Declus - GIF manipulation

Playing with GIF images made much easier
Installation & Usage
npm i declus
const declus = require('declus');
declus(options)
.then((buffer) => {
...
})
.catch(console.error);
const buffer = await declus(options);
Getting started
Basic example
const fs = require('fs');
const declus = require('declus');
declus({
height: 360,
width: 640,
baseLayer: {
data: 'https://raw.githubusercontent.com/HexM7/declus/master/assets/sample.gif',
},
layers: [
{
data: 'https://raw.githubusercontent.com/HexM7/declus/master/assets/transparentKitten.png',
}
],
stretchLayers: true,
}).then((buffer) => {
fs.createWriteStream('./myImage.gif')
.write(buffer);
});
Accepts Buffer, absolute URLs and paths to images
data: myBuffer,
data: './sampleImage.gif',
Layer options
layer: {
data: Buffer || URL || Path,
marginLeft: Number,
marginTop: Number,
width: Number,
height: Number,
drawFunction: function(context, layerImg, index, totalFrames),
skipFunction: function(index, totalFrames),
skipIndexes: Array,
}
data
- Layer data, can be an image buffer, URL or path.
marginLeft
- Left layer margin relative to the base width.
marginTop
- Top layer margin relative to the base height.
width
- Layer width.
height
- Layer height.
drawFunction
- A custom function to draw the layer onto the base layer.
{
drawFunction: function(context, layerImg, index, totalFrames) {
const drawProgress = (index / totalFrames).toFixed(1);
context.drawImage(
layerImg,
width * drawProgress,
height * drawProgress,
64,
64,
);
},
}
skipFunction
- Function to decide wether or not to skip the current frame. Return true
to skip and false
to render the frame.
{
skipFunction: function(index, totalFrames) {
if (index % 2 === 0) return true;
return false;
},
}
skipIndexes
- Frames indexes to skip layers.
{
skipIndexes: [5, 15, 25, 50],
}
Options
*width
number
Width of the output image.
*height
number
Height of the output image.
*baseLayer
object
An object with data to build the base layer.
Check baseLayer options.
layers
array
An array of layer objects. The stacking order is defined by the position of the layer in the array.
Check layer options.
Amount of times to repeat the output GIF.
-1
: play once
0
: default, loop indefinitely
Positive number
: loop specific times
The quality of output GIF (computational/performance trade-off).
1
: best colors, worst performance
20
: suggested maximum but there is no limit
10
: default, provided an even trade-off
delay
number, ms
Amount of milliseconds to delay between frames.
Frames per second.
alpha
boolean
Wether or not to have a transparent background.
Defines the color which represents transparency in the output GIF.
Whether or not to perform inter-frame coalescing, defaults to true
.
stretchLayers
boolean
Whether or not to stretch the layers to their maximum, defaults to false
.
Options passed to gif-encoder.
highWaterMark
: Number, in bytes, to store in internal buffer. Defaults to 64kB
. Increase if you face GIF memory limit exceeded
error.
outputDir
string
Directory to store temporary frames extracted from the GIF, defaults to .
(root). A new folder is created and automatically gets removed after the encoding has been finished.
inMemory
boolean
Whether or not to extract frames to memory store instead of writing them to a directory. If true
, the GIF image will render faster as the frames will be written and read from the memory instead of a directory at cost of increasing memory usage such as when dealing with large images. Useful when you do not have access to write to the file system. Defaults to false
.
frameExtension
string
Extension of the extracted frames from the GIF, defaults to png
.
Allowed formats:
outputFilename
string
Filename for the output GIF image. Defaults to a unique ID generated through nanoid
.
Events
initCanvasContext
function(context)
A function called during the initialization of the Canvas context.
beforeBaseLayerDraw
function(context, layerImg, index, totalFrames)
A function called each time before a frame of the base layer is drawn.
afterBaseLayerDraw
function(context, layerImg, index, totalFrames)
A function called each time after a frame of the base layer is drawn.
beforeLayerDraw
function(context, layerImg, index, totalFrames, layerIndex)
A function called each time before a frame of a layer is drawn.
afterLayerDraw
function(context, layerImg, index, totalFrames, layerIndex)
A function called each time after a frame of a layer is drawn.
Emits a Buffer containing either header bytes, frame bytes, or footer bytes.
Signifies end of the encoding has been reached.
Emits an Error when internal buffer is exceeded.
Emits when the stream is ready to be .read()
from.
Emits when at the start and end of .writeHeader()
.
Emits when a new frame is being rendered.
Emits when encoding has been finished.
Credits