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Comparing version 1.0.1 to 1.1.0

dist/cjs/remove.js

85

dist/bundle.js

@@ -20,7 +20,10 @@ (() => {

};
var generateTransition = (prevState, transition) => distinct([...Object.keys(transition.state), ...Object.keys(prevState)]).map((p) => `${p} ${transition.ms}ms ${transition.easing}`).join(",");
var generateTransition = (prevState, transition) => distinct([
...Object.keys(transition.state ?? {}),
...Object.keys(prevState.curr)
]).map((p) => `${p} ${transition.ms ?? prevState.lastMs}ms ${transition.easing ?? prevState.lastEase}`).join(",");
var distinct = (arr) => Array.from(new Set(arr));
// src/shared.ts
var stateStore = /* @__PURE__ */ new WeakMap();
var stateStore = /* @__PURE__ */ new Map();

@@ -41,3 +44,5 @@ // src/util.ts

queue: [],
transitionPromises: []
transitionPromises: [],
lastEase: EASE.ease,
lastMs: 100
};

@@ -59,5 +64,4 @@ sanitiseStyleObject(newState.orig);

state.transitionPromises.push([transition, promise, () => resolve()]);
return state.queue.length === 1;
return [state.queue.length === 1, promise];
}
var getPromise = (elem, transition) => getOrInitStore(elem).transitionPromises.find((t) => t[0] === transition)?.[1] ?? Promise.reject("promise was missing from state");
function sanitiseStyleObject(obj) {

@@ -71,6 +75,6 @@ delete obj.transition;

function sanitiseTransitions(elem) {
if (elem.transitions === void 0)
if (!elem.transitions)
return;
for (const transition of Object.values(elem.transitions)) {
if (!transition)
if (!transition?.state)
continue;

@@ -109,3 +113,3 @@ sanitiseStyleObject(transition.state);

if (transition.reset)
state.curr = transition.state;
state.curr = transition.state ?? {};
else

@@ -127,3 +131,3 @@ Object.assign(state.curr, transition.state);

return;
const transitionString = generateTransition(state.curr, transition);
const transitionString = generateTransition(state, transition);
if (transition.reset)

@@ -133,2 +137,4 @@ state.curr = { ...transition.state };

Object.assign(state.curr, transition.state);
state.lastMs = transition.ms ?? state.lastMs;
state.lastEase = transition.easing ?? state.lastEase;
elem.style.transition = transitionString;

@@ -140,32 +146,43 @@ updateStyles(elem);

startAnimating(elem);
}, transition.ms + 20);
}, state.lastMs + 20);
}
// src/index.ts
function load() {
HTMLElement.prototype.doTransition = function(name) {
if (!this.transitions)
throw new Error(`${this.tagName} #${this.id} does not have transitions`);
sanitiseTransitions(this);
const transition = this.transitions[name];
if (!transition)
throw new Error(`${this.tagName} #${this.id} has no transition "${name}"`);
if (transition.cutOff) {
abortAnimation(this);
popAll(this);
}
const notAnimating = queueTransition(this, transition);
if (notAnimating) {
if (!transition.cutOff)
startAnimating(this);
else
whenTransitionAborts(this, () => startAnimating(this));
}
return getPromise(this, transition);
};
}
var unload = () => delete HTMLElement.prototype.doTransition;
SVGElement.prototype.doTransition = HTMLElement.prototype.doTransition = function(transOrName) {
sanitiseTransitions(this);
const trans = typeof transOrName !== "object" ? this.transitions?.[transOrName] : transOrName;
if (!trans)
throw new Error(`${this.tagName} #${this.id} has no transition "${transOrName}"`);
if (trans.cutOff) {
abortAnimation(this);
popAll(this);
}
const [notAnimating, promise] = queueTransition(this, trans);
if (notAnimating) {
if (!trans.cutOff)
startAnimating(this);
else
whenTransitionAborts(this, () => startAnimating(this));
}
return promise;
};
SVGElement.prototype.removeCrossAni = HTMLElement.prototype.removeCrossAni = function() {
const store = getOrInitStore(this);
popAll(this);
store.curr = {};
this.style.transition = "";
updateStyles(this);
stateStore.delete(this);
};
var orig = Element.prototype.remove;
Element.prototype.remove = function() {
stateStore.delete(this);
orig.call(this);
};
var unload = () => {
for (const elem of stateStore.keys())
elem.removeCrossAni();
};
// src/browser.ts
load();
window.EASE = EASE;

