forever-websocket
WebSocket client, reconnecting and isomorphic. A simple implementation.
Features
-
WebSocket API compatible.
It exposes all properties and methods. API documentation is still valid: MDN WebSocket API for web browser and Node.js WebSocket for node.js
-
Reconnecting, if connection drops
-
Configurable reconnecting timers
-
Configurable timeouts and reconnects when no message received
-
Configurable pings to keep connection alive
-
Allows changing URL and parameters between reconnections
Constructor
new ForeverWebSocket(address[, protocol][, options])
Parameters:
Name | Type | Attributes | Default | Description |
---|
address | string | | | The URL to which to connect |
protocol | string | string[] | <optional> | | The list of subprotocols |
options | object | <optional> | | Options1 |
options.automaticOpen | boolean | <optional> | true | Controls if WebSocket should be created and connected automatically to the server. See also connect() |
options.reconnect | object | null | <optional> | {} | Parameters for reconnecting. If null , no reconnection will reoccur |
options.reconnect.strategy | 'fibonacci' | 'exponential' | <optional> | 'fibonacci' | Backoff strategy |
options.reconnect.initialDelay | number | <optional> | 50 | Initial delay in milliseconds |
options.reconnect.factor | number | <optional> | 1.5 | Multiplicative factor for 'exponential' backoff strategy |
options.reconnect.maxDelay | number | <optional> | 10000 | Maximum delay in milliseconds |
options.reconnect.randomizeDelay | number | <optional> | 0 | Range of randomness and must be between 0 and 1 |
options.timeout | number | <optional> | no timeout | Timeout in milliseconds after which the websockets reconnects when no messages are received |
options.ping | object | <optional> | no ping | Controls how ping are sent to websocket server |
options.ping.interval | number | <optional> | | Ping interval value in milliseconds |
options.ping.data | array | number | object | string | ArrayBuffer | buffer | <optional> | | The data to send in the ping frame |
options.ping.pingFrame | boolean | <optional> | false | Specifies whether ping should be sent as a ping frame |
options.ping.mask | boolean | <optional> | | Specifies whether data should be masked or not |
options.newWebSocket | function | <optional> | | Functions which returns a WebSocket instance. If present it will be called when a new WebSocket is needed when reconnecting. The function could be useful in situations when the new WebSocket connection needs to be created with different parameters when reconnecting (e.g. a timestamp in the headers, or different URL) |
Methods
All methods supported by WebSocket are supported, with unchanged behaviours and parameters.
Exception are the methods below:
Method: connect()
Connects the WebSocket.
When ForeverWebsocket
is created with automaticOpen = false
in the constructor, underlying WebSocket objects is not created.
In this case, method connect()
needs to be used to create the WebSocket and connect it to the server.
The method has no effect when automaticOpen = true
, or when it is called the second time.
Method: send(data)
Calls WebSocket send()
. Parameter data
can be an object, if so it is stringify
'ed before it is sent.
Method: refresh(code, reason)
Calls Websocket close()
. When event close
is emitted, WebSocket is re-newed if reconnect
option is active.
Method: close(code, reason)
Calls Websocket close()
. Reconnection is not attempted.
Method: terminate()
Calls Websocket terminate()
. Reconnection is not attempted.
Some WebSocket implementations do not support terminate()
, in such case close()
is called instead.
Events
All events normally emitted by WebSocket are emitted, with unchanged behaviour and parameters.
In addition, the following events are emitted:
Event: connecting
retryNumber
- The retry numberlastConnectedMts
- Millisecond timestamp on when WebSocket was last connected
It is emitted just before WebSocket tries to reconnect again.
Event: delay
retryNumber
- The retry number that will be attempted nextdelay
- Period of delay in milliseconds until the next connection attempt
It is emitted when a connection attempt has failed and there needs to be a delay until the next retry.
Event: reconnected
retryNumber
- The number of retries needed to reconnectlastConnectedMts
- Millisecond timestamp on when WebSocket was last connected
It is emitted when WebSocket is connected again.
WebSocket event open
is still received. Event reconnected
is an additional event which provides extra information.
Event: timeout
- lastRefreshMts - Millisecond timestamp when WebSocket connection was last refreshed, which is when connection was open or last message was received.
It is emitted when timout occurs. After the event is emitted the WebSocket connection is closed and a reconnect will be attempted if reconnection is configured.