Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

gl-vao

Package Overview
Dependencies
Maintainers
11
Versions
12
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

gl-vao

Vertex array object wrapper/shim for WebGL

  • 1.3.0
  • latest
  • Source
  • npm
  • Socket score

Version published
Maintainers
11
Created
Source

gl-vao

WebGL vertex array object wrapper/polyfill

Example

Try out the demo in your browser

var shell = require("gl-now")()
var createBuffer = require("gl-buffer")
var createVAO = require("gl-vao")
var glslify = require("glslify")
var createShader = require("gl-shader")

var vao, shader

shell.on("gl-init", function() {
  var gl = shell.gl

  //Create shader object
  shader = createShader(gl,
    glslify("\
      attribute vec2 position;\
      attribute vec3 color;\
      varying vec3 fragColor;\
      void main() {\
        gl_Position = vec4(position, 0, 1.0);\
        fragColor = color;\
      }"
      , {inline: true}
    ),
    glslify("\
      precision highp float;\
      varying vec3 fragColor;\
      void main() {\
        gl_FragColor = vec4(fragColor, 1.0);\
      }"
      , {inline: true}
    )
  );
  shader.attributes.position.location = 0
  shader.attributes.color.location = 1

  //Create vertex array object
  vao = createVAO(gl, [
    { "buffer": createBuffer(gl, [-1, 0, 0, -1, 1, 1]),
      "type": gl.FLOAT,
      "size": 2
    },
    [0.8, 1, 0.5]
  ])
})

shell.on("gl-render", function(t) {
  var gl = shell.gl

  //Bind the shader
  shader.bind()

  //Bind vertex array object and draw it
  vao.bind()
  vao.draw(gl.TRIANGLES, 3)

  //Unbind vertex array when fini
  vao.unbind()
})

Assuming everything worked, here is what it should look like:

Install

Use npm:

npm install gl-vao

To compile demos in for your browser try browserify or beefy.

API

var createVAO = require("gl-vao")

var vao = createVAO(gl, attributes[, elements][, elementsType])

Creates a vertex array object

  • gl is the gl context in which the vertex array object is created

  • attributes is an array of objects that give the attributes bound to particular locations starting at 0. Each of these attributes is either an array-like object of length 4 or less representing a constant attribute value, or else it is an object with the following properties that correspond to the parameters passed to gl.vertexAttribPointer

    • buffer a gl-buffer object encoding a webgl buffer
    • size the size of the attribute (default 4)
    • type the type of the attribute (default gl.FLOAT)
    • normalized a flag that checks whether the attribute should be normalized or not
    • stride the stride of the attribute in bytes (default 0)
    • offset offset to the start of the attribute in the buffer in bytes (default 0)
  • elements is a buffer created using gl-buffer encoding the state of the vertex elements

  • elementsType the type of data contained within the element buffer, if given. Defaults to gl.UNSIGNED_SHORT. Acceptable values are gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT. If the OES_element_index_uint extension is available and active, gl.UNSIGNED_INT may also be used.

vao.bind()

Binds the vertex array object to the active vertex state.

vao.unbind()

Unbinds the vertex array object.

Note You should call this method before switching back to using vertex arrays and buffers as usual. Failing to do so can cause the state of the vertex array object to become corrupted. However, it is acceptable to skip the unbind step if another vertex array object is immediately bound.

vao.draw(mode, count[, offset])

Draws the vertex array object.

  • mode is the mode to use when drawing the buffer, for example gl.TRIANGLES, gl.LINES, etc.
  • count is the number of vertices to draw.
  • offset is the offset to start drawing from. Default 0

vao.update(attributes[, elements][, elementsType])

Updates the contents of the vertex array object using the same syntax and conventions as the constructor.

vao.dispose()

Destroys the vertex array object and releases all of its resources.

Credits

(c) 2013 Mikola Lysenko. MIT License

Keywords

FAQs

Package last updated on 10 Jul 2016

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc