A core foundation for rich Web applications.
Overview
When creating a Web app, you need a foundation on which to build. There are
a lot of disparate technologies out there that can be brought together into
a cohesive whole to make this happen. The trouble is in finding, vetting,
testing, and combining these technologies -- all of which needs to happen
before you can begin to make serious progress on your own project.
Bedrock helps you launch your ideas faster by bundling all the best-of-breed
tooling that's necessary to build a modern, scalable Web app. It creates a
solid foundation on which you can build, letting you focus on your
project-specific needs.
Bedrock uses a modular design to help keep code well-organized and to allow an
ecosystem to grow without unnecessary hindrance. Bedrock keeps its core simple:
it provides a powerful configuration system, an event-based API, Linked
Data-capabilities, and testing infrastructure that makes writing interactive
modules easy. Bedrock is an opinionated, but flexible framework; it tells
developers that there's one recommended way to accomplish a task, but if need
be, a developer can go in another direction. Many of Bedrock's modules attempt
to emulate this approach, creating organizing priniciples and clear guidelines
for developers to follow that help break down problems and reduce cognitive
load.
Bedrock uses node.js and runs on Linux, Mac OS X, and Windows. It can run on a
low-powered laptop all the way up to an enterprise server.
Runnable Examples
A very basic, runnable "Hello World" bedrock example can be found
at bedrock-hello-world.
More complex, runnable examples can be found at bedrock-examples.
Quick Examples
npm install bedrock
Create a typical application:
const bedrock = require('bedrock');
require('bedrock-express');
require('bedrock-mongodb');
require('bedrock-server');
require('bedrock-session-mongodb');
require('bedrock-validation');
require('bedrock-views');
require('bedrock-webpack');
bedrock.start();
To include the Vue.js-based frontend, npm install
these modules:
bedrock-vue
bedrock-quasar
Create a simple express-based bedrock application:
const bedrock = require('bedrock');
require('bedrock-express');
bedrock.events.on('bedrock-express.configure.routes', function(app) {
app.get('/', function(req, res) {
res.send('Hello World!');
});
});
bedrock.start();
Create a bedrock REST application with an express server, mongodb database,
and mongodb-backed session storage:
const bedrock = require('bedrock');
require('bedrock-express');
require('bedrock-session-mongodb');
const database = require('bedrock-mongodb');
bedrock.events.on('bedrock-mongodb.ready', async () => {
await database.openCollections(['people']);
});
bedrock.events.on('bedrock-express.configure.routes', function(app) {
app.get('/people', function(req, res, next) {
database.collections.people.find({}).toArray(function(err, docs) {
if(err) {
return next(err);
}
res.send(docs);
});
});
app.get('/people/:name', function(req, res, next) {
database.collections.people.findOne(
{name: req.param('name')}, function(err, result) {
if(err) {
return next(err);
}
res.send(result);
});
});
app.post('/people/:name', function(req, res){
database.collections.people.insert(
[{name: req.param('name')}], function(err, result) {
if(err) {
return next(err);
}
res.send(result.result);
});
});
app.delete('/people/:name', function(req, res){
database.collections.people.remove(
{name: req.param('name')}, function(err, result) {
if(err) {
return next(err);
}
res.send(result.result);
});
});
});
bedrock.start();
To create a MEAN stack application with identity management and authentication,
see the [bedrock-seed][] project.
Comprehensive Module Example
Below is an example that demonstrates Bedrock's event API. It creates a
module with an http server that other modules can attach listeners to. It
also registers a debug
subcommand that displays the listeners that attached
to the http server. The example also creates a module that attaches a simple
"hello world" listener to the http server. The example demonstrates how to use
Bedrock's event API to:
- Register a subcommand and handle it if is detected when the command line
is parsed.
- Create a modular http server, listen to a privileged port (80), and emit a
custom event to allow other modules to attach listeners to the server only
after process privileges have been dropped.
- Execute custom behavior (eg: print the server's registered event listeners)
after all other modules have started, if a subcommand was detected.