@@ -172,0 +189,0 @@ window.JUMP = JUMP;

8

dist/cjs/animator.js

@@ -33,3 +33,3 @@ var __defProp = Object.defineProperty;

if (transition.reset)
state.curr = transition.state;
state.curr = transition.state ?? {};
else

@@ -51,3 +51,3 @@ Object.assign(state.curr, transition.state);

return;
const transitionString = (0, import_generator.generateTransition)(state.curr, transition);
const transitionString = (0, import_generator.generateTransition)(state, transition);
if (transition.reset)

@@ -57,2 +57,4 @@ state.curr = { ...transition.state };

Object.assign(state.curr, transition.state);
state.lastMs = transition.ms ?? state.lastMs;
state.lastEase = transition.easing ?? state.lastEase;
elem.style.transition = transitionString;

@@ -64,3 +66,3 @@ (0, import_util.updateStyles)(elem);

startAnimating(elem);
}, transition.ms + 20);
}, state.lastMs + 20);
}
var import__ = require(".");
var import_generator = require("./generator");
(0, import__.load)();
window.EASE = import_generator.EASE;
window.JUMP = import_generator.JUMP;
window.unloadCrossani = import__.unload;

@@ -43,3 +43,6 @@ var __defProp = Object.defineProperty;

};
const generateTransition = (prevState, transition) => distinct([...Object.keys(transition.state), ...Object.keys(prevState)]).map((p) => `${p} ${transition.ms}ms ${transition.easing}`).join(",");
const generateTransition = (prevState, transition) => distinct([
...Object.keys(transition.state ?? {}),
...Object.keys(prevState.curr)
]).map((p) => `${p} ${transition.ms ?? prevState.lastMs}ms ${transition.easing ?? prevState.lastEase}`).join(",");
const distinct = (arr) => Array.from(new Set(arr));

@@ -22,3 +22,3 @@ var __defProp = Object.defineProperty;

JUMP: () => import_generator.JUMP,
load: () => load,
Transition: () => import_types.Transition,
unload: () => unload

@@ -28,26 +28,40 @@ });

var import_animator = require("./animator");
var import_shared = require("./shared");
var import_util = require("./util");
var import_generator = require("./generator");
function load() {
HTMLElement.prototype.doTransition = function(name) {
if (!this.transitions)
throw new Error(`${this.tagName} #${this.id} does not have transitions`);
(0, import_util.sanitiseTransitions)(this);
const transition = this.transitions[name];
if (!transition)
throw new Error(`${this.tagName} #${this.id} has no transition "${name}"`);
if (transition.cutOff) {
(0, import_animator.abortAnimation)(this);
(0, import_animator.popAll)(this);
}
const notAnimating = (0, import_util.queueTransition)(this, transition);
if (notAnimating) {
if (!transition.cutOff)
(0, import_animator.startAnimating)(this);
else
(0, import_util.whenTransitionAborts)(this, () => (0, import_animator.startAnimating)(this));
}
return (0, import_util.getPromise)(this, transition);
};
}
const unload = () => delete HTMLElement.prototype.doTransition;
var import_types = require("./types");
SVGElement.prototype.doTransition = HTMLElement.prototype.doTransition = function(transOrName) {
(0, import_util.sanitiseTransitions)(this);
const trans = typeof transOrName !== "object" ? this.transitions?.[transOrName] : transOrName;
if (!trans)
throw new Error(`${this.tagName} #${this.id} has no transition "${transOrName}"`);
if (trans.cutOff) {
(0, import_animator.abortAnimation)(this);
(0, import_animator.popAll)(this);
}
const [notAnimating, promise] = (0, import_util.queueTransition)(this, trans);
if (notAnimating) {
if (!trans.cutOff)
(0, import_animator.startAnimating)(this);
else
(0, import_util.whenTransitionAborts)(this, () => (0, import_animator.startAnimating)(this));
}
return promise;
};
SVGElement.prototype.removeCrossAni = HTMLElement.prototype.removeCrossAni = function() {
const store = (0, import_util.getOrInitStore)(this);
(0, import_animator.popAll)(this);
store.curr = {};
this.style.transition = "";
(0, import_util.updateStyles)(this);
import_shared.stateStore.delete(this);
};
const orig = Element.prototype.remove;
Element.prototype.remove = function() {
import_shared.stateStore.delete(this);
orig.call(this);
};
const unload = () => {
for (const elem of import_shared.stateStore.keys())
elem.removeCrossAni();
};

