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gl-basic-tile-map

Draws 2D tile maps using WebGL

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gl-basic-tile-map

Simple 2D tile map renderer in WebGL.

Example

var shell = require("gl-now")()
var ndarray = require("ndarray")
var tileMap = require("isabella-texture-pack")
var createTexture = require("gl-texture2d")
var glm = require("gl-matrix")
var createTileMap = require("gl-basic-tile-map")
var mat3 = glm.mat3

var tiles = ndarray(new Uint8Array(128*128*2), [128,128,2])
var cameraPosition = [0,0]
var cameraScale = 0.01
var tileMap

shell.on("gl-init", function() {
  var gl = shell.gl
  
  var tileSheet = createTexture(gl, tileMap)
  tileMap = createTileMap(gl, tileSheet, tiles, [16,16])
  
  //Randomize all the tiles every second
  setInterval(function() {
    for(var i=0; i<128; ++i) {
      for(var j=0; j<128; ++j) {
        tiles.set(i, j, 0, (Math.random()*16)|0)
        tiles.set(i, j, 1, (Math.random()*16)|0)
      }
    }
    tileMap.update(tiles)
  }, 1000)
})

shell.on("gl-render", function() {
  var view = [cameraScale, 0, 0,
              0, cameraScale, 0,
              cameraPosition[0], cameraPosition[1], 1]
  tileMap.draw(view)
})

shell.on("tick", function() {
  if(shell.wasDown("mouse-1")) {
    cameraPosition[0] += (shell.mouseX - shell.prevMouseX) / shell.width
    cameraPosition[1] -= (shell.mouseY - shell.prevMouseY) / shell.height
  }
  if(shell.scroll[1]) {
    cameraScale *= Math.exp(shell.scroll[1] / shell.height)
  }
})

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Install

npm install gl-basic-tile-map

API

Constructor

var createTileMap = require("gl-basic-tile-map")

var tileMap = createTileMap(gl, tileSheet, tileData, tileShape)

Creates a tile map object.

  • gl is a handle to a WebGL context
  • tileSheet is an instance of a gl-texture2d object
  • tileData is an [m,n,2] shaped ndarray
  • tileShape is a length 2 array describing the size of each tile

Returns A TileMap object

TileMap Methods

tileMap.draw(view)

Draws the tilemap with the given view matrix. view is a homography represented by a 3x3 matrix giving the transformation from the world coordinates to the viewing frustum, which is in the coordinate system [-1,1] x [-1,1].

tileMap.update(data[, x, y])

Updates a region of the underlying tileIds.

  • data is an ndarray containing the new pixels to update
  • x is the x-offset of the region to update
  • y is the y-offset of the region to update

tileMap.dispose()

Releases the resources associated with the tile map object.

Credits

(c) 2013 Mikola Lysenko. MIT License

Keywords

tile

FAQs

Package last updated on 22 Aug 2013

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