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Comparing version 0.0.6 to 0.0.7

1

build/index.js

@@ -238,3 +238,2 @@ "use strict";

effects: event.effects,
stats: event.stats,
};

@@ -241,0 +240,0 @@ });

2

build/items.d.ts

@@ -79,3 +79,3 @@ import { UniqueItemId, UnitStats } from "./types";

*/
| "copperDagger" | "copperSword"
| "copperDagger" | "copperSword" | "copperGreatSword"
/**

@@ -82,0 +82,0 @@ * iron weapons

@@ -290,3 +290,3 @@ "use strict";

type: "dagger",
weight: 1000,
weight: 500,
buyFromVendorPrice: 200,

@@ -307,2 +307,12 @@ sellToVendorPrice: 20,

},
}, copperGreatSword: {
id: "copperSword",
name: "Copper Greatsword",
type: "twoHandedSword",
weight: 2000,
buyFromVendorPrice: 100,
sellToVendorPrice: 10,
stats: {
attack: 5,
},
},

@@ -309,0 +319,0 @@ /**

{
"name": "programming-game",
"version": "0.0.6",
"version": "0.0.7",
"description": "",

@@ -5,0 +5,0 @@ "scripts": {

@@ -129,7 +129,4 @@ import { Amulets, Boots, Chests, Equipments, Gloves, Helms, Items, Legs, OffhandWeapons, OneHandedWeapons, Rings, UniqueItemDefinition, UsableItems, Weapons } from "./items";

stacks: number;
effects: {
shield?: number;
hot?: number;
};
stats: Partial<UnitStats>;
target?: string;
effects: AppliesMechanics;
};

@@ -377,7 +374,4 @@ arena: {

stacks: number;
effects: {
shield?: number;
hot?: number;
};
stats?: Partial<UnitStats>;
target?: string;
effects: AppliesMechanics;
}>>;

@@ -411,3 +405,3 @@ export type BaseUnit = {

};
export type StatusEffectName = "chill" | "regen" | "burn" | "freeze" | "iceArmor" | "snare" | "potionSickness" | "bandaged" | "pinningShot";
export type StatusEffectName = "chill" | "regen" | "burn" | "freeze" | "iceArmor" | "snare" | "potionSickness" | "bandaged" | "pinningShot" | "headbutt" | "charge" | "shieldCharge" | "stunned";
export declare enum StatusEffectMechanics {

@@ -428,2 +422,13 @@ root = "root",

}
export type AppliesMechanics = {
stun?: boolean;
silence?: boolean;
hot?: number;
snare?: boolean;
shield?: number;
damageMultiplier?: number;
attackMultiplier?: number;
movementMultiplier?: number;
stats?: Partial<UnitStats>;
};
export interface Monster extends BaseUnit {

@@ -430,0 +435,0 @@ type: UnitTypes.monster;

import { WeaponType } from "./items";
export type WeaponSkill = "doubleSlash" | "pinningShot";
import { AppliesMechanics, StatusEffectName } from "./types";
export type WeaponSkill = "doubleSlash" | "pinningShot" | "combo" | "haymaker" | "headbutt" | "charge" | "shieldCharge";
export type WeaponSkillDefinition = {

@@ -8,10 +9,17 @@ id: WeaponSkill;

weaponType: WeaponType | "unarmed";
effects: {
knockback?: number;
damageMultiplier?: number;
stun?: number;
snare?: number;
attackMultiplier?: number;
target?: string;
minRange?: number;
maxRange?: number;
mechanics?: AppliesMechanics;
selfEffects?: {
duration: number;
effect: StatusEffectName;
mechanics: AppliesMechanics;
};
targetEffects?: {
duration: number;
effect: StatusEffectName;
mechanics: AppliesMechanics;
};
};
export declare const weaponSkills: Record<WeaponSkill, WeaponSkillDefinition>;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.weaponSkills = void 0;
var types_1 = require("./types");
exports.weaponSkills = {