@@ -23,2 +23,2 @@ var __defProp = Object.defineProperty;

module.exports = __toCommonJS(shared_exports);
const stateStore = /* @__PURE__ */ new WeakMap();
const stateStore = /* @__PURE__ */ new Map();

@@ -23,3 +23,2 @@ var __defProp = Object.defineProperty;

getOrInitStore: () => getOrInitStore,
getPromise: () => getPromise,
queueTransition: () => queueTransition,

@@ -31,2 +30,3 @@ sanitiseTransitions: () => sanitiseTransitions,

module.exports = __toCommonJS(util_exports);
var import_generator = require("./generator");
var import_shared = require("./shared");

@@ -46,3 +46,5 @@ function cloneStyles(styles) {

queue: [],
transitionPromises: []
transitionPromises: [],
lastEase: import_generator.EASE.ease,
lastMs: 100
};

@@ -64,5 +66,4 @@ sanitiseStyleObject(newState.orig);

state.transitionPromises.push([transition, promise, () => resolve()]);
return state.queue.length === 1;
return [state.queue.length === 1, promise];
}
const getPromise = (elem, transition) => getOrInitStore(elem).transitionPromises.find((t) => t[0] === transition)?.[1] ?? Promise.reject("promise was missing from state");
function sanitiseStyleObject(obj) {

@@ -76,6 +77,6 @@ delete obj.transition;

function sanitiseTransitions(elem) {
if (elem.transitions === void 0)
if (!elem.transitions)
return;
for (const transition of Object.values(elem.transitions)) {
if (!transition)
if (!transition?.state)
continue;

@@ -82,0 +83,0 @@ sanitiseStyleObject(transition.state);

@@ -11,3 +11,3 @@ import { generateTransition } from "./generator";

if (transition.reset)
state.curr = transition.state;
state.curr = transition.state ?? {};
else

@@ -32,3 +32,3 @@ Object.assign(state.curr, transition.state);

// needs to be run before updating state.curr or some values may not work correctly
const transitionString = generateTransition(state.curr, transition);
const transitionString = generateTransition(state, transition);
// update styles

@@ -39,2 +39,4 @@ if (transition.reset)

Object.assign(state.curr, transition.state);
state.lastMs = transition.ms ?? state.lastMs;
state.lastEase = transition.easing ?? state.lastEase;
// run transition

@@ -50,3 +52,3 @@ elem.style.transition = transitionString;

// give the transition 20ms of room to end early
transition.ms + 20);
state.lastMs + 20);
}

@@ -1,4 +0,3 @@

import { load, unload } from ".";
import { unload } from ".";
import { EASE, JUMP } from "./generator";
load();
// @ts-expect-error

@@ -5,0 +4,0 @@ window.EASE = EASE;

