gl-error-bars
Draws error bars around scatter points.
Example
var shell = require('gl-now')({ clearColor: [0,0,0,0] })
var camera = require('game-shell-orbit-camera')(shell)
var createAxes = require('gl-axes')
var createErrorBars = require('gl-error-bars')
var mat4 = require('gl-mat4')
var bounds = [[-5,-5,-5], [5,5,5]]
var errorbars, axes
shell.on('gl-init', function() {
var gl = shell.gl
camera.lookAt(bounds[1], [0,0,0], [0, 1, 0])
axes = createAxes(gl, {
bounds: bounds
})
errorbars = createErrorBars(gl, {
position: [
[0,0,0],
[0,2,0],
[-2,-3,0]
],
error: [
[[-0.5,-0.5,-0.1], [0.5,0.5,0.5]],
[[0,0,0], [0.5,0.5,0.5]],
[[-0.5,-0.5,0], [0,0,0]]
],
color: [
[1,0,0],
[0,1,0],
[0,0,1]
]
})
})
shell.on('gl-render', function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
var cameraParameters = {
view: camera.view(),
projection: mat4.perspective(
mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
axes.draw(cameraParameters)
errorbars.draw(cameraParameters)
})
API
Constructor
var errorBars = require('gl-error-bars')(gl, options)
Creates a new error bar object.
gl is a WebGL context
object is a collection of properties which are used to initialize the object
Returns A new error bar object
Methods
errorBars.draw(camera)
Draws the error bars
errorBars.update(options)
Updates the error bar object
position is the position of each point in the plot
error is an array of error bounds represented as [lo,hi] for each point
color a length 3 array of arrays giving the color of the error bars along each axis.
lineWidth is the width of the error bar lines in pixels
capSize is the size of the cap for error bars
clipBounds is a box to which all error bars will be clipped
errorBars.dispose()
Destroy the error bars and release all associated resources
errorBars.bounds
Bounds on the error bar object for display purposes
Credits
(c) 2014 Mikola Lysenko. MIT License