gltf-bounding-box
Advanced tools
Comparing version 0.2.2 to 0.3.0
{ | ||
"name": "gltf-bounding-box", | ||
"version": "0.2.2", | ||
"version": "0.3.0", | ||
"description": "Computes the global bounding box of a gltf model", | ||
@@ -32,6 +32,6 @@ "main": "dist/index.js", | ||
"devDependencies": { | ||
"babel-core": "6.26.0", | ||
"babel-loader": "7.1.2", | ||
"babel-core": "6.26.3", | ||
"babel-loader": "7.1.5", | ||
"babel-plugin-add-module-exports": "^0.2.1", | ||
"babel-preset-latest": "6.24.1", | ||
"babel-preset-env": "^1.7.0", | ||
"babel-register": "6.26.0", | ||
@@ -42,19 +42,20 @@ "chai": "4.1.2", | ||
"gulp": "3.9.1", | ||
"gulp-eslint": "4.0.0", | ||
"gulp-filter": "5.0.1", | ||
"gulp-istanbul": "1.1.2", | ||
"gulp-eslint": "5.0.0", | ||
"gulp-filter": "5.1.0", | ||
"gulp-istanbul": "1.1.3", | ||
"gulp-livereload": "3.8.1", | ||
"gulp-load-plugins": "1.5.0", | ||
"gulp-mocha": "4.3.1", | ||
"gulp-plumber": "1.1.0", | ||
"gulp-rename": "1.2.2", | ||
"gulp-sourcemaps": "2.6.1", | ||
"gulp-uglify": "3.0.0", | ||
"isparta": "4.0.0", | ||
"gulp-mocha": "6.0.0", | ||
"gulp-plumber": "1.2.0", | ||
"gulp-rename": "1.4.0", | ||
"gulp-sourcemaps": "2.6.4", | ||
"gulp-uglify": "3.0.1", | ||
"isparta": "4.1.0", | ||
"json-loader": "0.5.7", | ||
"mocha": "3.5.3", | ||
"sinon": "3.3.0", | ||
"sinon-chai": "2.13.0", | ||
"webpack": "3.6.0", | ||
"webpack-stream": "4.0.0" | ||
"mocha": "5.2.0", | ||
"natives": "1.1.6", | ||
"sinon": "6.1.4", | ||
"sinon-chai": "3.2.0", | ||
"webpack": "4.16.5", | ||
"webpack-stream": "5.1.1" | ||
}, | ||
@@ -61,0 +62,0 @@ "babelBoilerplateOptions": { |
@@ -5,3 +5,3 @@ import gltf2BoundingBox from './gltf2-bounding-box'; | ||
computeBoundings(glb) { | ||
computeBoundings(glb, { precision } = {}) { | ||
// Extract json chunk | ||
@@ -17,3 +17,3 @@ const jsonChunkLength = glb.readUInt32LE(12); | ||
return gltf2BoundingBox.computeBoundings(gltf, [binChunkData]); | ||
return gltf2BoundingBox.computeBoundings(gltf, [binChunkData], { precision }); | ||
}, | ||
@@ -20,0 +20,0 @@ |
@@ -5,5 +5,7 @@ import { Matrix } from 'matrixmath'; | ||
import precise from './precise'; | ||
const gltf1BoundingBox = { | ||
computeBoundings(gltf) { | ||
computeBoundings(gltf, { precision } = {}) { | ||
// get all the points and retrieve min max | ||
@@ -19,10 +21,10 @@ const boundings = this.getMeshesTransformMatrices(gltf.nodes, gltf).reduce((acc, point) => { | ||
dimensions: { | ||
width: Math.round(boundings.max[0] - boundings.min[0]), | ||
depth: Math.round(boundings.max[2] - boundings.min[2]), | ||
height: Math.round(boundings.max[1] - boundings.min[1]), | ||
width: precise.round(boundings.max[0] - boundings.min[0], precision), | ||
depth: precise.round(boundings.max[2] - boundings.min[2], precision), | ||
height: precise.round(boundings.max[1] - boundings.min[1], precision), | ||
}, | ||
center: { | ||
x: Math.round((boundings.max[0] + boundings.min[0]) / 2), | ||
y: Math.round((boundings.max[2] + boundings.min[2]) / 2), | ||
z: Math.round((boundings.max[1] + boundings.min[1]) / 2), | ||
x: precise.round((boundings.max[0] + boundings.min[0]), precision) / 2, | ||
y: precise.round((boundings.max[2] + boundings.min[2]), precision) / 2, | ||
z: precise.round((boundings.max[1] + boundings.min[1]), precision) / 2, | ||
