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gl-movable-camera
Advanced tools
A camera that can easily be moved and turned.
The camera is defined by the three vectors
up
, which is always the vector (0,1,0)
viewDir
, the viewing direction, which can be controlled through the API.right
, which is the cross product of up
and viewdir
A demo is provided: http://erkaman.github.io/gl-movable-camera/
The camera in the demo is controlled as follows:
W
and S
are used to walk forward and backward.A
and D
are used to stride left and right.O
and L
are used to fly up and down.M
to speed up the camera.npm install gl-movable-camera
var createMovableCamera = require('gl-movable-camera')
var camera = createMovableCamera([opts])
Creates a movable camera. The optional arguments are
opts.position
Initial position of the cameraopts.viewDir
Initial viewing direciton of the camera.camera.view(view)
Yields the view matrix of the camera.
camera.turn (head, pitch)
Rotates the viewing direction head
radians around up
, and
rotates the viewing direction pitch
radians around right
.
camera.walk(walkForward)
If walkForward
is true
, walk velocity
units in the direction of
viewDir
. Else, walk backward.
camera.stride(strideRight)
If strideRight
is true
, stride velocity
units in the direction of
right
. Else, stride in the opposite direciton.
camera.fly(flyUp)
If flyUp
is true
, fly velocity
units in the direction of
up
. Else, fly down in the opposite direciton.
camera.velocity
By setting this variable, you can control the movement speed of the camera.
camera.turning
By setting this variable, you can control the turning velocity of the camera.
FAQs
A camera that can be easily be moved and turned.
We found that gl-movable-camera demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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