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This is a simple functional game library for the game "Pighole Big Hole" for 2-6 players.
startGame(numberOfPlayers: number): GameState
This will return a new initial game state with the number of players defined
playTurn()(state: GameState): GameState
After the third round every player can roll as often as he likes to. But he also has the option to not roll.
nextPlayer()(state: GameState): GameState
The game state looks as follows
export interface GameState {
players: Player[];
currentPlayer: number;
fields: Field[],
round: number,
turns: number,
winner: number | null,
history: Turn[]
}
export interface Player {
pigs: number
}
export interface Field {
amount: number;
max: number;
}
export interface Turn {
player: number;
rolled: number;
pigs: number;
}
If a winner is found the winner property of the game state is set to the players index that won
FAQs
A Pighole game library
We found that pighole demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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