@@ -10,3 +11,3 @@ doubleSlash: {

weaponType: "oneHandedSword",
effects: {
mechanics: {
damageMultiplier: 1,

@@ -21,37 +22,94 @@ attackMultiplier: 2,

weaponType: "bow",
effects: {
mechanics: {
damageMultiplier: 1,
attackMultiplier: 1,
snare: 3000,
},
targetEffects: {
duration: 3000,
effect: "pinningShot",
mechanics: {
snare: true,
},
},
},
// combo: {
// id: "combo",
// name: "Combo",
// tpCost: 30,
// weaponType: "unarmed",
// effects: {
// damageMultiplier: 1,
// attackMultiplier: 3,
// },
// },
// haymaker: {
// id: "haymaker",
// name: "Haymaker",
// tpCost: 30,
// weaponType: "unarmed",
// effects: {
// damageMultiplier: 2,
// attackMultiplier: 1,
// },
// },
// headbutt: {
// id: "headbutt",
// name: "Headbutt",
// tpCost: 40,
// weaponType: "unarmed",
// effects: {
// stun: 4,
// },
// },
// unarmed skills
combo: {
id: "combo",
name: "Combo",
tpCost: 30,
weaponType: "unarmed",
mechanics: {
damageMultiplier: 1,
attackMultiplier: 3,
},
},
haymaker: {
id: "haymaker",
name: "Haymaker",
tpCost: 30,
weaponType: "unarmed",
mechanics: {
damageMultiplier: 5,
attackMultiplier: 1,
},
},
headbutt: {
id: "headbutt",
name: "Headbutt",
tpCost: 40,
weaponType: "unarmed",
targetEffects: {
duration: 500,
effect: "headbutt",
mechanics: {
stun: true,
},
},
},
// two handed sword skills
charge: {
id: "charge",
name: "Charge",
tpCost: 20,
weaponType: "twoHandedSword",
maxRange: types_1.sightRange * 0.7,
mechanics: {
damageMultiplier: 1.5,
stats: {},
},
selfEffects: {
duration: 3000,
effect: "charge",
mechanics: {
movementMultiplier: 2.5,
},
},
},
// shield skills
shieldCharge: {
id: "shieldCharge",
name: "Shield Charge",
tpCost: 20,
weaponType: "shield",
maxRange: types_1.sightRange * 0.7,
mechanics: {
damageMultiplier: 1.5,
stats: {},
},
selfEffects: {
duration: 3000,
effect: "shieldCharge",
mechanics: {
movementMultiplier: 2.5,
stats: {},
},
},
targetEffects: {
duration: 3000,
effect: "stunned",
mechanics: {
stun: true,
},
},
},
};
{
"name": "programming-game",
"version": "0.0.6",
"version": "0.0.7",
"description": "",

@@ -5,0 +5,0 @@ "keywords": [],

@@ -327,3 +327,2 @@ import { Socket, io } from "socket.io-client";

effects: event.effects,
stats: event.stats,
};

@@ -330,0 +329,0 @@ });

@@ -156,2 +156,3 @@ import { UniqueItemId, UnitStats } from "./types";

| "copperSword"
| "copperGreatSword"
/**

@@ -647,3 +648,3 @@ * iron weapons

type: "dagger",
weight: 1000,
weight: 500,
buyFromVendorPrice: 200,

@@ -666,2 +667,13 @@ sellToVendorPrice: 20,

},
copperGreatSword: {
id: "copperSword",
name: "Copper Greatsword",
type: "twoHandedSword",
weight: 2000,
buyFromVendorPrice: 100,
sellToVendorPrice: 10,
stats: {
attack: 5,
},
},
/**

@@ -668,0 +680,0 @@ * iron weapons

@@ -156,7 +156,4 @@ import {

stacks: number;
effects: {
shield?: number;
hot?: number;
};
stats: Partial<UnitStats>;
target?: string;
effects: AppliesMechanics;
};

@@ -416,7 +413,4 @@ arena: {

stacks: number;
effects: {
shield?: number;
hot?: number;
};
stats?: Partial<UnitStats>;
target?: string;
effects: AppliesMechanics;
}

@@ -463,3 +457,7 @@ >

| "bandaged"
| "pinningShot";
| "pinningShot"
| "headbutt"
| "charge"
| "shieldCharge"
| "stunned";