Module bedrock-example-server.js
:
const bedrock = require('bedrock');
const http = require('http');
bedrock.config['example-server'] = {port: 80};
const server = http.createServer();
bedrock.events.on('bedrock-cli.init', function() {
const command = bedrock.program
.command('debug')
.description('display registered http listeners')
.option(
'--debug-event <event>',
'The event to print listeners for. [request]')
.action(function() {
bedrock.config.cli.command = command;
});
});
bedrock.events.on('bedrock-cli.ready', function() {
const command = bedrock.config.cli.command;
if(command.name() !== 'debug') {
return;
}
bedrock.events.on('bedrock.ready', function() {
const event = command.debugEvent || 'request';
const listeners = server.listeners(event);
console.log('listeners for event: ' + event);
listeners.forEach(function(listener, index) {
console.log(index, listener.toString());
});
});
});
bedrock.events.on('bedrock.configure', function() {
if(bedrock.config.foo) {
bedrock.config.foo.bar = true;
}
});
bedrock.events.on('bedrock.admin.init', async () => {
return new Promise((resolve, reject) => {
server.listen(bedrock.config['example-server'].port, () => resolve());
});
});
bedrock.events.on('bedrock.start', async () {
await bedrock.events.emit('example.server.ready', server);
});
bedrock.events.on('bedrock.started', function() {
console.log('everything is running now');
});
Module bedrock-example-listener.js
:
const bedrock = require('bedrock');
require('./bedrock-example-server');
bedrock.events.on('example.server.ready', function(server) {
server.on('request', function(request, response) {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.end('Hello World\n');
});
});
Example Main Project project.js
:
const bedrock = require('bedrock');
require('./bedrock-example-server');
require('./bedrock-example-listener');
bedrock.start();
Run the main project and display the debug information with:
node project.js debug --debug-event request
Example output:
2015-03-05T21:59:23.727Z - info: starting bedrock...
2015-03-05T21:59:23.729Z - info: running bedrock master process pid=7705
2015-03-05T21:59:23.904Z - info: running bedrock worker process workerPid=7711
2015-03-05T21:59:23.906Z - info: startup time: 6ms workerPid=7711
listeners for event: request
0 'function (request, response) {\n response.writeHead(200, {\'Content-Type\': \'text/plain\'});\n response.end(\'Hello World\\n\');\n }'
everything is running now
Configuration
For documentation on Bedrock's core configuration, see config.js.
How It Works
Bedrock is a modular system built on node.js. Node.js modules typically
communicate with each other using the CommonJS API (eg: require
and
module.exports
, etc.), and Bedrock modules are no different. However,
Bedrock also provides some additional low-level subsystems to help modules
coordinate. These include: bedrock.config
, bedrock.events
,
bedrock.loggers
, and bedrock.util
.
To create a Bedrock project, all you need to do is create a JavaScript file,
for example project.js
, that requires bedrock
, any other Bedrock modules
you're interested in, and that then calls bedrock.start()
. To run your
project, run:
node project.js
If you're developing your project and you have installed all of the development
packages for the Bedrock modules you're using, you can also easily test your
project and any of the modules it has included by running:
node project.js test
This will execute Bedrock's built-in test framework, running all of the tests
that each module has written. This approach ensures you're running tests for
your entire project and its dependencies.
bedrock.config
Bedrock has a simple, but highly-customizable configuration system. All
configuration variables are stored in a shared JavaScript object
bedrock.config
. The object is partitioned into separate configuration objects
that are identified by the object's keys. For example Bedrock introduces the
cli
, core
, constants
, and loggers
object keys. The best
practice for modules to claim their own area in the configuration object is to
insert their default configuration object using a key that either matches their
module name or that matches their module name minus any bedrock-
prefix. For
example, the bedrock-server module's specific configuration object can be
found under bedrock.config.server
. A mycompany-feature
module would be
found under bedrock.config['mycompany-feature']
. Modules may define whatever
configuration variables they want to using whatever format is appropriate for
their own use.
The bedrock.util
module has helpers to setup configurations, and in
particular, dynamically computed configurations. Computed values can help to
simplify dependency issues by allowing values to be computed at runtime from a
function or string template. (Note there is a small cost with computed config
values which could be important depending on the use case.)
bedrock.util.config.Config
creates a wrapper around a config object and
optional options. This wrapper exposes a new, helpful API that is detailed
below. A common setup could look like the following.
let config = {};
let options = {
config: config
locals: config
};
let c = new bedrock.util.config.Config(config, options);
Bedrock provides a shared wrapper around the common bedrock.config
as
bedrock.util.config.main
.
