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Comparing version 0.10.1 to 0.10.2

30

dist/bigby.cjs.dev.js

@@ -7,5 +7,6 @@ 'use strict';

var math = require('@bigby/math');
var physics3d = require('@bigby/physics3d');
var ticker = require('@bigby/ticker');
var webgl2 = require('@bigby/webgl2');
var pluginPhysics3d = require('@bigby/plugin-physics3d');
var pluginInput = require('@bigby/plugin-input');
var pluginTicker = require('@bigby/plugin-ticker');
var pluginWebgl2 = require('@bigby/plugin-webgl2');
var glMatrix = require('gl-matrix');

@@ -103,8 +104,3 @@

var WebGL2Game = function WebGL2Game(app) {
return app.addPlugin(ticker.TickerPlugin).addPlugin(core.TransformsPlugin).addPlugin(webgl2.WebGL2RenderingPlugin);
};
exports.AutorotatePlugin = AutorotatePlugin;
exports.WebGL2Game = WebGL2Game;
Object.keys(core).forEach(function (k) {

@@ -122,19 +118,25 @@ if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {

});
Object.keys(physics3d).forEach(function (k) {
Object.keys(pluginPhysics3d).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return physics3d[k]; }
get: function () { return pluginPhysics3d[k]; }
});
});
Object.keys(ticker).forEach(function (k) {
Object.keys(pluginInput).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return ticker[k]; }
get: function () { return pluginInput[k]; }
});
});
Object.keys(webgl2).forEach(function (k) {
Object.keys(pluginTicker).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return webgl2[k]; }
get: function () { return pluginTicker[k]; }
});
});
Object.keys(pluginWebgl2).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return pluginWebgl2[k]; }
});
});

@@ -7,5 +7,6 @@ 'use strict';

var math = require('@bigby/math');
var physics3d = require('@bigby/physics3d');
var ticker = require('@bigby/ticker');
var webgl2 = require('@bigby/webgl2');
var pluginPhysics3d = require('@bigby/plugin-physics3d');
var pluginInput = require('@bigby/plugin-input');
var pluginTicker = require('@bigby/plugin-ticker');
var pluginWebgl2 = require('@bigby/plugin-webgl2');
var glMatrix = require('gl-matrix');

@@ -103,8 +104,3 @@

var WebGL2Game = function WebGL2Game(app) {
return app.addPlugin(ticker.TickerPlugin).addPlugin(core.TransformsPlugin).addPlugin(webgl2.WebGL2RenderingPlugin);
};
exports.AutorotatePlugin = AutorotatePlugin;
exports.WebGL2Game = WebGL2Game;
Object.keys(core).forEach(function (k) {

@@ -122,19 +118,25 @@ if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {

});
Object.keys(physics3d).forEach(function (k) {
Object.keys(pluginPhysics3d).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return physics3d[k]; }
get: function () { return pluginPhysics3d[k]; }
});
});
Object.keys(ticker).forEach(function (k) {
Object.keys(pluginInput).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return ticker[k]; }
get: function () { return pluginInput[k]; }
});
});
Object.keys(webgl2).forEach(function (k) {
Object.keys(pluginTicker).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return webgl2[k]; }
get: function () { return pluginTicker[k]; }
});
});
Object.keys(pluginWebgl2).forEach(function (k) {
if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, {
enumerable: true,
get: function () { return pluginWebgl2[k]; }
});
});

@@ -1,9 +0,7 @@

import { TransformsPlugin } from '@bigby/core';
export * from '@bigby/core';
export * from '@bigby/math';
export * from '@bigby/physics3d';
import { TickerPlugin } from '@bigby/ticker';
export * from '@bigby/ticker';
import { WebGL2RenderingPlugin } from '@bigby/webgl2';
export * from '@bigby/webgl2';
export * from '@bigby/plugin-physics3d';
export * from '@bigby/plugin-input';
export * from '@bigby/plugin-ticker';
export * from '@bigby/plugin-webgl2';
import { quat } from 'gl-matrix';

@@ -101,6 +99,2 @@

var WebGL2Game = function WebGL2Game(app) {
return app.addPlugin(TickerPlugin).addPlugin(TransformsPlugin).addPlugin(WebGL2RenderingPlugin);
};
export { AutorotatePlugin, WebGL2Game };
export { AutorotatePlugin };
export * from "@bigby/core";
export * from "@bigby/math";
export * from "@bigby/physics3d";
export * from "@bigby/ticker";
export * from "@bigby/webgl2";
export * from "@bigby/plugin-physics3d";
export * from "@bigby/plugin-input";
export * from "@bigby/plugin-ticker";
export * from "@bigby/plugin-webgl2";
export * from "./plugins";
export * from "./templates";

@@ -9,3 +9,3 @@ {

"description": "Make games, learn things.",
"version": "0.10.1",
"version": "0.10.2",
"main": "dist/bigby.cjs.js",

@@ -29,5 +29,6 @@ "module": "dist/bigby.esm.js",

"@bigby/math": "^0.10.1",
"@bigby/physics3d": "^0.10.1",
"@bigby/ticker": "^0.10.1",
"@bigby/webgl2": "^0.10.1",
"@bigby/plugin-physics3d": "^0.10.2",
"@bigby/plugin-input": "^0.10.1",
"@bigby/plugin-ticker": "^0.10.1",
"@bigby/plugin-webgl2": "^0.10.1",
"gl-matrix": "^3.4.3"

@@ -34,0 +35,0 @@ },

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