@@ -26,5 +26,8 @@ export const EASE = {

};
export const generateTransition = (prevState, transition) => distinct([...Object.keys(transition.state), ...Object.keys(prevState)])
.map((p) => `${p} ${transition.ms}ms ${transition.easing}`)
export const generateTransition = (prevState, transition) => distinct([
...Object.keys(transition.state ?? {}),
...Object.keys(prevState.curr),
])
.map((p) => `${p} ${transition.ms ?? prevState.lastMs}ms ${transition.easing ?? prevState.lastEase}`)
.join(",");
export const distinct = (arr) => Array.from(new Set(arr));
import { abortAnimation, popAll, startAnimating } from "./animator";
import { getPromise, queueTransition, sanitiseTransitions, whenTransitionAborts, } from "./util";
import { stateStore } from "./shared";
import { getOrInitStore, queueTransition, sanitiseTransitions, updateStyles, whenTransitionAborts, } from "./util";
export { EASE, JUMP } from "./generator";
export function load() {
HTMLElement.prototype.doTransition = function (name) {
if (!this.transitions)
throw new Error(`${this.tagName} #${this.id} does not have transitions`);
SVGElement.prototype.doTransition = HTMLElement.prototype.doTransition =
function (transOrName) {
// just to be sure the user isnt breaking things
sanitiseTransitions(this);
const transition = this.transitions[name];
if (!transition)
throw new Error(`${this.tagName} #${this.id} has no transition "${name}"`);
if (transition.cutOff) {
const trans = typeof transOrName !== "object"
? this.transitions?.[transOrName]
: transOrName;
if (!trans)
throw new Error(`${this.tagName} #${this.id} has no transition "${transOrName}"`);
if (trans.cutOff) {
abortAnimation(this);
popAll(this);
}
const notAnimating = queueTransition(this, transition);
const [notAnimating, promise] = queueTransition(this, trans);
if (notAnimating) {
if (!transition.cutOff)
if (!trans.cutOff)
startAnimating(this);

@@ -26,6 +27,21 @@ // wait for the transition to snap to the end

}
return getPromise(this, transition);
return promise;
};
}
// @ts-expect-error, shut up TS
export const unload = () => delete HTMLElement.prototype.doTransition;
SVGElement.prototype.removeCrossAni = HTMLElement.prototype.removeCrossAni =
function () {
const store = getOrInitStore(this);
popAll(this);
store.curr = {};
this.style.transition = "";
updateStyles(this);
stateStore.delete(this);
};
const orig = Element.prototype.remove;
Element.prototype.remove = function () {
stateStore.delete(this);
orig.call(this);
};
export const unload = () => {
for (const elem of stateStore.keys())
elem.removeCrossAni();
};

@@ -1,1 +0,1 @@

export const stateStore = new WeakMap();
export const stateStore = new Map();

@@ -1,1 +0,1 @@

"use strict";
export {};

@@ -0,1 +1,2 @@

import { EASE } from "./generator";
import { stateStore } from "./shared";

@@ -19,2 +20,4 @@ /** Converts a CSSStyleDeclaration to a Record<string, string> */

transitionPromises: [],
lastEase: EASE.ease,
lastMs: 100,
};

@@ -39,6 +42,4 @@ sanitiseStyleObject(newState.orig);

state.transitionPromises.push([transition, promise, () => resolve()]);
return state.queue.length === 1;
return [state.queue.length === 1, promise];
}
/** Gets the promise for a given transition */
export const getPromise = (elem, transition) => getOrInitStore(elem).transitionPromises.find((t) => t[0] === transition)?.[1] ?? Promise.reject("promise was missing from state");
function sanitiseStyleObject(obj) {

@@ -53,6 +54,6 @@ delete obj.transition;

export function sanitiseTransitions(elem) {
if (elem.transitions === undefined)
if (!elem.transitions)
return;
for (const transition of Object.values(elem.transitions)) {
if (!transition)
if (!transition?.state)
continue;

@@ -59,0 +60,0 @@ sanitiseStyleObject(transition.state);

/** Pops all transitions off the queue instantly and applies relevant CSS */
export declare function popAll(elem: HTMLElement): void;
export declare const abortAnimation: (elem: HTMLElement) => string;
export declare function startAnimating(elem: HTMLElement): void;
export declare function popAll(elem: HTMLElement | SVGElement): void;
export declare const abortAnimation: (elem: HTMLElement | SVGElement) => string;
export declare function startAnimating(elem: HTMLElement | SVGElement): void;

@@ -0,1 +1,2 @@

import { ElementState, Transition } from "./types";
export declare const EASE: {

@@ -22,4 +23,4 @@ cubicBezier: (...points: number[]) => string;

export declare const JUMP: Jumps;
export declare const generateTransition: (prevState: Record<string, string>, transition: Transition) => string;
export declare const generateTransition: (prevState: ElementState, transition: Transition) => string;
export declare const distinct: <T>(arr: T[]) => T[];
export {};
export { EASE, JUMP } from "./generator";
export declare function load(): void;
export declare const unload: () => boolean;
export declare const unload: () => void;
export { Transition } from "./types";

