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babylonjs-loaders - npm Package Versions

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71

8.12.1

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babylonjs
published 8.12.1 •

Changelog

Source

8.12.1

Core

  • Restrict inspector inputs to particle system when node based - by deltakosh (#16745)
  • Introducting the Node Particle Editor! - by deltakosh (#16718)
  • fix missing morphtarget color attribute - by kmatzen (#16738)
  • Add support for zoomOn with ArcRotateCamera in Orthographic mode - by amirt-ms (#16737)
  • FrameGraph: better support for autoCalcDepthBounds in cascaded shadow generator task - by Popov72 (#16734)
  • NME: Bubble up build errors - by alexchuber (#16731)
  • Fix adding dominant direction to env - by MiiBond (#16733)
  • Introduce interpolation support in NGE texture fetching - [New Feature] by deltakosh (#16729)
  • Fix native pbr shader compilation - by sebavan (#16726)
  • Expose the default render material for GPUPicker - [New Feature] by deltakosh (#16724)
  • Add new features to load EXR without creating a texture - [New Feature] by deltakosh (#16722)
  • NodeMaterial: Allow gathering defines without mesh - by alexchuber (#16725)
  • Fixed area light specular calculation - [Bug Fix] by SergioRZMasson (#16723)

Inspector

  • Restrict inspector inputs to particle system when node based - by deltakosh (#16745)

Node Editor

Playground

Serializers

babylonjs
published 8.11.0 •

Changelog

Source

8.11.0

Core

  • SmartFilterTextureBlock: Uniform metadata and multiple block instance handling - by alexchuber (#16714)
  • Add dominant direction to env file - by MiiBond (#16703)
  • WebGPU: Fix wrong display in fast snapshot mode - [Bug Fix] by Popov72 (#16715)

Node Editor

  • SmartFilterTextureBlock: Uniform metadata and multiple block instance handling - by alexchuber (#16714)
  • NME SFE: Update block list exclusions - by alexchuber (#16716)

Serializers

  • glTF Exporter: Fixes and clean-up for camera rotations - by alexchuber (#16708)
babylonjs
published 8.10.1 •

Changelog

Source

8.10.1

Core

  • ThinTexture now respects wrapU/V/R previously applied to the InternalTexture it wraps - by AmoebaChant (#16713)
  • Frame Graph: Add support for autoCalcDepthBounds when frameGraph is defined at scene level - [Bug Fix] by Popov72 (#16710)
  • Viewer: Switch from ShadowOnlyMaterial to BackgroundMaterial - by ryantrem (#16707)
  • glTF interactivity extension updates - by bghgary (#16706)
  • Add AudioEngineV2 sound clone method - [New Feature] by docEdub (#16704)
  • Add IReadonlyObservable (interface for receiver side of Observable) - by ryantrem (#16702)
  • Optimization for NME: teleports will do nothing if the input node is … - [New Feature] by deltakosh (#16700)
  • RH camera fixes - [Bug Fix] by bghgary (#16691)
  • Fix incorrect rotation in billboard mode RH - [Bug Fix] by deltakosh (#16694)
  • NME: Consolidate SFE mode logic into SmartFilterTextureBlock - by alexchuber (#16695)
  • Fix compile error for WebGPU and animated meshes - by MiiBond (#16687)
  • Add functions to clear IBL shadow casters - by MiiBond (#16686)

Inspector

  • Fix inspector bugs where animation target name gets cut off and clicking on it does not link to target - [Bug Fix] by georginahalpern (#16705)

Loaders

Node Editor

  • NME: Consolidate SFE mode logic into SmartFilterTextureBlock - by alexchuber (#16695)

Viewer

  • Viewer: Add missing element event for shadows config - [Bug Fix] by ryantrem (#16712)
  • Viewer Configurator: Add shadows to Viewer Configurator - [New Feature] by ryantrem (#16711)
  • Viewer: Switch from ShadowOnlyMaterial to BackgroundMaterial - by ryantrem (#16707)
  • Viewer IBL shadow fixes - by MiiBond (#16696)
  • Fix compile error for WebGPU and animated meshes - by MiiBond (#16687)
babylonjs
published 8.10.0 •

