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isomorphic-loader
Advanced tools
Webpack isomorphic loader tools to make Node require handle files like images for Server Side Rendering (SSR)
Webpack loader and tools to make node.js require understands files such as images when you are doing server side rendering (SSR).
With webpack and file-loader, you can do things like this in your React code:
import smiley from "./images/smiley.jpg";
render() {
return <div><img src={smiley} /></div>
}
That works out nicely, but if you need to do SSR, you will get SyntaxError from node.js require. That's because require only understands JS files.
With this module, you can extend require so it understands these files.
It contains three parts:
require for SSR using the mapping data$ npm install isomorphic-loader --save
First use the webpack loader isomorphic-loader to mark all your asset files that you want extendRequire to handle.
The webpack loader
isomorphic-loaderis just a simple pass thru loader to mark your files. It will not do anything to the file content.
Next install the webpack plugin IsomorphicLoaderPlugin to collect and save the list of the marked files.
For example, in the webpack config, to mark the usual image files to be understood by extendRequire:
const { IsomorphicLoaderPlugin } = require("isomorphic-loader");
module.exports = {
plugins: [new IsomorphicLoaderPlugin()],
module: {
loaders: [
{
test: /\.(jpe?g|png|gif|svg)$/i,
loader: "file!isomorphic"
}
]
}
};
You can also mark any file in your code directly:
import smiley from "file!isomorphic!./images/smiley.jpg";
requireWith the marked asset files collected, initialize extendRequire with the mapping data before your server starts:
const { extendRequire } = require("isomorphic-loader");
const isomorphicRequire = extendRequire();
// isomorphicRequire is an instance of the ExtendRequire class exported from the module
// start your server etc
It will try to load the isomorphic config data from dist/isomorphic-assets.json. You can also pass in the config data:
extendRequire(options, require("./dist/isomorphic-assets.json"));
When calling extendRequire, you can pass in a callback in options.processConfig to override the isomorphicConfig
extendRequire({
processConfig: config => {
// do something with config
return config;
}
});
deactivate API - deactivate extendRequire during run time.activate API - activate extendRequire during run time.const { extendRequire } = require("isomorphic-loader");
const isomorphicRequire = extendRequire();
isomorphicRequire.deactivate();
// and reactivate it
isomorphicRequire.activate();
If you publish your assets to a Content Delivery Network server, and if it generates a new unique path for your assets, then you likely have to set publicPath after webpack compiled your project.
That's why webpack's document has this note in the section about publicPath:
Note: In cases when the eventual
publicPathof output files isn't known at compile time, it can be left blank and set dynamically at runtime in the entry point file. If you don't know thepublicPathwhile compiling you can omit it and set__webpack_public_path__on your entry point.
In that case, you would have to save the path CDN created for you and pass it to extendRequire with a custom config override, or you can just modify the config file directly.
If your CDN server generates an unique URL for every asset file instead of a single base path, then you have to do some custom post processing to update the asset mapping files yourself.
If you are using webpack dev server, then you probably have two separate processes running:
And IsomorphicLoaderPlugin would be running in WDS but extendRequire is in APP.
Here is an example using chokidar to transfer the data through a file:
webpack.config.js:const fs = require("fs");
const { IsomorphicLoaderPlugin } = require("isomorphic-loader");
const isoPlugin = new IsomorphicLoaderPlugin();
isoPlugin.on("update", data => {
fs.writeFileSync("./tmp/isomorphic-assets.json", JSON.stringify(data.config));
});
module.exports = {
plugins: [isoPlugin]
};
index.jsconst { extendRequire } = require("isomorphic-loader");
// figure out if running in dev mode or not
if (process.env.NODE_ENV !== "production") {
const chokidar = require("chokidar");
const assetFile = "./tmp/isomorphic-assets.json";
let isomorphicRequire;
function updateIsomorphicAssets() {
const firstTime = !isomorphicRequire;
if (firstTime) {
isomorphicRequire = extendRequire();
} else {
// do the necessary require cache refresh so hot module reload works in SSR
}
isomorphicRequire.loadAssets(assetFile);
if (firstTime) {
startServer();
}
}
const watcher = chokidar.watch(assetFile, { persistent: true });
watcher.on("add", updateIsomorphicAssets);
watcher.on("change", updateIsomorphicAssets);
// do some timeout check
setTimeout(() => {
if (!isomorphicRequire) {
console.error("timeout waiting for webpack dev server");
}
}, 20000).unref();
} else {
extendRequire().loadAssets("./dist/isomorphic-assets.json");
startServer();
}
FAQs
Webpack isomorphic loader tools to make Node require handle files like images for Server Side Rendering (SSR)
The npm package isomorphic-loader receives a total of 399 weekly downloads. As such, isomorphic-loader popularity was classified as not popular.
We found that isomorphic-loader demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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