@@ -1,1 +0,2 @@

export declare const stateStore: WeakMap<HTMLElement, ElementState>;
import { ElementState } from "./types";
export declare const stateStore: Map<HTMLElement | SVGElement, ElementState>;
/** Represents a transition that may run on an element at any given time */
interface Transition {
export interface Transition {
/** A string map of CSS properties to their intended values */
state: Record<string, string>;
state?: Record<string, string>;
/** Number of milliseconds to transition for */
ms: number;
ms?: number;
/** An easing function to use - see {@link EASE} */
easing: string;
easing?: string;
/** If true, remove all crossani styles first */

@@ -15,3 +15,3 @@ reset?: boolean;

/** @internal */
interface ElementState {
export interface ElementState {
/** Stores the styles crossani is applying */

@@ -25,8 +25,16 @@ orig: Record<string, string>;

transitionPromises: [Transition, Promise<void>, () => void][];
/** Stores the previous ms value of the element */
lastMs: number;
/** Stores the previous ease value of the element */
lastEase: string;
}
declare interface HTMLElement {
/** A string map of transitions available on this element */
transitions?: Record<string, undefined | Transition>;
/** Runs transitions defined in HTMLElement.transitions by name */
doTransition(name: string): void;
declare global {
interface Element {
/** A string map of transitions available on this element */
transitions?: Record<string, undefined | Transition>;
/** Runs transitions defined in Element.transitions by name */
doTransition(name: Transition | string): void;
/** Removes CrossAni from this element */
removeCrossAni(): void;
}
}

@@ -0,16 +1,15 @@

import { ElementState, Transition } from "./types";
/** Converts a CSSStyleDeclaration to a Record<string, string> */
export declare function cloneStyles(styles: CSSStyleDeclaration): any;
/** Gets a store or inits if needed */
export declare function getOrInitStore(elem: HTMLElement): ElementState;
export declare function getOrInitStore(elem: HTMLElement | SVGElement): ElementState;
/** Updates the style tag according to the latest transition state etc */
export declare function updateStyles(elem: HTMLElement): void;
export declare function updateStyles(elem: HTMLElement | SVGElement): void;
/** Queues a transition. Returns true if the element is not currently animati */
export declare function queueTransition(elem: HTMLElement, transition: Transition): boolean;
/** Gets the promise for a given transition */
export declare const getPromise: (elem: HTMLElement, transition: Transition) => Promise<void>;
export declare function queueTransition(elem: HTMLElement | SVGElement, transition: Transition): [boolean, Promise<void>];
/** removes transition properties from states */
export declare function sanitiseTransitions(elem: HTMLElement): void;
export declare function sanitiseTransitions(elem: HTMLElement | SVGElement): void;
/** listens for transitionend, but with a timeout */
export declare const eventOrTimeout: (elem: HTMLElement, resolve: () => void, timeout: number) => undefined;
export declare const eventOrTimeout: (elem: HTMLElement | SVGElement, resolve: () => void, timeout: number) => undefined;
/** Waits for an element to finish transitioning before running callback, always run abortAnimation first */
export declare const whenTransitionAborts: (elem: HTMLElement, callback: () => void) => void;
export declare const whenTransitionAborts: (elem: HTMLElement | SVGElement, callback: () => void) => void;
{
"name": "crossani",
"version": "1.0.1",
"description": "A silky smooth declarative animation library for the web.",
"main": "dist/cjs/index.js",
"module": "dist/esm/index.js",
"types": "dist/types/index.d.ts",
"scripts": {
"build": "tsc && esbuild src/*.ts --format=cjs --outdir=dist/cjs && esbuild src/browser.ts --bundle --outfile=dist/bundle.js"
},
"author": "Cain Atkinson",
"license": "MIT",
"devDependencies": {
"esbuild": "^0.14.38",
"typescript": "^4.6.4"
}
}
"name": "crossani",
"version": "1.1.0",
"description": "A silky smooth declarative animation library for the web.",
"main": "dist/cjs/index.js",
"module": "dist/esm/index.js",
"types": "dist/types/index.d.ts",
"author": "Cain Atkinson",
"license": "MIT",
"devDependencies": {
"esbuild": "^0.14.38",
"typescript": "^4.6.4"
},
"scripts": {
"build": "tsc && esbuild src/*.ts --format=cjs --outdir=dist/cjs && esbuild src/browser.ts --bundle --outfile=dist/bundle.js"
}
}

