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fast-simplex-noise
Advanced tools
A JavaScript implementation of the improved, faster Simplex algorithm outlined in Stefan Gustavson's Simplex noise demystified. Convenience functions have been added as well, in order to avoid needing to scale and handle the raw noise data directly.
npm install fast-simplex-noise
// Generate 2D noise in a 1024x768 grid, scaled to [0, 255]
const FastSimplexNoise = require('fast-simplex-noise')
const noiseGen = new FastSimplexNoise({ frequency: 0.01, max: 255, min: 0, octaves: 8 })
for (let x = 0; x < 1024; x++) for (let y = 0; y < 768; y++) {
grid[x][y] = noiseGen.scaled([x, y])
}
You can pass a random number generator as an option (see constructor options below); specifically seedrandom is recommended when seeded values are desired.
const seedrandom = require('seedrandom')
const rng = seedrandom('hello')
const noiseGen = new FastSimplexNoise({ random: rng })
Options contains:
amplitude: number
– The base amplitude (default: 1.0
)frequency: number
– The base frequency (default: 1.0
)max: number
– The maximum scaled value to return (effective default: 1.0
)min: number
– The minimum scaled value to return (effective default: -1.0
)octaves: number
– Integer; the number of octaves to sum for noise generation (default: 1
)persistence: number
– The persistence of amplitude per octave (default: 0.5
)random: () => number
– A function that generates random values between 0 and 1 (default: Math.random
)cylindrical(circumference: number, coords: number[]): number
Get a scaled noise value (using options) for a 2D or 3D point at coords
on the surface of a cylinder with circumference
.
cylindrical2D(circumference: number, x: number, y: number): number
Specific cylindrical()
call for a 2D point at (x
, y
).
cylindrical3D(circumference: number, x: number, y: number, z: number): number
Specific cylindrical()
call for a 3D point at (x
, y
, z
).
raw(coords: number[]): number
Get a noise value [-1, 1] at a 2D, 3D, or 4D point at coords
.
raw2D(x: number, y: number): number
Specific raw()
call for a 2D point at (x
, y
).
raw3D(x: number, y: number, z: number): number
Specific raw()
call for a 3D point at (x
, y
, z
).
raw4D(x: number, y: number, z: number, w: number): number
Specific raw()
call for a 4D point at (x
, y
, z
, w
).
scaled(coords: number[]): number
Get a scaled noise value (using options) at a 2D, 3D, or 4D point at coords
.
scaled2D(x: number, y: number): number
Specific scaled()
call for a 2D point at (x
, y
).
scaled3D(x: number, y: number, z: number): number
Specific scaled()
call for a 3D point at (x
, y
, z
).
scaled4D(x: number, y: number, z: number, w: number): number
Specific scaled()
call for a 4D point at (x
, y
, z
, w
).
spherical(circumference: number, point: number[]): number
Get a scaled noise value (using options) at a 2D or 3D point at coords
on the surface of a sphere with circumference
.
spherical2D(circumference: number, x: number, y: number): number
Specific spherical()
call for a 2D point at (x
, y
).
spherical3D(circumference: number, x: number, y: number, z: number): number
Specific spherical()
call for a 3D point at (x
, y
, z
).
FAQs
A TypeScript implementation of faster simplex noise
The npm package fast-simplex-noise receives a total of 114 weekly downloads. As such, fast-simplex-noise popularity was classified as not popular.
We found that fast-simplex-noise demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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