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browser-image-compression

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browser-image-compression

Compress images in the browser

  • 2.0.2
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What is browser-image-compression?

The browser-image-compression npm package is a JavaScript library that allows you to compress images directly in the browser. It is useful for reducing the file size of images before uploading them to a server, which can save bandwidth and improve performance.

What are browser-image-compression's main functionalities?

Compress Image

This feature allows you to compress an image file to a specified size and dimension. The code sample demonstrates how to use the package to compress an image file with a maximum size of 1MB and a maximum width or height of 1920 pixels.

const imageCompression = require('browser-image-compression');

async function compressImage(file) {
  const options = {
    maxSizeMB: 1,
    maxWidthOrHeight: 1920,
    useWebWorker: true
  };
  try {
    const compressedFile = await imageCompression(file, options);
    console.log('Compressed file:', compressedFile);
  } catch (error) {
    console.error('Error compressing image:', error);
  }
}

Get Image File from URL

This feature allows you to fetch an image from a URL and convert it into a File object. The code sample demonstrates how to fetch an image from a URL and create a File object from the fetched Blob.

const imageCompression = require('browser-image-compression');

async function getImageFileFromUrl(url) {
  try {
    const response = await fetch(url);
    const blob = await response.blob();
    const file = new File([blob], 'image.jpg', { type: blob.type });
    console.log('Image file:', file);
  } catch (error) {
    console.error('Error fetching image:', error);
  }
}

Draw Image on Canvas

This feature allows you to draw an image on a canvas element. The code sample demonstrates how to read an image file, create an Image object, and draw it on a canvas element.

const imageCompression = require('browser-image-compression');

function drawImageOnCanvas(file) {
  const img = new Image();
  const reader = new FileReader();

  reader.onload = function (e) {
    img.src = e.target.result;
    img.onload = function () {
      const canvas = document.createElement('canvas');
      const ctx = canvas.getContext('2d');
      canvas.width = img.width;
      canvas.height = img.height;
      ctx.drawImage(img, 0, 0);
      document.body.appendChild(canvas);
    };
  };

  reader.readAsDataURL(file);
}

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Package last updated on 06 Mar 2023

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