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Comparing version 1.3.2 to 1.3.3

17

dist/bundle.js

@@ -32,3 +32,5 @@ "use strict";

}
var generateTransition = (state) => Array.from(state.running.values()).map(([ms, prop, ease]) => `${prop} ${ms ?? state.lastMs}ms ${ease ?? state.lastEase}`).join(",");
var generateTransition = (state) => Array.from(state.running.values()).map(
([ms, prop, ease]) => `${prop} ${ms ?? state.lastMs}ms ${ease ?? state.lastEase}`
).join(",");

@@ -99,3 +101,5 @@ // src/shared.ts

var whenTransitionAborts = (elem, callback) => {
const animateOnceStopped = () => requestAnimationFrame(elem.style.transitionProperty === "none" ? () => void callback() : animateOnceStopped);
const animateOnceStopped = () => requestAnimationFrame(
elem.style.transitionProperty === "none" ? () => void callback() : animateOnceStopped
);
requestAnimationFrame(animateOnceStopped);

@@ -170,3 +174,5 @@ };

if (!trans)
throw new Error(`${this.tagName} #${this.id} has no transition "${transOrName}"`);
throw new Error(
`${this.tagName} #${this.id} has no transition "${transOrName}"`
);
if (trans.cutOff) {

@@ -200,2 +206,7 @@ abortAnimation(this);

};
SVGElement.prototype.caSet = HTMLElement.prototype.caSet = function(prop, value) {
const store = getOrInitStore(this);
store.curr[prop] = value;
updateStyles(this);
};
var unload = () => {

@@ -202,0 +213,0 @@ for (const elem of stateStore.keys())

@@ -34,3 +34,5 @@ "use strict";

if (!trans)
throw new Error(`${this.tagName} #${this.id} has no transition "${transOrName}"`);
throw new Error(
`${this.tagName} #${this.id} has no transition "${transOrName}"`
);
if (trans.cutOff) {

@@ -64,2 +66,7 @@ (0, import_animator.abortAnimation)(this);

};
SVGElement.prototype.caSet = HTMLElement.prototype.caSet = function(prop, value) {
const store = (0, import_util.getOrInitStore)(this);
store.curr[prop] = value;
(0, import_util.updateStyles)(this);
};
const unload = () => {

@@ -66,0 +73,0 @@ for (const elem of import_shared.stateStore.keys())

4

dist/cjs/transCssManager.js

@@ -55,2 +55,4 @@ "use strict";

}
const generateTransition = (state) => Array.from(state.running.values()).map(([ms, prop, ease]) => `${prop} ${ms ?? state.lastMs}ms ${ease ?? state.lastEase}`).join(",");
const generateTransition = (state) => Array.from(state.running.values()).map(
([ms, prop, ease]) => `${prop} ${ms ?? state.lastMs}ms ${ease ?? state.lastEase}`
).join(",");

@@ -92,4 +92,6 @@ "use strict";

const whenTransitionAborts = (elem, callback) => {
const animateOnceStopped = () => requestAnimationFrame(elem.style.transitionProperty === "none" ? () => void callback() : animateOnceStopped);
const animateOnceStopped = () => requestAnimationFrame(
elem.style.transitionProperty === "none" ? () => void callback() : animateOnceStopped
);
requestAnimationFrame(animateOnceStopped);
};

@@ -45,2 +45,8 @@ import { abortAnimation, popAll, startAnimating } from "./animator";

};
SVGElement.prototype.caSet = HTMLElement.prototype.caSet =
function (prop, value) {
const store = getOrInitStore(this);
store.curr[prop] = value;
updateStyles(this);
};
export const unload = () => {

@@ -47,0 +53,0 @@ for (const elem of stateStore.keys())

@@ -44,3 +44,5 @@ /** Represents a transition that may run on an element at any given time */

forcePop(): Promise<void>;
/** Sets a `style` property, updating it in crossani's copy too */
caSet(prop: string, value: string): void;
}
}
{
"name": "crossani",
"version": "1.3.2",
"version": "1.3.3",
"description": "A silky smooth declarative animation library for the web.",

@@ -5,0 +5,0 @@ "main": "dist/cjs/index.js",

@@ -49,5 +49,9 @@ # CrossAni

You can prevent this behaviour by calling `element.removeCrossAni()` after an animation.
This will remove any residual styles from transitions, but leave your `transitions `intact.
You can deal with this by using the `element.caSet(prop, value)` function.
This will let you set a value on the inline styles without conflicting with CrossAni,
however do note that styles set this way are removed when `removeCrossAni()` is called.
You can prevent overwrites by calling `element.removeCrossAni()` after an animation.
This will remove any residual styles from transitions, but leave your `transitions` prop intact.
You can then modify the styles, and call `doTransition` as usual, re-initing that elem's animations

@@ -222,5 +226,5 @@

| | SolidJS | ✅ +0.25kb | ✅ +2kb | ❌ | ❌ |
| | Vue.js | ❌ | ✅ +1kb | ❌ | ❌ |
| | Vue.js | ✅ +0.6kb | ✅ +1kb | ❌ | ❌ |
| | Svelte | ✅ +0.4kb | ❌ | ❌ | ❌ |
_\* must have the same number of points (Path morphing in AnimeJS)_
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