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mesh-geodesic

Approximate geodesic distance for triangulated meshes

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0.0.0-a
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mesh-geodesic

Computes the geodesic distance to all vertices in a triangulated mesh from a given starting vertex.

Usage

First install using npm:

npm install mesh-geodesic

Then call it as follows:

var bunny = require("bunny")
console.log(require("mesh-geodesic")(bunny.cells, bunny.positions, 0))

require("mesh-geodesic")(cells, positions, initialVertex[, maxDistance, tolerance, dual])

Computes the geodesic distance to an initial vertex. Takes the following arguments:

  • cells: The cells of the mesh
  • positions: The positions of the mesh
  • initialVertex: Index of the starting vertex
  • maxDistances: (Optional) The total distance to travel to find all points. If not specified, is set to Infinity
  • tolerance: (Optional) Accuracy of distance field. (Default 1e-4)
  • dual: (Optional) Topological dual of mesh. Can be computed using require("simplicial-complex").dual

Returns an object containing the distances to all vertices from initialVertex

Note

This package was written back when I first started learning JavaScript, and probably has several bugs. It is also very slow and uses the outdated vows test harness (whereas if I were to do it again today, I would use tap). Nonetheless, it still should compute geodesics for you to some (low) level of accuracy.

Credits

(c) 2013 Mikola Lysenko. MIT License

Keywords

mesh

FAQs

Package last updated on 09 Sep 2013

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