To do simple sets of config data, use the set()
API.
let c = bedrock.util.config.main;
c.set('server.port', 8443);
Normal code and the config API can be mixed. A useful helper is setDefault()
.
This call lets you simplify ensuring a full object path exists before setting
data. Objects in the path are created as needed.
let config = bedrock.config;
let c = bedrock.util.config.main;
c.setDefault('accounts.admin', {});
config.accounts.admin.name = 'Ima Admin';
c.set('accounts.admin.id', 1);
let account123 = c.setDefault('accounts.account123', {});
account123.id = 123;
account123.name = 'Account 123';
Computed config values using the setComputed()
API add on a much more
powerful feature where values will be calculated at runtime.
let config = bedrock.config;
let c = bedrock.util.config.main;
c.set('server.port', 8443);
c.set('server.domain', 'bedrock.dev');
c.setComputed('server.host', () => {
return config.server.domain + ':' + config.server.port;
});
console.log(config.server.host);
The logic for a computed value can be any normal code. If source config values
are updated the computed values will reflect the change.
let config = bedrock.config;
let c = bedrock.util.config.main;
c.set('server.port', 8443);
c.set('server.domain', 'bedrock.dev');
c.setComputed('server.host', () => {
if(config.server.port !== 443) {
return config.server.domain + ':' + config.server.port;
}
return config.server.domain;
});
console.log(config.server.host);
c.set('server.port', 443);
console.log(config.server.host);
setComputed()
can be verbose. a wrapper can be created using the standard
bind()
functionality. A helper called computer()
will do this for you.
let config = bedrock.config;
let cc = bedrock.util.config.main.computer();
cc('server.host', () => {
if(config.server.port !== 443) {
return config.server.domain + ':' + config.server.port;
}
return config.server.domain;
});
Computed values can also be created with lodash-style string
templates.
let config = bedrock.config;
let cc = bedrock.util.config.main.computer();
cc('server.baseUri', 'https://${server.host}');
console.log(config.server.baseUri);
cc('base.computed', '${base.a}:${base.b}:${base.c}');
cc('base.computed', '${a}:${b}:${c}', {locals: config.base});
Setting or computing multiple values with one call uses an object notation:
let c = bedrock.util.config.main;
let cc = c.computer();
c.set({
'server.port': 8443,
'server.domain': 'bedrock.dev',
'server.name': 'Bedrock Dev',
'users.admin.id': 1
});
cc({
'server.url': 'https://${server.domain}:${server.port}',
'users.admin.url': '${server.url}/users/${users.admin.id}'
});
Computed values can be added to an array using indexing or the pushComputed
feature. If indexing is used the array must already exist or the
{parentDefault: []}
option should be used. pushComputed
will create the
parent array if needed.
let config = bedrock.config;
let c = bedrock.util.config.main;
let cc = c.computer();
cc('server.baseUri', 'https://${server.host}');
c.setDefault('resources', []);
cc('resources[0]', '${server.baseUri}/r/0');
c.pushComputed('resources', '${server.baseUri}/r/1');
bedrock.events
It's sometimes necessary to allow modules to coordinate with each other in
an orderly fashion. To achieve this, Bedrock provides an event API. Bedrock's
event API is very similar to node's built-in EventEmitter, but it provides a
few additional features.
In particular, when emitting an event, Bedrock can wait for a listener to run
asynchronous code before executing the next listener. This allows each listener
to run synchronously or asynchronously, depending on their individual needs,
without worrying that the next listener or the next event will be emitted
before they have completed what they need to do.
Bedrock's event system also provides another feature, which is the ability to
cancel events. Event cancelation allows modules to build-in default behavior
that can be canceled by other modules. Whenever a synchronous listener returns
false
or an asynchronous listener resolves to false
, the event will not be
emitted to the remaining listeners, and the emit call will resolve to false
allowing the emitter to take a different action.
