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gb-image-decoder
Advanced tools
This package renders GameBoy-encoded images.
You may use the gbp-decode package to decode various sources.
Or you may want to use the arduino-gameboy-printer-emulator.
There are a lot more similar projects for aquiring raw tile data.
import { getMonochromeImageUrl, ExportFrameMode, Rotation } from 'gb-image-decoder';
const tiles: string[] = [ // need 360 of these for a 160x144 image
'7D FF 0A FF 7D FF FF FF 5F FF BB FF 5D FF FF FF', '75 FF A2 FF 44 FF FF FF 5D FF FF FF FF FF FF FF', '55 FF 1F FF 57 FF FF FF 7D FF FF FF FF FF FF FF', '77 FF FD FF 57 FF FF FF 75 FF FF FF DF FF FF FF',
];
const monoPalette = ['#ffffff', '#aaaaaa', '#555555', '#000000'];
const imageSrc = await getMonochromeImageUrl({
imagePalette: monoPalette,
tiles,
// Optional parameters (with it's defaults):
// framePalette: monoPalette,
// imageStartLine: 2,
// tilesPerLine: 20,
// scaleFactor: 1,
// rotation: Rotation.DEG_0,
// handleExportFrame: ExportFrameMode.FRAMEMODE_KEEP,
})
getRGBNImageUrl provides a convenience function to combine separate monochrome tile sets into one colored image.
the RGBNTiles type contains the four possible channels (r, g, b, n)
The optional neutral layer will be overlayed on the previously combined rgb image.
import { getRGBNImageUrl, ExportFrameMode, RGBNTiles, RGBNPalette, defaultRGBNPalette } from 'gb-image-decoder';
const tiles: RGBNTiles = {
r: ['7D FF 0A FF 7D FF FF FF 5F FF BB FF 5D FF FF FF', '75 FF A2 FF 44 FF FF FF 5D FF FF FF FF FF FF FF', '55 FF 1F FF 57 FF FF FF 7D FF FF FF FF FF FF FF', '77 FF FD FF 57 FF FF FF 75 FF FF FF DF FF FF FF'],
g: ['7F FF BF FF FF FF FF FF DF FF FF FF FF FF FF FF', 'A2 D5 FC C3 4C D3 FE C1 D8 E4 ED F2 FF F1 DB FC', 'EA 55 83 FC 48 F5 07 F8 A4 53 A8 07 A3 5C FE 01', 'FF 3F FF 3F FF 3F 7F BF FF 3F FF 7F 7D FF FF FF'],
b: ['F7 FF A3 FF FF FF FF FF FF FF FF FF FF FF FF FF', '0A F5 80 FF 40 FF F1 FE FB FD F0 FF 52 FD E1 FE', '88 77 40 BF 2A D5 18 EF 88 77 04 FB AA 55 17 E8', 'A0 5F 51 AE AA 55 54 AB AA 55 05 FA AA 55 67 98'],
// neutral image is optional
};
const imageSrc = await getRGBNImageUrl({
palette: defaultRGBNPalette,
tiles,
// Optional parameters (with it's defaults):
// imageStartLine: 2,
// tilesPerLine: 20,
// scaleFactor: 1,
// rotation: Rotation.DEG_0,
// handleExportFrame: ExportFrameMode.FRAMEMODE_KEEP,
})
Within a node environment, getMonochromeImageUrl and getRGBNImageUrl cannot be called, as they rely on the use of URL.createObjectURL(blob).
Instead the internally used functions need to be called. All parameters are mandatory. The resulting data and dimensions can be used to create an image e.g. by using the canvas package
import { getRawMonochromeImageData, FullMonochromeImageCreationParams, ExportFrameMode } from 'gb-image-decoder';
const monoPalette = ['#ffffff', '#aaaaaa', '#555555', '#000000'];
const fullParams: FullMonochromeImageCreationParams = {
framePalette: monoPalette,
imagePalette: monoPalette,
tiles, // as in browser example
imageStartLine: 2,
tilesPerLine: 20,
scaleFactor: 1,
rotation: Rotation.DEG_0,
handleExportFrame: ExportFrameMode.FRAMEMODE_KEEP,
};
const { data, dimensions } = getRawMonochromeImageData(fullParams);
import { getRawRGBNImageData, FullRGBNImageCreationParams, defaultRGBNPalette, ExportFrameMode } from 'gb-image-decoder';
const monoPalette = ['#ffffff', '#aaaaaa', '#555555', '#000000'];
const fullParams: FullRGBNImageCreationParams = {
palette: defaultRGBNPalette,
tiles, // as in browser example
imageStartLine: 2,
tilesPerLine: 20,
scaleFactor: 1,
rotation: Rotation.DEG_0,
handleExportFrame: ExportFrameMode.FRAMEMODE_KEEP,
};
const { data, dimensions } = getRawRGBNImageData(fullParams);
FAQs
Decoder classes for GameBoy-encoded images
We found that gb-image-decoder demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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