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babylonjs-inspector

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babylonjs-inspector - npm Package Versions

2345
71

8.9.0

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babylonjs
published 8.9.0 •

Changelog

Source

8.9.0

Core

  • RenderTargetTexture: Fix framebuffer not bound when post-processes are disabled - [Bug Fix] by Popov72 (#16654)
  • Fix goToFrame - [Bug Fix] by deltakosh (#16653)
  • Small cleanup to fx - by kircher1 (#16646)
  • Fix the ignoreParentScaling situation for the camera - [Bug Fix] by deltakosh (#16651)
  • PBR Sub-Surface Scattering: Fix a performance issue - [Bug Fix] by Popov72 (#16652)
  • PBR material: Fix an incorrect #if evaluation in vertex shader - [Bug Fix] by Popov72 (#16649)
  • instancedMesh: optimize initialization performance - by kzhsw (#16648)
  • Improve error handling in CubeTexture - by RaananW (#16643)
  • instancedMesh: fix getWorldMatrix in case billboardMode of source mesh enabled - by kzhsw (#16641)
  • Dispose all entities of an AssetContainer - by ryantrem (#16638)
  • Use IColor*Like in ShaderMaterial API - by kircher1 (#16640)
  • Let Mesh.bakeTransformIntoVertices use DeepImmutable<Matrix> - by amirt-ms (#16637)
  • Ensure the EffectRenderer uses expected index buffer length - by kircher1 (#16634)
  • WebGPU: Fix buffer accesses outside of allowed range - [Bug Fix] by Popov72 (#16632)
  • Math switch fixes - by RaananW (#16631)
  • Material: Fix image processing not taken into account when changed - [Bug Fix] by Popov72 (#16633)
  • Move Vector4 to the same architecture as Vector3 - by RaananW (#16628)
  • Correct some misspellings thoughout Babylon - by anthony-beckett (#16583)
  • Flow graph Cancel delay fix - by RaananW (#16627)
  • Decals: Fix decalMap null at load time - [Bug Fix] by Popov72 (#16626)
  • Add Legacy diffuse lighting mode to PBR - by sebavan (#16621)

GUI

  • Improved render quality of ADT with adjustToEngineHardwareScalingLevel - by RaananW (#16644)
  • Skip SVG processing if no window/document or SVG support. - by jamessimo (#16623)

Inspector

  • Add a new debug tool for the inspector to display meshes name - [New Feature] by deltakosh (#16639)
  • Add Legacy diffuse lighting mode to PBR - by sebavan (#16621)

Loaders

Playground

Viewer

babylonjs
published 8.8.5 •

Changelog

Source

8.8.5

Core

babylonjs
published 8.8.4 •

Changelog

Source

8.8.4

Core

babylonjs
published 8.8.3 •

Changelog

Source

8.8.3

Core

babylonjs
published 8.8.2 •

Changelog

Source

8.8.2

Core

Inspector

  • Add inspector tools to debug particle attractors - [New Feature] by deltakosh (#16613)
  • Specular Energy Conservation fix - by MiiBond (#16476)
babylonjs
published 8.8.1 •

Changelog

Source

8.8.1

Core

GUI

  • Change return statements to continue in for loops - by RaananW (#16608)

GUI Editor

  • Change return statements to continue in for loops - by RaananW (#16608)

Inspector

  • Change return statements to continue in for loops - by RaananW (#16608)

Loaders

Viewer

  • Viewer: Add shadow support - [New Feature] by alexandremottet (#16459)
  • Viewer: Fix ignored options bug & camera framing with multiple models - [Bug Fix] by ryantrem (#16604)
babylonjs
published 8.8.0 •

Changelog

Source

8.8.0

babylonjs
published 8.7.1 •

Changelog

Source

8.7.1

Core

  • First installment of the Thin Maths - [New Feature] by deltakosh (#16599)
  • Adding handling of InstacedMesh inside of addAllAssetsToContainer that was missing. - [Bug Fix] by VicenteCartas (#16601)
  • FrameGraph: add support for motion blur - by Popov72 (#16602)
  • Add WebAudio node and microphone input sound sources to AudioEngineV2 - [New Feature] by docEdub (#16596)
  • fix shaders uninitialized members - by CedricGuillemet (#16598)
  • Fix screenshot tools fxaa background color - by sebavan (#16595)
  • Clamp NdotV to 0.0 for diffuse roughness - by MiiBond (#16579)
  • Fix animation goToFrame with negative speedRatio - [Bug Fix] by deltakosh (#16589)
  • bug fix - "moveWithCollisions" method parameter slideOnCollide==false now moves mesh to NEAR the collision point, instead of AT the collision point - by jon-heard (#16587)
  • Make explicit the need for engine renderloop for end frame, and fix some small typos - by mthaddon (#16584)
  • IFlowable added - by RolandCsibrei (#16570)
  • new feature - slideOnCollide parameter for "abstractMesh.moveWithCollisions" (defaults to true) - by jon-heard (#16580)

Inspector

  • Expose limitVelocityDamping parameter in particle system editor - [New Feature] by deltakosh (#16603)
  • Deleting particle system velocity limit throws error in console. - [Bug Fix] by deltakosh (#16593)

Loaders

Materials

  • Make explicit the need for engine renderloop for end frame, and fix some small typos - by mthaddon (#16584)

Serializers

babylonjs
published 8.7.0 •

Changelog

Source

8.7.0

Core

Loaders

babylonjs
published 8.6.2 •

Changelog

Source

8.6.2

Core

GUI

  • Pass "allowCanvas" into override serialize functions. - by jamessimo (#16553)

Inspector

Loaders

  • Some fixes for glTF interactivity - by RaananW (#16574)
  • Diffuse Roughness support - by MiiBond (#16253)
  • BVH loader loadAsserContainerAsync support - by noname0310 (#16565)

Node Editor

  • NME Preview window does not pop out correctly - by RaananW (#16571)

Serializers

2345
71