pingy
PNG creation and manipulation helper for
node-pngjs.
Installation
$ npm install pingy
Usage
var Pingy = require('pingy');
Creation
Create a new, empty Pingy object of width 64px and height 48px:
var img = new Pingy(64, 48);
Create a Pingy object from an existing pngjs object:
var img2 = new Pingy.fromPNG(obj);
Create a Pingy object from an array of sparse RGBA values:
var img3 = new Pingy.fromArray([
[ { r: 255 }, { r: 128, b: 128 }, { g: 255, a: 192 } ],
[ { b: 128 }, { b: 192 }, { b: 256 } ]
]);
Create a Pingy object from ASCII art:
var art = '' +
'O------O\n' +
'| |\n' +
'| **** |\n' +
'| |\n' +
'O------O';
var img4 = new Pingy.fromAsciiArt(art, {
'O': { r: 128 },
'-': { b: 128 }
});
Manipulation
Execute a function on each point of an image:
img.forEachPoint(function(x, y, rgba) {
rgba.r = 256;
return { r: 256 };
});
Get the color at a point:
img.getColor(0, 0);
Set the color at a point by passing a sparse RGBA object:
img.setColor(0, 0, { g: 255, b: 128});
Enlarge an image linearly:
img.scale(10);
Utility
Get width of the image:
img.getWidth();
Get height of the image:
img.getHeight();
Get the base 64 representation of an
image:
img.toBase64(function(base64) {
});
Get the base 64 string as a
data URI:
img.toBase64Uri(function(base64) {
});
License
This software is released under the terms of the MIT license. See LICENSE.