To a emit an event:
try {
const result = await bedrock.events.emit('example-module.foo', data);
if(result === false) {
console.log('the event was canceled, but not due to an error');
}
} catch(err) {
console.log('an error occurred in a listener and the event was canceled');
}
console.log('the event was not canceled');
To create a synchronous listener:
bedrock.events.on('example-module.foo', function(data) {
if(anErrorOccured) {
throw new Error('foo');
}
if(shouldCancel) {
return false;
}
});
To create an asynchronous listener:
bedrock.events.on('example-module.promise', data => {
return new Promise((resolve, reject) => {
if(anErrorOccurred) {
reject(throw new Error('foo'));
return;
}
if(shouldCancel) {
resolve(false);
return;
}
process.nextTick(() => {
resolve();
});
});
});
bedrock.events.on('example-module.async-await', async data => {
if(anErrorOccurred) {
throw new Error('foo');
}
if(shouldCancel) {
return false;
}
await myFunction();
});
Note that the asynchronous Promise analog for throwing an error is rejecting
the Promise with an error and the analog for returning a value (typically only
used for event cancelation) is to resolve the Promise with the value.
Bedrock core emits several events that modules may listen for. These events
fall into three possible namespaces: bedrock-cli
, bedrock-loggers
and
bedrock
. The bedrock-cli
events are emitted to allow coordination with
Bedrock's command line interface. The bedrock-loggers.init
event is emitted
after the bedrock-cli.init
event. The bedrock
events are emitted after
all the bedrock-cli
events, unless a listener cancels the bedrock-cli.ready
event or causes the application to exit early.
- bedrock-cli.init
- Emitted before command line parsing. Allows registration of new subcommands.
- bedrock-cli.parsed
- Emitted after command line parsing. Allows for configuration of loggers
based on command line flags. For instance, a logger may provide for the
specification of a
logGroupName
that may be computed at runtime based
on some command line flag(s).
- bedrock-loggers.init
- Emitted after command line parsing. Allows registration of new logging
transports prior to initialization of the logging subsystem.
- bedrock-cli.ready
- Emitted after command line parsing and logging initialization. Allows
execution of subcommands or the prevention of
bedrock
events from being
emitted, either by canceling this event or by exiting the application early.
- bedrock.configure
- Emitted after
bedrock-cli.ready
and before bedrock.admin.init
. Allows
additional custom configuration before Bedrock initializes but after
command line parsing.
- bedrock.admin.init
- Emitted after
bedrock.configure
and before elevated process privileges
are dropped. Allows listeners to perform early initialization tasks that
require special privileges. Note that, if Bedrock is started with elevated
privileges (ie: as root), listeners will execute with those privileges. Any
early initialization that needs to execute before bedrock.start
but does
not require elevated privileges should be deferred to bedrock.init
. Most
modules should find binding to bedrock.init
to be sufficient for any
initialization work.
- bedrock.init
- Emitted after
bedrock.admin.init
and just after elevated process
privileges are dropped. Allows listeners to perform early initialization
tasks that do not require special privileges. This event should be used
to ensure, for example, that a module's API has the required supporting
data structures in memory prior to another module's use of it. For example,
a validation module may need to load validation schemas from files on disk
before they can be accessed via its API, but this loading must occur after
the configuration events have passed and after special process privileges
have been dropped. As a best practice, modules should not emit custom
events during bedrock.init
because it may cause scenarios where two
unrelated modules can't be easily combined. For example, if a module emits
a custom event during bedrock.init
, then a listener of that event would
be unable to use the API of an unrelated module that hasn't been
initialized yet. Deferring custom event emitting to bedrock.start
solves
this problem; it ensures all modules have had a chance to complete
initialization before attempting to interact with one another through the
event system.
- bedrock.start
- Emitted after
bedrock.init
. This is the event modules should use to
execute or schedule their main background behavior and to emit any custom
events they would like to make available to their dependents.
- bedrock.ready
- Emitted after
bedrock.start
. Allows listeners to execute custom behavior
after all modules have handled the bedrock.start
event. This event is
useful for turning on external access to web services or other modular
systems that should now be fully ready for use. It can also be used to run
analysis on modules that have started, for example, to build live
documentation.