@@ -481,2 +479,15 @@ export enum StatusEffectMechanics {

}
export type AppliesMechanics = {
stun?: boolean;
silence?: boolean;
hot?: number;
snare?: boolean;
shield?: number;
damageMultiplier?: number;
attackMultiplier?: number;
movementMultiplier?: number;
stats?: Partial<UnitStats>;
};
export interface Monster extends BaseUnit {

@@ -483,0 +494,0 @@ type: UnitTypes.monster;

import { WeaponType } from "./items";
import { AppliesMechanics, StatusEffectName, sightRange } from "./types";
export type WeaponSkill = "doubleSlash" | "pinningShot";
// | "combo"
// | "haymaker"
// | "headbutt";
export type WeaponSkill =
| "doubleSlash"
| "pinningShot"
| "combo"
| "haymaker"
| "headbutt"
| "charge"
| "shieldCharge";
export type WeaponSkillDefinition = {

@@ -12,10 +17,16 @@ id: WeaponSkill;

weaponType: WeaponType | "unarmed";
effects: {
knockback?: number;
damageMultiplier?: number;
stun?: number;
snare?: number;
// number of attacks
attackMultiplier?: number;
target?: string;
minRange?: number;
maxRange?: number;
mechanics?: AppliesMechanics;
selfEffects?: {
duration: number;
effect: StatusEffectName;
mechanics: AppliesMechanics;
};
targetEffects?: {
duration: number;
effect: StatusEffectName;
mechanics: AppliesMechanics;
};
};

@@ -29,3 +40,3 @@

weaponType: "oneHandedSword",
effects: {
mechanics: {
damageMultiplier: 1,

@@ -40,37 +51,94 @@ attackMultiplier: 2,

weaponType: "bow",
effects: {
mechanics: {
damageMultiplier: 1,
attackMultiplier: 1,
snare: 3_000,
},
targetEffects: {
duration: 3_000,
effect: "pinningShot",
mechanics: {
snare: true,
},
},
},
// combo: {
// id: "combo",
// name: "Combo",
// tpCost: 30,
// weaponType: "unarmed",
// effects: {
// damageMultiplier: 1,
// attackMultiplier: 3,
// },
// },
// haymaker: {
// id: "haymaker",
// name: "Haymaker",
// tpCost: 30,
// weaponType: "unarmed",
// effects: {
// damageMultiplier: 2,
// attackMultiplier: 1,
// },
// },
// headbutt: {
// id: "headbutt",
// name: "Headbutt",
// tpCost: 40,
// weaponType: "unarmed",
// effects: {
// stun: 4,
// },
// },
// unarmed skills
combo: {
id: "combo",
name: "Combo",
tpCost: 30,
weaponType: "unarmed",
mechanics: {
damageMultiplier: 1,
attackMultiplier: 3,
},
},
haymaker: {
id: "haymaker",
name: "Haymaker",
tpCost: 30,
weaponType: "unarmed",
mechanics: {
damageMultiplier: 5,
attackMultiplier: 1,
},
},
headbutt: {
id: "headbutt",
name: "Headbutt",
tpCost: 40,
weaponType: "unarmed",
targetEffects: {
duration: 500,
effect: "headbutt",
mechanics: {
stun: true,
},
},
},
// two handed sword skills
charge: {
id: "charge",
name: "Charge",
tpCost: 20,
weaponType: "twoHandedSword",
maxRange: sightRange * 0.7,
mechanics: {
damageMultiplier: 1.5,
stats: {},
},
selfEffects: {
duration: 3_000,
effect: "charge",
mechanics: {
movementMultiplier: 2.5,
},
},
},
// shield skills
shieldCharge: {
id: "shieldCharge",
name: "Shield Charge",
tpCost: 20,
weaponType: "shield",
maxRange: sightRange * 0.7,
mechanics: {
damageMultiplier: 1.5,
stats: {},
},
selfEffects: {
duration: 3_000,
effect: "shieldCharge",
mechanics: {
movementMultiplier: 2.5,
stats: {},
},
},
targetEffects: {
duration: 3_000,
effect: "stunned",
mechanics: {
stun: true,
},
},
},
};

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