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claygl-next

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Comparing version 2.0.0-alpha.39 to 2.0.0-alpha.40

2

dist/core/Notifier.d.ts

@@ -56,3 +56,3 @@ declare class Notifier {

*/
off(name: string, action: Function): this | undefined;
off(name: string, action?: Function): this | undefined;
/**

@@ -59,0 +59,0 @@ * If registered the event handler

@@ -152,10 +152,2 @@ import Vector3 from './math/Vector3';

/**
* Query descendant node by path
* @param {string} path
* @return {clay.Node}
* @example
* node.queryNode('root/parent/child');
*/
queryNode(path: string): ClayNode | undefined;
/**
* Get query path, relative to rootNode(default is scene)

@@ -170,5 +162,5 @@ * @param {clay.Node} [rootNode]

* **WARN** Don't do `add`, `remove` operation in the callback during traverse.
* @param {Function} callback
* @param {Function} callback Return true to stop traverse
*/
traverse(callback: (node: ClayNode) => void): void;
traverse(callback: (node: ClayNode) => boolean | void): void;
/**

@@ -175,0 +167,0 @@ * Traverse all children nodes.

@@ -56,3 +56,3 @@ declare class Notifier {

*/
off(name: string, action: Function): this | undefined;
off(name: string, action?: Function): this | undefined;
/**

@@ -59,0 +59,0 @@ * If registered the event handler

@@ -5,2 +5,3 @@ import * as vec3 from './glmatrix/vec3';

import GeometryBase, { GeometryAttribute } from './GeometryBase';
import { mat3 } from './glmatrix';
/**

@@ -413,9 +414,10 @@ * Geometry in ClayGL contains vertex attributes of mesh. These vertex attributes will be finally provided to the {@link clay.Shader}.

mat4.transpose(inverseTransposeMatrix, inverseTransposeMatrix);
const normalMat = mat3.fromMat4(mat3.create(), inverseTransposeMatrix);
const vec3ForEach = vec3.forEach;
vec3ForEach(positions, 3, 0, undefined, vec3.transformMat4, matArr);
if (normals) {
vec3ForEach(normals, 3, 0, undefined, vec3.transformMat4, inverseTransposeMatrix);
vec3ForEach(normals, 3, 0, undefined, vec3.transformMat3, normalMat);
}
if (tangents) {
vec3ForEach(tangents, 4, 0, undefined, vec3.transformMat4, inverseTransposeMatrix);
vec3ForEach(tangents, 4, 0, undefined, vec3.transformMat3, normalMat);
}

@@ -422,0 +424,0 @@ if (this.boundingBox) {

@@ -18,2 +18,6 @@ class GLExtension {

_createExtension(name) {
// This is not used and will warn on chrome.
if (name === 'WEBGL_polygon_mode') {
return;
}
const gl = this.gl;

@@ -20,0 +24,0 @@ if (gl.getExtension) {

@@ -152,10 +152,2 @@ import Vector3 from './math/Vector3';

/**
* Query descendant node by path
* @param {string} path
* @return {clay.Node}
* @example
* node.queryNode('root/parent/child');
*/
queryNode(path: string): ClayNode | undefined;
/**
* Get query path, relative to rootNode(default is scene)

@@ -170,5 +162,5 @@ * @param {clay.Node} [rootNode]

* **WARN** Don't do `add`, `remove` operation in the callback during traverse.
* @param {Function} callback
* @param {Function} callback Return true to stop traverse
*/
traverse(callback: (node: ClayNode) => void): void;
traverse(callback: (node: ClayNode) => boolean | void): void;
/**

@@ -175,0 +167,0 @@ * Traverse all children nodes.

@@ -82,3 +82,5 @@ import Vector3 from './math/Vector3';

if (scene && scene !== node._scene) {
node.traverse((child) => this._addSelfToScene(child));
node.traverse((child) => {
this._addSelfToScene(child);
});
}

@@ -99,3 +101,5 @@ }

if (this._scene) {
node.traverse((child) => this._removeSelfFromScene(child));
node.traverse((child) => {
this._removeSelfFromScene(child);
});
}

@@ -111,3 +115,5 @@ }

if (this._scene) {
children[idx].traverse((child) => this._removeSelfFromScene(child));
children[idx].traverse((child) => {
this._removeSelfFromScene(child);
});
}

@@ -208,39 +214,2 @@ }

/**
* Query descendant node by path
* @param {string} path
* @return {clay.Node}
* @example
* node.queryNode('root/parent/child');
*/
queryNode(path) {
if (!path) {
return;
}
// TODO Name have slash ?
const pathArr = path.split('/');
let current = this;
for (let i = 0; i < pathArr.length; i++) {
const name = pathArr[i];
// Skip empty
if (!name) {
continue;
}
let found = false;
const children = current._children;
for (let j = 0; j < children.length; j++) {
const child = children[j];
if (child.name === name) {
current = child;
found = true;
break;
}
}
// Early return if not found
if (!found) {
return;
}
}
return current;
}
/**
* Get query path, relative to rootNode(default is scene)

@@ -272,6 +241,8 @@ * @param {clay.Node} [rootNode]

* **WARN** Don't do `add`, `remove` operation in the callback during traverse.
* @param {Function} callback
* @param {Function} callback Return true to stop traverse
*/
traverse(callback) {
callback(this);
if (callback(this)) {
return;
}
const children = this._children;

@@ -278,0 +249,0 @@ for (let i = 0, len = children.length; i < len; i++) {

@@ -130,4 +130,4 @@ /**

resize(width, height) {
this._width = width;
this._height = height;
this.width = width;
this.height = height;
}

@@ -134,0 +134,0 @@ /**

{
"name": "claygl-next",
"version": "2.0.0-alpha.39",
"version": "2.0.0-alpha.40",
"description": "A 3D graphic library",

@@ -5,0 +5,0 @@ "keywords": [

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