basic-camera 
A very basic camera for use in WebGL projects. Borrows a lot from
mikolalysenko's
orbit-camera module.

Usage
camera = require('basic-camera')([pos])
Creates a new camera: optionally, you can pass in pos
to set the initial
position.
camera.position
A gl-matrix vec3
representing the
position of the camera. It's array-like, so you can just set the [0]
, [1]
and [2]
indices to change the position.
camera.rotateX(radians)
Rotates the camera along the x-axis by radians
.
camera.rotateY(radians)
Rotates the camera along the y-axis by radians
.
camera.rotateZ(radians)
Rotates the camera along the z-axis by radians
.
camera.getCameraVector(v)
Sets a vec3
to a vector corresponding to the camera's direction.
camera.view([output])
Returns a new gl-matrix mat4
, which you
can then safely pass onto something like
gl-shader to handle the camera.