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resource-loader

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Comparing version 1.1.4 to 1.2.0

2

package.json
{
"name": "resource-loader",
"version": "1.1.4",
"version": "1.2.0",
"main": "./src/index.js",

@@ -5,0 +5,0 @@ "description": "A generic asset loader, made with web games in mind.",

@@ -135,4 +135,41 @@ var async = require('async'),

*
* This function can take a wide variety of different parameters. The only thing that is always
* required the url to load. All the following will work:
*
* ```js
* loader
* // normal param syntax
* .add('key', 'http://...', function () {})
* .add('http://...', function () {})
* .add('http://...')
*
* // object syntax
* .add({
* name: 'key2',
* url: 'http://...'
* }, function () {})
* .add({
* url: 'http://...'
* }, function () {})
* .add({
* name: 'key3',
* url: 'http://...'
* onComplete: function () {}
* })
* .add({
* url: 'https://...',
* onComplete: function () {},
* crossOrigin: true
* })
*
* // you can also pass an array of objects or urls or both
* .add([
* { name: 'key4', url: 'http://...', onComplete: function () {} },
* { url: 'http://...', onComplete: function () {} },
* 'http://...'
* ]);
* ```
*
* @alias enqueue
* @param name {string} The name of the resource to load.
* @param [name] {string} The name of the resource to load, if not passed the url is used.
* @param url {string} The url for this resource, relative to the baseUrl of this loader.

@@ -148,2 +185,32 @@ * @param [options] {object} The options for the load.

Loader.prototype.add = Loader.prototype.enqueue = function (name, url, options, cb) {
// special case of an array of objects or urls
if (Array.isArray(name)) {
for (var i = 0; i < name.length; ++i) {
this.add(name[i]);
}
return this;
}
// if an object is passed instead of params
if (typeof name === 'object') {
cb = url || name.callback || name.onComplete;
options = name;
url = name.url;
name = name.name || name.key || name.url;
}
// case where no name is passed shift all args over by one.
if (typeof url !== 'string') {
cb = options;
options = url;
url = name;
}
// now that we shifted make sure we have a proper url.
if (typeof url !== 'string') {
throw new Error('No url passed to add resource to loader.');
}
// options are optional so people might pass a function and no options
if (typeof options === 'function') {

@@ -154,2 +221,3 @@ cb = options;

// check if resource already exists.
if (this.resources[name]) {

@@ -156,0 +224,0 @@ throw new Error('Resource with name "' + name + '" already exists.');

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