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Multiplayer game server framework for Node.js
npm install patchwire
// MyGameServer.js
var Server = require('patchwire').Server;
var ClientManager = require('patchwire').ClientManager;
var server = new Server();
var gameLobby = new ClientManager();
gameLobby.on('clientAdded', function() {
gameLobby.broadcast('chat', {
message: 'A new player has joined the game.'
});
});
var server = new Server(function(client) {
gameLobby.addClient(client);
});
server.listen(3001);
Patchwire is a server framework designed for multiplayer games. Originally built to work with GameMaker: Studio's networking code, it has been standardized to be unassuming about the client end framework.
Patchwire uses a paradigm of sending "commands" to clients, and in turn, listening for commands from the client. A command is nothing more than a string identifier, and some data. A command looks like this:
{
command: 'updatePosition',
x: 200,
y: 120
}
Patchwire is unassuming about the client side as it speaks primarily through JSON strings encoded over the wire. If you do not see your preferred client side below, creating your own client package is strongly encouraged, as Patchwire is built to be as easy as possible to implement. More client packages will come over time.
FAQs
Multiplayer game server framework for Node.js
The npm package patchwire receives a total of 2 weekly downloads. As such, patchwire popularity was classified as not popular.
We found that patchwire demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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