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browser-image-compression
Advanced tools
The browser-image-compression npm package is a JavaScript library that allows you to compress images directly in the browser. It is useful for reducing the file size of images before uploading them to a server, which can save bandwidth and improve performance.
Compress Image
This feature allows you to compress an image file to a specified size and dimension. The code sample demonstrates how to use the package to compress an image file with a maximum size of 1MB and a maximum width or height of 1920 pixels.
const imageCompression = require('browser-image-compression');
async function compressImage(file) {
const options = {
maxSizeMB: 1,
maxWidthOrHeight: 1920,
useWebWorker: true
};
try {
const compressedFile = await imageCompression(file, options);
console.log('Compressed file:', compressedFile);
} catch (error) {
console.error('Error compressing image:', error);
}
}
Get Image File from URL
This feature allows you to fetch an image from a URL and convert it into a File object. The code sample demonstrates how to fetch an image from a URL and create a File object from the fetched Blob.
const imageCompression = require('browser-image-compression');
async function getImageFileFromUrl(url) {
try {
const response = await fetch(url);
const blob = await response.blob();
const file = new File([blob], 'image.jpg', { type: blob.type });
console.log('Image file:', file);
} catch (error) {
console.error('Error fetching image:', error);
}
}
Draw Image on Canvas
This feature allows you to draw an image on a canvas element. The code sample demonstrates how to read an image file, create an Image object, and draw it on a canvas element.
const imageCompression = require('browser-image-compression');
function drawImageOnCanvas(file) {
const img = new Image();
const reader = new FileReader();
reader.onload = function (e) {
img.src = e.target.result;
img.onload = function () {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
document.body.appendChild(canvas);
};
};
reader.readAsDataURL(file);
}
Compressor.js is a JavaScript library for image compression. It provides a simple API for compressing images in the browser. Compared to browser-image-compression, Compressor.js offers more customization options for the compression process, such as setting the quality and resizing the image.
Pica is a high-quality image resizing library that works in the browser. It focuses on providing high-quality image resizing with a fast performance. While it does not specifically focus on compression, it can be used to resize images before compressing them with another library like browser-image-compression.
Image-shrink is a lightweight JavaScript library for compressing images in the browser. It provides a simple API for reducing the file size of images. Compared to browser-image-compression, image-shrink is more lightweight but may not offer as many features or customization options.
Javascript module to be run in the web browser for image compression.
open https://donaldcwl.github.io/browser-image-compression/example/basic.html
or check the "example" folder in this repo
<input type="file" accept="image/*" onchange="handleImageUpload(event);">
async function handleImageUpload(event) {
const imageFile = event.target.files[0];
console.log('originalFile instanceof Blob', imageFile instanceof Blob); // true
console.log(`originalFile size ${imageFile.size / 1024 / 1024} MB`);
const options = {
maxSizeMB: 1,
maxWidthOrHeight: 1920,
useWebWorker: true,
}
try {
const compressedFile = await imageCompression(imageFile, options);
console.log('compressedFile instanceof Blob', compressedFile instanceof Blob); // true
console.log(`compressedFile size ${compressedFile.size / 1024 / 1024} MB`); // smaller than maxSizeMB
await uploadToServer(compressedFile); // write your own logic
} catch (error) {
console.log(error);
}
}
function handleImageUpload(event) {
var imageFile = event.target.files[0];
console.log('originalFile instanceof Blob', imageFile instanceof Blob); // true
console.log(`originalFile size ${imageFile.size / 1024 / 1024} MB`);
var options = {
maxSizeMB: 1,
maxWidthOrHeight: 1920,
useWebWorker: true
}
imageCompression(imageFile, options)
.then(function (compressedFile) {
console.log('compressedFile instanceof Blob', compressedFile instanceof Blob); // true
console.log(`compressedFile size ${compressedFile.size / 1024 / 1024} MB`); // smaller than maxSizeMB
return uploadToServer(compressedFile); // write your own logic
})
.catch(function (error) {
console.log(error.message);
});
}
You can install it via npm or yarn
npm install browser-image-compression --save
# or
yarn add browser-image-compression
import imageCompression from 'browser-image-compression';
(can be used in frameworks like React, Angular, Vue etc)
(work with bundlers like webpack and rollup)
You can download imageCompression from the dist folder.
Alternatively, you can use a CDN like delivrjs:
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/browser-image-compression@2.0.1/dist/browser-image-compression.js"></script>
If this project helps you reduce the time to develop, you can buy me a cup of coffee :)
(powered by Stripe)
// you should provide one of maxSizeMB, maxWidthOrHeight in the options
const options: Options = {
maxSizeMB: number, // (default: Number.POSITIVE_INFINITY)
maxWidthOrHeight: number, // compressedFile will scale down by ratio to a point that width or height is smaller than maxWidthOrHeight (default: undefined)
// but, automatically reduce the size to smaller than the maximum Canvas size supported by each browser.