Changelog

Source

8.10.0

Core

GUI

babylonjs
published 8.9.1 •

Changelog

Source

8.9.1

Core

  • Frame Graph: make GPU picker work with frame graphs - by Popov72 (#16682)
  • PBR material: Fix code inlining - [Bug Fix] by Popov72 (#16678)
  • WebGL: Fix flicker on MacOS - [Bug Fix] by Popov72 (#16668)
  • Fix rotation gizmo fragment shader angle when using right handed system - by amirt-ms (#16667)
  • Prevent microphone feedback loop - by docEdub (#16660)
  • PBR material: Fix wrong reflectivity color in legacy specular mode - [Bug Fix] by Popov72 (#16658)
  • Min/max reducer: add some documentation - by Popov72 (#16657)
  • More IMatrixLike usage - by kircher1 (#16647)
  • Clarify wording of RenderTargetTexture constructor - by mthaddon (#16656)

GUI

Loaders

  • Fix the active camera rotation and position reference in glTF interactivity - by RaananW (#16655)

Viewer

babylonjs
published 8.9.0 •

Changelog

Source

8.9.0

Core

  • RenderTargetTexture: Fix framebuffer not bound when post-processes are disabled - [Bug Fix] by Popov72 (#16654)
  • Fix goToFrame - [Bug Fix] by deltakosh (#16653)
  • Small cleanup to fx - by kircher1 (#16646)
  • Fix the ignoreParentScaling situation for the camera - [Bug Fix] by deltakosh (#16651)
  • PBR Sub-Surface Scattering: Fix a performance issue - [Bug Fix] by Popov72 (#16652)
  • PBR material: Fix an incorrect #if evaluation in vertex shader - [Bug Fix] by Popov72 (#16649)
  • instancedMesh: optimize initialization performance - by kzhsw (#16648)
  • Improve error handling in CubeTexture - by RaananW (#16643)
  • instancedMesh: fix getWorldMatrix in case billboardMode of source mesh enabled - by kzhsw (#16641)
  • Dispose all entities of an AssetContainer - by ryantrem (#16638)
  • Use IColor*Like in ShaderMaterial API - by kircher1 (#16640)
  • Let Mesh.bakeTransformIntoVertices use DeepImmutable<Matrix> - by amirt-ms (#16637)
  • Ensure the EffectRenderer uses expected index buffer length - by kircher1 (#16634)
  • WebGPU: Fix buffer accesses outside of allowed range - [Bug Fix] by Popov72 (#16632)
  • Math switch fixes - by RaananW (#16631)
  • Material: Fix image processing not taken into account when changed - [Bug Fix] by Popov72 (#16633)
  • Move Vector4 to the same architecture as Vector3 - by RaananW (#16628)
  • Correct some misspellings thoughout Babylon - by anthony-beckett (#16583)
  • Flow graph Cancel delay fix - by RaananW (#16627)
  • Decals: Fix decalMap null at load time - [Bug Fix] by Popov72 (#16626)
  • Add Legacy diffuse lighting mode to PBR - by sebavan (#16621)

GUI

  • Improved render quality of ADT with adjustToEngineHardwareScalingLevel - by RaananW (#16644)
  • Skip SVG processing if no window/document or SVG support. - by jamessimo (#16623)

Inspector

  • Add a new debug tool for the inspector to display meshes name - [New Feature] by deltakosh (#16639)
  • Add Legacy diffuse lighting mode to PBR - by sebavan (#16621)

Loaders

Playground

Viewer

babylonjs
published 8.8.5 •

Changelog

Source

8.8.5

Core

babylonjs
published 8.8.4 •

Changelog

Source

8.8.4

Core

babylonjs
published 8.8.3 •

Changelog

Source

8.8.3

Core

babylonjs
published 8.8.2 •

Changelog

Source

8.8.2

Core

Inspector

  • Add inspector tools to debug particle attractors - [New Feature] by deltakosh (#16613)
  • Specular Energy Conservation fix - by MiiBond (#16476)
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71