@@ -1,1 +0,204 @@

// TODO
# CrossAni
A silky smooth declarative animations lib for the web.
## Why CrossAni?
### Browser-Native Performance
A traditional animation library works by updating a property of an element repeatedly with JavaScript.
This is required for things like SVG elements, and is also much much easier for more complex animations such as springs.
However: this can have massive performance repurcussions.
CrossAni uses CSS transitions to fix this problem, using the browser's built in animating tools.
**CrossAni effectively guarantees 60fps animations every time**, or whatever refresh rate you run at.
The main other way to achieve this is the Web Animations API (WAAPI).
### Size Matters
We live in an era of shaving milliseconds off load times, and a good chunk of this is JS bundle size.
CrossAni is _TINY_. As I write this it's 2.5KB raw or 1.12KB gzipped.
This is much smaller than the major animation libraries available (see comparisons further down).
## How does it behave?
Each element has an independent queue of pending animations.
When you run an animation it will be queued to run, or if the element is stationary, will animate immediately.
The queue will automatically run one-after-the-other until all animations are complete.
Any animations with `cutOff: true` set will interrupt the current animation,
cause all animations on the queue to finish instantly (we don't even transition them, just apply their changes!),
and then run itself as usual from the final styles applied by all preceeding animations.
CrossAni will only replace styles specified at each state.
If you do not want a state to allow leaving residue of the previous states, set `reset: true`.
All styles present on the element before the first animation ran will be respected,
and will be returned to those value after a reset.
Any _inline_ styles set after an animation has run on that element will readily be overwritten by CrossAni,
so be aware of that.
You can prevent this behaviour by calling `element.removeCrossAni()` after an animation.
This will remove any residual styles from transitions, but leave your `transitions `intact.
You can then modify the styles, and call `doTransition` as usual, re-initing that elem's animations
## How do I use it?
### (1) Assign some states to your element
Any element that should be animated needs a `transitions` property with a key-value record of strings to state objects.
A state object contains the following things:
- `ms`: the time it should take to finish transitioning to that state
- `easing`: An easing function to use, all exported on the `EASE` object.
- `state`: An object containing the CSS values to set on the element this state.
- `cutOff`: (OPTIONAL) see behaviour above
- `reset`: (OPTIONAL) see behaviour above
An example setup would be as follows:
```js
const box = document.getElementById("box");
box.transitions = {
default: {
state: {},
ms: 500,
easing: EASE.inOut,
reset: true,
cutOff: true,
},
hover: {
state: { transform: "scale(1.1)" },
ms: 250,
easing: EASE.inOut,
},
};
```
### (2) Get animating!
You may call `doTransition` on an element to cause it to animate to a named state.
The first time you do this, CrossAni will take a note of inline styles, as described before.
For, example, to continue with our box example:
```js
// ignore that this example could better be done
// with a :hover selector, this is just for the demo
box.onmouseover = () => box.doTransition("hover");
box.onmouseleave = () => box.doTransition("default");
```
