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io.extendreality.zinnia.unity
Advanced tools
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Zinnia
A collection of design patterns for solving common problems.
[zin-ee-uh]
Zinnia is a collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Requires the Unity software version
2018.3.10f1
(or above).
2018.3.10f1
(or above), create a new project using the 3D Template or open an existing project.Scripting Runtime Version
is set to .NET 4.x Equivalent
.
Main Menu -> Edit -> Project Settings
to open the Project Settings
inspector.Player
from the left hand menu in the Project Settings
window.Player
settings panel expand Other Settings
.Scripting Runtime Version
is set to .NET 4.x Equivalent
.Navigate to the Packages
directory of your project.
Adjust the project manifest file manifest.json
in a text editor.
https://registry.npmjs.org/
is part of scopedRegistries
.
io.extendreality
is part of scopes
.io.extendreality.zinnia.unity
to dependencies
, stating the latest version.A minimal example ends up looking like this. Please note that the version X.Y.Z
stated here is to be replaced with the latest released version which is currently .
{
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"io.extendreality"
]
}
],
"dependencies": {
"io.extendreality.zinnia.unity": "X.Y.Z",
...
}
}
Switch back to the Unity software and wait for it to finish importing the added package.
If you want to run the tests that come with Zinnia please follow these steps.
Because Zinnia is a package tests have to be explicitly enabled for this package, before the Test Runner can pick them up.
Navigate to the Packages
directory of your project.
Adjust the project manifest file manifest.json
in a text editor.
io.extendreality.zinnia.unity
is part of testables
.A minimal example ends up looking like this.
{
"scopedRegistries": [
...
],
"testables": [
"io.extendreality.zinnia.unity"
],
"dependencies": {
...
}
}
As noted in the official Unity documentation:
NOTE: You may need to re-import the package, because the test framework doesn't always immediately pick up changes to the
testables
attribute.
Project
window expand the Packages
node.Zinnia.Unity
child node and choose Reimport
.In the Unity software select Main Menu -> Window -> Test Runner
.
Within the Test Runner window click on the PlayMode
tab and the click Run All
button.
If all the tests pass then the installation was successful.
Note: The tests are not compatible with the
Run all in player
option.
The package will show up in the Unity Package Manager UI once the above steps have been carried out. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update
button or using the version selection UI.
Inspired by the Zinnia genus of plants known for their colorful, long lasting flower heads and their great ease to grow from seeds. This repository, much like the Zinnia flower aims to be easy to use and allow your projects to grow and flourish into long lasting, easy to maintain solutions.
Fun Fact: Zinnias have been grown aboard the International Space Station and have demonstrated the capability to blossom in a weightless environment.
Please refer to the Extend Reality Contributing guidelines and the Unity project coding conventions.
Please refer to the Extend Reality Code of Conduct.
Code released under the MIT License.
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
2.4.0 (2023-02-08)
There is a new property on the GameObjectCloner that allows defining the name of the cloned object as by default it just gets named as
<current_object_name>(Clone)
which may not be desirable so this allows a simple way of just setting the name at edit time without need for any code.
Previously, the WaitForEndOfFrame and WaitForFixedUpdate YieldEmitters would only yield after one instruction by yielding immediately after the current frame/fixed update.
This feature allows a number of frames to wait before actually calling yield, meaning it is possible to wait n frames or n fixed update loops before yielding.
The ability to provide smoothing data to the TransformPosition/Rotation/Scale property modifiers has now been added by providing a new abstract class that extends the restrictable modifier and provides smoothing settings using SmoothDamp.
A custom Quaternion SmoothDamp algorithm has been added into the Extension namespace to handle smoothing on rotations.
The CountdownTimer component now has a Pause and a Resume method allowing the timer to be paused and then resumed. There are additional events to notify when the timer is paused and resumed.
The deltaTime and WaitForSeconds gets effected by the time scale which can cause the overlay to never fade in or out when timescale is set to approximately 0. Switching to unscaledDeltaTime and WaitForSecondsRealtime will always fade in and out no matter the time scale.
All of the tests that compare vectors or quaternions have now been updated so they no longer use ToString to compare in the Assert.AreEqual as this is not robust enough to always work. Instead they all now use equality comparators.
All of the gameobjects created by the tests now also are named so it is easier to see which test is running and where any cleanup issues may be occurring.
The
UnityEngine.Assertions.Assert
has also been removed from the tests as it is not required.Any test that destroys the
subject
object on teardown has also been updated to not do this as the subject gets destroyed automatically when thecontainingObject
GameObject gets destroyed.
FAQs
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
The npm package io.extendreality.zinnia.unity receives a total of 705 weekly downloads. As such, io.extendreality.zinnia.unity popularity was classified as not popular.
We found that io.extendreality.zinnia.unity demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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