 10; i++) {
	arruga.step();
}

Or subdivide until epsilon is lower than a given number (square of distance in map units of the projected CRS - in this example, EPSG:3034 map units):

arruga.lowerEpsilon(1000000); // 1000 "meter"s, squared

If there are antimeridian artefacts, or an "epsilon stall" warning appears on your console, you might want to "force" subdividing every segment before running the default subdivisions:

arruga.force();

Once you're happy with the subdivisions, fetch the mesh state:

let arrugado = arruga.output();

let unprojectedCoords = arrugado.unprojected;
let projectedCoords = arrugado.projected;
let uvCoords = arrugado.uv;
let trigs = arrugado.trigs;

The output are Arrays of Arrays, so the use case of dumping the data into a TypedArray to use it in a WebGL buffer needs them to be .flat()tened before.

How to do this depends on how you're usign WebGL (or what WebGL framework you're using). For example, my glii examples work like:

const pos = new glii.SingleAttribute({ glslType: "vec2", growFactor: 2 });
const uv = new glii.SingleAttribute({ glslType: "vec2", growFactor: 2 });
const indices = new glii.TriangleIndices({ growFactor: 2 });

pos.setBytes(0, 0, Float32Array.from(arrugado.projected.flat()));
uv.setBytes(0, 0, Float32Array.from(arrugado.uv.flat()));
solidIndices.allocateSlots(arrugado.trigs.length * 3);
solidIndices.set(0, arrugado.trigs.flat());
wireIndices.allocateSlots(arrugado.trigs.length * 3);
wireIndices.set(0, arrugado.trigs.flat());

Demos

See the demo branch of this git repository; there are some glii-powered examples there, including demo raster data.

LineArrugator

There is also LineArrugator, a lightweight form of Arrugator designed to work on segment lists ("polylines") instead of working on triangle meshes.

The input is just a list of [x,y] coordinates, and the output is another list of [x,y] coordinates, projected.

let arruga = new LineArrugator(
	proj4('EPSG:4326','EPSG:25830').forward,
	[[-50, 0], [40, 25]]
);

arruga.lowerEpsilon(10000);

console.log(arruga.output());

Legalese

Released under the General Public License, v3. See the LICENSE file for details.

Keywords

FAQs

Package last updated on 26 Jun 2024

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc