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openmaths

Powerful Maths Library for Graphical Applications in Rust and OpenGeometry

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OpenMaths

OpenMaths

OpenMaths is a mathematical library designed for graphical applications in Rust and OpenGeometry. It provides essential mathematical structures and operations, including vectors, matrices, and more, to facilitate complex calculations in graphics programming.

Features

  • Vector3: A 3D vector structure with basic operations.
  • Matrix3: A 3x3 matrix structure for transformations and calculations.
  • Matrix4: A 4x4 matrix structure for 3D transformations and projections.

Development

Usage

To use the OpenMaths library in your Rust project, add the following dependency to your Cargo.toml file:

[dependencies]
openmaths = "0.2.1"

Example

Here is a simple example of how to use the Vector3 and Matrix3 structures in your Rust application:

use openmaths::{Vector3, Matrix3};
fn main() {
    // Create a new Vector3
    let mut vec = Vector3::new(1.0, 2.0, 3.0);
    
    // Perform some operations
    vec.add_scalar(5.0);
    println!("Vector after adding scalar: {:?}", vec);

    // Create a new Matrix3
    let mut mat = Matrix3::identity();
    
    // Perform matrix operations
    mat.multiply_scalar(2.0);
    println!("Matrix after multiplying by scalar: {:?}", mat);
}

This example demonstrates how to create a Vector3, perform operations on it, and create a Matrix3 with basic operations.

Building and Running

To build and run the OpenMaths library, follow these steps:

  • Clone the repository
    git clone  
    
  • Navigate to the project directory
    cd OpenMaths
    
  • Build the project
    cargo build
    
  • We also compile to WebAssembly (WASM) for use in web applications
    wasm-pack build --target web
    ``
    
    
    

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Package last updated on 19 Jul 2025

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