// Please check the Caveat part for details.
onProgress: Function, // optional, a function takes one progress argument (percentage from 0 to 100)
useWebWorker: boolean, // optional, use multi-thread web worker, fallback to run in main-thread (default: true)
libURL: string, // optional, the libURL of this library for importing script in Web Worker (default: https://cdn.jsdelivr.net/npm/browser-image-compression/dist/browser-image-compression.js)
preserveExif: boolean, // optional, use preserve Exif metadata for JPEG image e.g., Camera model, Focal length, etc (default: false)
signal: AbortSignal, // optional, to abort / cancel the compression
// following options are for advanced users
maxIteration: number, // optional, max number of iteration to compress the image (default: 10)
exifOrientation: number, // optional, see https://stackoverflow.com/a/32490603/10395024
fileType: string, // optional, fileType override e.g., 'image/jpeg', 'image/png' (default: file.type)
initialQuality: number, // optional, initial quality value between 0 and 1 (default: 1)
alwaysKeepResolution: boolean // optional, only reduce quality, always keep width and height (default: false)
}
imageCompression(file: File, options: Options): Promise<File>
Each browser limits the maximum size of a browser Canvas object.
So, we resize the image to less than the maximum size that each browser restricts.
(However, the proportion/ratio
of the image remains.)
To use this feature, please check the browser compatibility: https://caniuse.com/?search=AbortController
function handleImageUpload(event) {
var imageFile = event.target.files[0];
var controller = new AbortController();
var options = {
// other options here
signal: controller.signal,
}
imageCompression(imageFile, options)
.then(function (compressedFile) {
return uploadToServer(compressedFile); // write your own logic
})
.catch(function (error) {
console.log(error.message); // output: I just want to stop
});
// simulate abort the compression after 1.5 seconds
setTimeout(function () {
controller.abort(new Error('I just want to stop'));
}, 1500);
}
imageCompression.getDataUrlFromFile(file: File): Promise<base64 encoded string>
imageCompression.getFilefromDataUrl(dataUrl: string, filename: string, lastModified?: number): Promise<File>
imageCompression.loadImage(url: string): Promise<HTMLImageElement>
imageCompression.drawImageInCanvas(img: HTMLImageElement, fileType?: string): HTMLCanvasElement | OffscreenCanvas
imageCompression.drawFileInCanvas(file: File, options?: Options): Promise<[ImageBitmap | HTMLImageElement, HTMLCanvasElement | OffscreenCanvas]>
imageCompression.canvasToFile(canvas: HTMLCanvasElement | OffscreenCanvas, fileType: string, fileName: string, fileLastModified: number, quality?: number): Promise<File>
imageCompression.getExifOrientation(file: File): Promise<number> // based on https://stackoverflow.com/a/32490603/10395024
imageCompression.copyExifWithoutOrientation(copyExifFromFile: File, copyExifToFile: File): Promise<File> // based on https://gist.github.com/tonytonyjan/ffb7cd0e82cb293b843ece7e79364233
IE / Edge | Firefox | Chrome | Safari | iOS Safari | Opera |
---|---|---|---|---|---|
IE10, IE11, Edge | last 2 versions | last 2 versions | last 2 versions | last 2 versions | last 2 versions |
This library uses ES features such as Promise API, globalThis. If you need to support browsers that do not support new ES features like IE. You can include the core-js polyfill in your project.
You can include the following script to load the core-js polyfill:
<script src="https://cdnjs.cloudflare.com/ajax/libs/core-js/3.21.1/minified.min.js"></script>
The webp compression is supported on major browsers. Please see https://caniuse.com/mdn-api_offscreencanvas_converttoblob_option_type_parameter_webp for browser compatibility.
The browser needs to support "OffscreenCanvas" API in order to take advantage of non-blocking compression. If the browser does not support "OffscreenCanvas" API, the main thread is used instead. See https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas#browser_compatibility for browser compatibility of "OffscreenCanvas" API.
Typescript definitions are included in the package & referenced in the types
section of the package.json
If your website has CSP enabled and you want to use Web Worker (useWebWorker: true), please add the following to the response header
content-security-policy: script-src 'self' blob: https://cdn.jsdelivr.net
blob:
is for loading Web Worker scripthttps://cdn.jsdelivr.net
is for importing this library from CDN inside Web Worker script. If you don't want to load this library from CDN, you can set your self hosted library URL in options.libURL
.npm run watch
# it will watch code change in lib/ folder and generate js in dist/ foldernpm run test
2.0.2 (6 Mar 2023)
FAQs
Compress images in the browser
The npm package browser-image-compression receives a total of 188,573 weekly downloads. As such, browser-image-compression popularity was classified as popular.
We found that browser-image-compression demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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