### (3) Build up complex transitions with ease
Promises make complexity into simplicity
```js
async function introAnimation() {
box.doTransition("moveright");
box.doTransition("slowgrop");
await box.doTransition("fadetextout");
box.innerText = "the text is now different";
box.doTransition("fadetextin");
await box.doTransition("makemassive");
}
```
## What's the most performant?
`opacity`, `transform`, `filter`, as these are things that can be done in the compositor stage.
`background-color` and `clip-path` may be accelerated in Chrome too, but ensure to test in all browsers for optimum speed.
Either way, you're doing much better with CrossAni than JS animations, even if you're not getting the most blazing speed!
Non `transform` _movements_ are slower as, although the browser is running the animation,
repaints and often reflows are necessary, which are expensive.
To answer the more important question, what's the least performant, anything that could affect layout,
such as `margin`, `padding`, `width`, `height`, `font`, flex attributes, etc.
## How does CrossAni stack up?
Most benefits Motion One list also apply here:
- super small
- super smooth
- not affected by JS execution freezing
- high accuracy interpolation from the browser
But also, SVG `d` attributes still cannot be animated with CSS transitions.
### Bundle size
All packages were ran through [bundlejs](https://bundlejs.com) with esm.sh as the cdn.
| Pkg | Raw | Gzip | Brotli |
| -------- | ------- | ------- | ------- |
| crossani | 2.5kb | 1.12kb | 1.05kb |
| motion | 15.07kb | 6.34kb | 6.17kb |
| animejs | 17.59kb | 7.19kb | 6.99kb |
| gsap | 61.97kb | 24.45kb | 23.86kb |
### Features
| | Feature | CrossAni | Motion | AnimeJS | Greensock |
| ------------ | -----------------: | :---------: | :-------: | :----------: | :-------: |
| **Values** | CSS `transform` | ✅ | ✅ | ❌ | ✅ |
| | Named colours | ✅ | ✅ | ❌ | Partial |
| | Colour type conv | ✅ | ✅ | Wrong interp | ✅ |
| | To/from CSS vars | ✅ | ✅ | ❌ | ❌ |
| | To/from CSS funcs | ✅ | ✅ | ❌ | ❌ |
| | Animate CSS vars | ❌ | ✅ | ❌ | ❌ |
| | Simple keyframes | ❌ Soon? | ✅ | ✅ | ❌ |
| | Wildcard keyframes | N/A | ✅ | ❌ | ❌ |
| | Relative values | ❌ | ✅ | ❌ | ❌ |
| **Output** | Element styles | ✅ | ✅ | ✅ | ✅ |
| | Element attrs | ❌ | ❌ | ✅ | ✅ |
| | Custom animations | ❌ | ✅ | ✅ | ✅ |
| **Options** | Duration | ✅ | ✅ | ✅ | ✅ |
| | Direction | ✅ | ✅ | ✅ | ✅ |
| | Repeat | ❌ | ✅ | ✅ | ✅ |
| | Delay | ❌ | ✅ | ✅ | ✅ |
| | End delay | ❌ | ✅ | ✅ | ✅ |
| | Repeat delay | ❌ | ✅ | ❌ | ✅ |
| **Stagger** | Stagger | ❌ | ✅ +.1kb | ✅ | ✅ |
| **Timeline** | Timeline | ❌ | ✅ +.6kb | ✅ | ✅ |
| **Controls** | Play | ✅ | ✅ | ✅ | ✅ |
| | Pause | ❌ | ✅ | ✅ | ✅ |
| | Finish | ❌ | ✅ | ✅ | ✅ |
| | Reverse | ❌ | ✅ | ✅ | ✅ |
| | Stop | ❌ | ✅ | ✅ | ✅ |
| | Playback rate | ❌ | ✅ | ✅ | ✅ |
| **Easing** | Linear | ✅ | ✅ | ✅ | ✅ |
| | Cubic bezier | ✅ | ✅ | ✅ | ✅ |
| | Steps | ✅ | ✅ | ✅ | ✅ |
| | Spring simulation | ❌ | ✅ +1kb | ❌ | ❌ |
| | Glide | ❌ | ✅ +1.3kb | ❌ | ✅ $99/yr |
| | Spring easing | ❌ | ❌ | ✅ | ❌ |
| | Custom easings | ❌ | ❌ | ✅ | ✅ |
| **Events** | Complete | ✅ | ✅ | ✅ | ✅ |
| | Cancel | Fires above | ✅ | ✅ | ✅ |
| | Start | ❌ | ❌ | ✅ | ✅ |
| | Update | ❌ | ❌ | ✅ | ✅ |
| | Repeat | N/A | ❌ | ✅ | ✅ |
| **Path** | Motion path | ❌ | ✅ | ✅ | ✅ +9.5kb |
| | Path morphing | ❌ | ✅ lib | ✅ = #points | ✅ $99/yr |
| | Path drawing | ✅ | ✅ | ✅ | ✅ $99/yr |
| **Other** | license | MIT | MIT | MIT | Custom |
| | GPU acceleration | ✅ | ✅ | ❌ | ❌ |
| | IE11 (ew) | ❌ | ❌ | ✅ | ✅ |
| | Frameworks | ✅ | ✅ | ❌ | ❌ |
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