gmr
Advanced tools
Comparing version 0.3.3 to 0.3.4
@@ -67,2 +67,8 @@ import gmrCamera from './gmrCamera.js' | ||
const sprite = () => { | ||
let s = gmrSprite() | ||
s.load(exportable) | ||
return s | ||
} | ||
const exportable = { | ||
@@ -73,4 +79,4 @@ container, canvas, imgManager, camera, renderLoop, ui, | ||
prefab: (name, fn, ...animations) => gmrPrefab({getOptions, canvas: canvas.el, ui: ui.el, camera}, name, fn, ...animations), | ||
sprite: () => gmrSprite({getOptions, canvas: canvas.el, ui: ui.el, camera}), | ||
behavior: gmrBehavior, | ||
sprite, | ||
setResolution, setFPS, setFullscreen | ||
@@ -77,0 +83,0 @@ } |
{ | ||
"name": "gmr", | ||
"version": "0.3.3", | ||
"version": "0.3.4", | ||
"description": "JS 2d canvas engine", | ||
@@ -5,0 +5,0 @@ "main": "gmr.js", |
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