- bedrock.started
- Emitted after
bedrock.ready
. External access to web services or other
features provided by modules should now be available. Allows custom
subcommands or behavior to run after Bedrock has fully started, eg: tests.
- bedrock.tests.run
- Emitted during
bedrock.started
. Once Bedrock has fully started, this
event is emitted to inform test frameworks to run their tests. Listeners
are passed a test state object with a pass
property that they can set to
false
to indicate to the test subsystem that at least one test did not
pass. Test frameworks may add their own information to the state object
using a property matching their framework name.
bedrock.loggers
Bedrock has a built-in logging subsystem based on winston. Anything you
can do with winston, you can do with Bedrock. Bedrock provides a set of
default loggers that are suitable for most applications. The main application
logger can be retrieved via bedrock.loggers.get('app')
. A call to
bedrock.loggers.addTransport
can be made in event handlers of the
bedrock-loggers.init
event to add new winston transports. Logging
categories (such as app
) and the transports used by them can be configured
via bedrock.config
.
Bedrock supports multi-level child loggers with common metadata. These are
created with bedrock.loggers.get('app').child({...})
. Provided metadata will
be added to child log output. A special module
meta name can optionally be
used for pretty output. A shortcut for creating named module loggers is
bedrock.loggers.get('app').child('name')
.
Module prefix display can be controlled per-category:
let logger = bedrock.loggers.get('app').child('my-module');
bedrock.config.loggers.app.bedrock.modulePrefix = false;
logger.info('an info message');
bedrock.config.loggers.app.bedrock.modulePrefix = true;
logger.info('an info message');
bedrock.util
Bedrock provides a number of helpful general purpose utilities. For example,
Bedrock defines a BedrockError
class that extends the default Error
class. A BedrockError
can keep track of a series of "causes" (other errors)
that allow developers to better understand why an error occured.
BedrockError
s can also be marked as public
, which allows modules that
may, for example, serve error information over the Web to display more error
details. bedrock.util
also contains tools for formatting dates,
extending/merging/cloning objects, and generating UUIDs.
Recommended Modules
bedrock-server provides a core, cluster-based HTTPS server.
bedrock-express provides an Express server with reasonable
defaults and extra features like the ability to layer static
files and directories to support overrides.
bedrock-mongodb provides an API for connecting to a MongoDB
database and creating and using collections.
[bedrock-webpack][] provides webpack configuration and build tools for
frontend bundling.
bedrock-views provides infrastructure for serving single page
applications.
bedrock-vue layers on top of bedrock-views to provide
client-rendered Vue.js views.
bedrock-quasar layers on top of bedrock-vue to provide
client-rendered Quasar components.
bedrock-account provides user account management.
Other Bedrock modules provide REST APIs, user account management, strong
cryptography support, DoS protection, digital signatures, Linked Data, and
tons of other FEATURES. If you don't need all the fancy features, Bedrock
is modular, so you can use only the modules you want.
Quickstart
You can follow the following tutorial to setup and use Bedrock on a Linux or
Mac OS X development machine.
Requirements
- Linux, Mac OS X, Windows
- node.js >= 0.10.x
- npm >= 1.4.x
Running Bedrock
Run the following to start up a development server from the source directory:
node index.js
To add more verbose debugging, use the --log-level
option:
node index.js --log-level debug
Running the Tests
Run all tests:
npm test
Run only the mocha test framework:
node index.js test --framework mocha
Run a specific mocha test:
node index.js test --framework mocha --mocha-test tests/test.js
Running the Code Coverage Tool
npm run coverage
Look at 'coverage.html' using a web browser
Features
For an example list of features provided by Bedrock modules, see the
FEATURES file.
FAQ
See the FAQ file for answers to frequently asked questions.
Hacking
See the CONTRIBUTING file for various details for coders about
hacking on this project.
Authors
See the AUTHORS file for author contact information.
License
Bedrock and all Bedrock modules are:
Copyright (c) 2011-2021 Digital Bazaar, Inc.
All Rights Reserved
You can use Bedrock for non-commercial purposes such as self-study, research,
personal projects, or for evaluation purposes. See the LICENSE file for
details about the included non-commercial license information.