}, | ||
@@ -59,5 +61,3 @@ }; | ||
const transformedPoints = positions.map(point => Matrix.multiply(point, matrix)); | ||
acc.push(...transformedPoints); | ||
return acc; | ||
return acc.concat(transformedPoints); | ||
}, []); | ||
@@ -64,0 +64,0 @@ }, |
@@ -5,5 +5,7 @@ import { Matrix } from 'matrixmath'; | ||
import precise from './precise'; | ||
const gltf2BoundingBox = { | ||
computeBoundings(gltf, buffers=[]) { | ||
computeBoundings(gltf, buffers=[], { precision } = {}) { | ||
const boundings = this.getMeshesTransformMatrices(gltf.nodes, gltf, buffers).reduce((acc, point) => { | ||
@@ -18,10 +20,10 @@ acc.min = acc.min.map((elt, i) => elt < point[i] ? elt : point[i]); | ||
dimensions: { | ||
width: Math.round(boundings.max[0] - boundings.min[0]), | ||
depth: Math.round(boundings.max[2] - boundings.min[2]), | ||
height: Math.round(boundings.max[1] - boundings.min[1]), | ||
width: precise.round(boundings.max[0] - boundings.min[0], precision), | ||
depth: precise.round(boundings.max[2] - boundings.min[2], precision), | ||
height: precise.round(boundings.max[1] - boundings.min[1], precision), | ||
}, | ||
center: { | ||
x: Math.round((boundings.max[0] + boundings.min[0]) / 2), | ||
y: Math.round((boundings.max[2] + boundings.min[2]) / 2), | ||
z: Math.round((boundings.max[1] + boundings.min[1]) / 2), | ||
x: precise.round((boundings.max[0] + boundings.min[0]), precision) / 2, | ||
y: precise.round((boundings.max[2] + boundings.min[2]), precision) / 2, | ||
z: precise.round((boundings.max[1] + boundings.min[1]), precision) / 2, | ||
}, | ||
@@ -51,5 +53,3 @@ }; | ||
const transformedPoints = positions.map(point => Matrix.multiply(point, matrix)); | ||
acc.push(...transformedPoints); | ||
return acc; | ||
return acc.concat(transformedPoints); | ||
}, []); | ||
@@ -56,0 +56,0 @@ }, |
@@ -9,9 +9,12 @@ import gltf1BoundingBox from './gltf1-bounding-box'; | ||
* @param {Object|Buffer} gltf | ||
* @param {Buffer} [buffers={}] External buffers list if any. | ||
* @param {Buffer} buffers External buffers list if any. | ||
* @param {Object} options | ||
* @param {number} options.precision boundings precision, number of decimals. | ||
*/ | ||
computeBoundings(gltf, buffers={}) { | ||
computeBoundings(gltf, buffers = [], options) { | ||
options = Object.assign({ precision: 0 }, options) | ||
if (Boolean(gltf.readUInt32LE)) { | ||
const version = gltf.readUInt32LE(4); | ||
if (version === 2) { | ||
return glb2BoundingBox.computeBoundings(gltf, buffers); | ||
return glb2BoundingBox.computeBoundings(gltf, options); | ||
} else { | ||
@@ -22,5 +25,5 @@ throw new Error("gltf-bounding-box only currently handles glTF1 and glTF/glb2."); | ||
if (+gltf.asset.version === 1) { | ||
return gltf1BoundingBox.computeBoundings(gltf, buffers); | ||
return gltf1BoundingBox.computeBoundings(gltf, options); | ||
} else if (+gltf.asset.version === 2) { | ||
return gltf2BoundingBox.computeBoundings(gltf, buffers); | ||
return gltf2BoundingBox.computeBoundings(gltf, buffers, options); | ||
} else { | ||
@@ -27,0 +30,0 @@ throw new Error("gltf-bounding-box only currently handles glTF1 and glTF/glb2."); |
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Major refactor
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