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Comparing version 0.3.0-alpha.39 to 0.3.0-alpha.40

1

dist/behaviors/mesh-behaviors/materials/MaterialBehavior.d.ts

@@ -150,2 +150,3 @@ import { Color } from 'three/src/math/Color.js';

set color(val: string | number | Color);
__transparent: import("solid-js").Accessor<boolean>;
/**

@@ -152,0 +153,0 @@ * @property {} transparent -

16

dist/behaviors/mesh-behaviors/materials/MaterialBehavior.js

@@ -39,3 +39,3 @@ // TODO material arrays are not handled. Any LUME elements have one material. If

};
import { onCleanup } from 'solid-js';
import { createMemo, onCleanup } from 'solid-js';
import { TextureLoader } from 'three/src/loaders/TextureLoader.js';

@@ -373,2 +373,4 @@ import { Color } from 'three/src/math/Color.js';

}
// TODO use @memo (once implemented in classy-solid) on `get transparent` instead of making this extra prop with createMemo.
__transparent = createMemo(() => (this.element.opacity < 1 || this.materialOpacity < 1 ? true : false));
/**

@@ -384,6 +386,3 @@ * @property {} transparent -

get transparent() {
if (this.element.opacity < 1 || this.materialOpacity < 1)
return true;
else
return false;
return this.__transparent();
}

@@ -447,2 +446,9 @@ connectedCallback() {

});
this.createEffect(() => {
const mat = this.meshComponent;
if (!mat)
return;
this.transparent; // dependency (if changed based on opacity)
mat.needsUpdate = true;
});
}

@@ -449,0 +455,0 @@ _createComponent() {

import type { SharedAPI } from './SharedAPI.js';
export type RenderTask = (timestamp: number, deltaTime: number) => false | void;
export type RenderTask = (timestamp: number, deltaTime: number) => false | unknown;
declare class _Motor {

@@ -4,0 +4,0 @@ #private;

@@ -38,3 +38,3 @@ var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {

import { Object3D } from 'three/src/core/Object3D.js';
import { element, attribute, booleanAttribute } from '@lume/element';
import { element, booleanAttribute, numberAttribute } from '@lume/element';
import { Transformable } from './Transformable.js';

@@ -93,3 +93,3 @@ import { ElementOperations } from './ElementOperations.js';

const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_set_opacity_decorators = [attribute];
_set_opacity_decorators = [numberAttribute];
_debug_decorators = [booleanAttribute];

@@ -96,0 +96,0 @@ __scene_decorators = [signal];

@@ -21,3 +21,3 @@ import './silence-solid.js';

export * from './defineElements.js';
export declare const version = "0.3.0-alpha.39";
export declare const version = "0.3.0-alpha.40";
//# sourceMappingURL=index.d.ts.map

@@ -21,3 +21,3 @@ import './silence-solid.js';

export * from './defineElements.js';
export const version = '0.3.0-alpha.39';
export const version = '0.3.0-alpha.40';
//# sourceMappingURL=index.js.map
{
"name": "lume",
"version": "0.3.0-alpha.39",
"version": "0.3.0-alpha.40",
"description": "Build next-level interactive web applications.",

@@ -5,0 +5,0 @@ "license": "MIT",

@@ -6,3 +6,3 @@ // TODO material arrays are not handled. Any LUME elements have one material. If

import {onCleanup} from 'solid-js'
import {createMemo, onCleanup} from 'solid-js'
import {TextureLoader} from 'three/src/loaders/TextureLoader.js'

@@ -206,2 +206,5 @@ import {Color} from 'three/src/math/Color.js'

// TODO use @memo (once implemented in classy-solid) on `get transparent` instead of making this extra prop with createMemo.
__transparent = createMemo(() => (this.element.opacity < 1 || this.materialOpacity < 1 ? true : false))
/**

@@ -217,4 +220,3 @@ * @property {} transparent -

get transparent(): boolean {
if (this.element.opacity < 1 || this.materialOpacity < 1) return true
else return false
return this.__transparent()
}

@@ -287,2 +289,10 @@

})
this.createEffect(() => {
const mat = this.meshComponent
if (!mat) return
this.transparent // dependency (if changed based on opacity)
mat.needsUpdate = true
})
}

@@ -289,0 +299,0 @@

@@ -6,3 +6,3 @@ // TODO import and use animation-loop

export type RenderTask = (timestamp: number, deltaTime: number) => false | void
export type RenderTask = (timestamp: number, deltaTime: number) => false | unknown

@@ -9,0 +9,0 @@ class _Motor {

import {untrack} from 'solid-js'
import {signal} from 'classy-solid'
import {Object3D} from 'three/src/core/Object3D.js'
import {element, attribute, booleanAttribute} from '@lume/element'
import {element, booleanAttribute, numberAttribute} from '@lume/element'
import {Transformable} from './Transformable.js'

@@ -88,3 +88,3 @@ import {ElementOperations} from './ElementOperations.js'

// TODO convert opacity to multiplicative down the tree for gl materials.
@attribute
@numberAttribute
set opacity(newValue: number | SinglePropertyFunction) {

@@ -91,0 +91,0 @@ if (!opacity.has(this)) opacity.set(this, 1)

@@ -64,2 +64,2 @@ import './silence-solid.js'

export const version = '0.3.0-alpha.39'
export const version = '0.3.0-alpha.40'

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