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gl-vao

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Comparing version 1.0.0 to 1.1.0

20

lib/vao-emulated.js

@@ -7,13 +7,13 @@ "use strict"

this.gl = gl
this.elements = null
this.attributes = null
this._elements = null
this._attributes = null
}
VAOEmulated.prototype.bind = function() {
bindAttribs(this.gl, this.elements, this.attributes)
bindAttribs(this.gl, this._elements, this._attributes)
}
VAOEmulated.prototype.update = function(attributes, elements) {
this.elements = elements
this.attributes = attributes
this._elements = elements
this._attributes = attributes
}

@@ -24,2 +24,12 @@

VAOEmulated.prototype.draw = function(mode, count, offset) {
offset = offset || 0
var gl = this.gl
if(this._elements) {
gl.drawElements(mode, count, gl.UNSIGNED_SHORT, offset)
} else {
gl.drawArrays(mode, offset, count)
}
}
function createVAOEmulated(gl) {

@@ -26,0 +36,0 @@ return new VAOEmulated(gl)

@@ -33,9 +33,10 @@ "use strict"

this.gl = gl
this.ext = ext
this._ext = ext
this.handle = handle
this._attribs = []
this._useElements = false
}
VAONative.prototype.bind = function() {
this.ext.bindVertexArrayOES(this.handle)
this._ext.bindVertexArrayOES(this.handle)
for(var i=0; i<this._attribs.length; ++i) {

@@ -47,7 +48,7 @@ this._attribs[i].bind(this.gl)

VAONative.prototype.unbind = function() {
this.ext.bindVertexArrayOES(null)
this._ext.bindVertexArrayOES(null)
}
VAONative.prototype.dispose = function() {
this.ext.deleteVertexArrayOES(this.handle)
this._ext.deleteVertexArrayOES(this.handle)
}

@@ -69,4 +70,15 @@

}
this._useElements = !!elements
}
VAONative.prototype.draw = function(mode, count, offset) {
offset = offset || 0
var gl = this.gl
if(this._useElements) {
gl.drawElements(mode, count, gl.UNSIGNED_SHORT, offset)
} else {
gl.drawArrays(mode, offset, count)
}
}
function createVAONative(gl, ext) {

@@ -73,0 +85,0 @@ return new VAONative(gl, ext, ext.createVertexArrayOES())

{
"name": "gl-vao",
"version": "1.0.0",
"version": "1.1.0",
"description": "Vertex array object wrapper/shim for WebGL",

@@ -5,0 +5,0 @@ "main": "vao.js",

@@ -46,3 +46,3 @@ gl-vao

//Draw stuff
gl.drawArrays(gl.TRIANGLES, 0, 3)
vao.draw(gl.TRIANGLES, 3)

@@ -96,2 +96,9 @@ //Unbind vertex array when fini

### `vao.draw(mode, count[, offset])`
Draws the vertex array object.
* `mode` is the mode to use when drawing the buffer, for example `gl.TRIANGLES`, `gl.LINES`, etc.
* `count` is the number of vertices to draw.
* `offset` is the offset to start drawing from. Default `0`
### `vao.update(attributes[, elements])`

@@ -103,3 +110,4 @@ Updates the contents of the vertex array object using the same syntax and conventions as the constructor.

## Credits
(c) 2013 Mikola Lysenko. MIT License
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