g9 is a javascript library for creating automatically interactive graphics.
With g9, interactive visualization is as easy as visualization that isn't. Just write a function which draws shapes based on data, and g9 will automatically figure out how to manipulate that data when you drag the shapes around.
For example, the following code:
g9({
x: 0,
y: 0
}, function(data, ctx){
ctx.circle(data.x, data.y)
ctx.circle(data.y, data.x)
})
.insertInto('#container')
draws two dots at (x,y) and (y,x), as you might expect, but with no additional effort, it's interactive, so dragging either of the dots changes the value of x and y, and moves the other dot:

This automatic interactivity makes it trivial to manipulable complex visualizations like this fractal:

You can see (and play with!) more examples on the website, or head to the docs for a full treatment of the API.
Installation
You can use g9 with npm (if your're using webpack or browserify) or with a script tag:
npm
npm install g9
var g9 = require('g9')
import g9 from 'g9'
<script/>
First download a copy of g9 here, then
<script src='path/to/g9.js'></script>
<script>
</script>
Docs
This is the main g9 function, which returns a g9Canvas which you can mount in your page with the g9Canvas.insertInto(selectorOrDOMNode)
method. For example:
g9({foo: 10}, function(data, ctx){
ctx.circle(data.foo, 17)
})
.insertInto('#container')
The g9Canvas API is covered here.
g9()
takes the following arguments:
initialData
initialData
is a flat object with numeric values, which will be used in the first call to render
. For example:
var initialData = {
foo: 10
}
render(data, ctx: g9Context)
render(data, ctx)
is a function that receives a data
object with the same keys as initialData
, but possibly different values, and a g9Context ctx
. The g9Context API is covered here.
render
is responsible for calling methods on ctx
to produce a drawing.
For example:
function render(data, ctx){
ctx.circle(data.foo, 17)
}
creates a circle at x-coordinate data.foo
and y-coordinate 17.
When someone interacts with the graphics, for example by trying to drag an element to a new position, g9 optimizes over the space of possible values for data
to find a set of values that comes closest to creating the change. In the preceeding example, if data.foo
is initially 10 and you tried to drag the circle to the left, g9 might come up with
{
foo: 8
}
After optimization, g9 rerenders the entire scene with the new data, so that everything is consistent.
onRender(data, renderedObjects)
onRender(data, renderedObjects)
is an optional argument which, if included, is called after each re-render with the data that determined the render, and the set of rendered objects. Typical uses for onRender
include debugging compositions and updating other parts of your page.
g9Canvas
A g9Canvas
is the obect returned by a call to g9(initialData, render, onRender)
g9Canvas.insertInto(selectorOrDOMNode)
Mounts the graphics as a child of selectorOrDOMNode
, which can be either a selector or a DOM node, and returns the graphics object to enable chaining.
For example:
g9({foo: 10}, function(data, ctx){
ctx.circle(data.foo, 17)
})
.insertInto('#container')
g9Canvas.align(xAlign, yAlign)
Sets the position of the origin in relation to which graphics are drawn. xAlign
and yAlign
are both strings that default to 'center'. Returns the graphics object to enable chaining.
xAlign
can be either 'left', 'center', or 'right'.
yAlign
can be either 'top', 'center', or 'bottom'.
For example:
g9({foo: 10}, function(data, ctx){
ctx.circle(data.foo, 17)
})
.align('bottom', 'left')
.insertInto('#container')
g9Canvas.node
A read-only reference to the svg
DOM node that holds the g9 graphics.
g9Canvas.setData(data)
Sets the data currently being visualized by a g9 instance to data
. This is useful for animations. For example:
var graphics = g9({foo: 10}, function(data, ctx){
ctx.circle(data.foo, 17)
})
.insertInto('#container')
var theta = 0
setInterval(function(){
graphics.setData( {foo: Math.cos( theta += 0.01 )} )
}, 30)
g9Canvas.resize()
Invalidates the g9 display. Usually a noop, but should be called after programmatically resizing the g9 DOM node or its container.
g9Canvas.desire(id, ...desires)
Internal method, genreally safe to ignore, but useful for complex animation. For now, the best way to use this is to read the source.
g9Context
A new, immutable g9Context object ctx
is passed as the second argument to render
each time render
is called. It has a variety of drawing methods and some read-only properties that the render function uses to create a drawing.
g9Context.[drawingMethod]
When calling a drawing method, you can include any number of ordered arguments, optionally followed by an object that specifies futher arguments by name, and / or includes svg properties. For example, all of the following are equivalent:
ctx.circle(30, 50, ['a'])
ctx.circle(30, 50, {affects: ['a']})
ctx.circle(30, {
y: 50,
affects: ['a']
})
ctx.circle({
x: 30,
y: 50,
affects: ['a']
})
Note: The optional argument affects
is a list of keys whose corresponding value g9 is allowed to change when a user drags the shape.
Currently, the built-in drawing methods are
g9Context.circle(x, y[, affects])
A circle. Useful svg properties are r
(radius), and fill
. For example:
ctx.circle(30, 50, {r: 40, fill: 'red' })
g9Context.line(x1, y1, x2, y2[, affects])
A line. Useful svg properties are stroke-width
, stroke
(stroke color), and stroke-linecap
. For example:
ctx.line(30, 50, 60, 100, {
'stroke-width': 10,
'stroke': 'red',
'stroke-linecap': 'round'
})
g9Context.rect(x, y, width, height[, affects])
A rectangle. A useful svg property is fill
. For example:
ctx.rect(0, 0, 100, 100, {'fill': '#ff6600'})
g9Context.text(text, x, y[, affects])
A text label. Useful svg properties are font-family
, font-size
, fill
, and text-anchor
. For example:
ctx.text('Hello World!', 30, 50, {
'font-family': 'sans-serif',
'font-size': '20px',
'text-anchor': 'middle',
'fill': '#badd09'
})
g9Context.image(href, x, y, width, height[, affects])
An image. A useful svg property is preserveAspectRatio
. For example:
ctx.image('http://placehold.it/350x150', 0, 0, 350, 150, {
'preserveAspectRatio': 'xMaxYMax'
})
g9Context.width
Read only. The current width of the svg container, as dertermined by page size and / or css.
g9Context.height
Read only. The current height of the svg container, as dertermined by page size and / or css.
g9Context.pure(pureFn)
ctx.pure(pureFn)
is a decorator that speeds up deterministic, stateless (and usually recursive) functions. Internally, ctx.pure
tells g9 that it doesn't have to execute certain branches when it is optimizing. For recursive funtions, this can make optimization take O(log(n))
time, instead of O(n)
time, where n
is the number of objects drawn by pureFn
. For example:
g9({
deltaAngle:33,
attenuation:0.7,
startLength:189
}, function(data, ctx){
var deltaAngle = data.deltaAngle,
attenuation = data.attenuation,
startLength = data.startLength
var drawTree = function (x1, y1, length, angle, n){
var x2 = x1 + length * Math.cos(angle*Math.PI/180);
var y2 = y1 + length * Math.sin(angle*Math.PI/180);
ctx.circle(x2, y2, {affects:['deltaAngle', 'attenuation']})
ctx.line(x1,y1,x2,y2)
if(n > 0) {
drawTree(x2, y2, length*attenuation, angle+deltaAngle, n-1);
drawTree(x2, y2, length*attenuation, angle-deltaAngle, n-1);
}
}
drawTree = ctx.pure(drawTree)
drawTree(0, ctx.height/2 - 30, startLength, -90, 9)
})
A live version of this example is on the examples page.