Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

rusted

Package Overview
Dependencies
Maintainers
1
Versions
12
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

rusted

Rust like enum, Result and Option for javascript

  • 1.0.0
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
11
increased by37.5%
Maintainers
1
Weekly downloads
 
Created
Source

npm version Coverage Status Build Status dependencies Code Climate

rusted

Rust's syntax features for javascript.

These features will help our functional programming.

Feature

  • enum
    • type checking
  • struct
    • type checking
    • mutable property
    • tuple struct
    • unit struct
  • impl
    • static method (associated function)
  • trait
  • iter
  • type alias
  • panic (not a macro)
  • match
  • Result
  • Option

Install

npm install --save rusted

Example

These examples require es6 transpiler like Babel.

enum

import {Enum} from 'rusted';

//enum Message {
//	Quit,
//	ChangeColor(i32,i32,i32),
//	Move {x:i32, y:i32},
//	Write(String)
//}
let Message=Enum({
	Quit:null, // no data
	ChangeColor:Array, // accepts if data.constructor==Array
	Move:'object', // accepts if typeof data=='object'
	Write:'string' // accepts if typeof data=='string'
});

// with data
let x=Message.Move({x:3,y:4}); // let x: Message = Message::Move { x: 3, y: 4 };
// without data
let y=Message.Quit; // let y: Message = Message::Quit;

struct

struct and enum checks type of property when instantiate.

  • 'any'
    • accepts any type
  • 'number','string','object'... (String)
    • compared to typeof value_of_prop
  • Object,Array,Number... (Constructor)
    • compared to value_of_prop.constructor
import {struct} from 'rusted';

let Position=struct({
	x:'number', // accepts if typeof x=="number"
	y:'number'  // accepts if typeof y=="number"
});

let Player=struct({
	name:'string', // accepts if typeof name=="string"
	position:Position, // accepts if position.constructor==Position
	items:Array, // accepts if items.constructor==Array
	memory:'any' // accepts any type
});

let player=Player({
	name:'foo',
	position:Position({
		x:0,y:0
	}),
	items:[],
	memory:{}
});

console.log(player.position.x); // > 0

impl

import {Enum,struct,match,impl} from 'rusted';

// For struct
let SomeStruct=struct({
	x:'number',y:'number'
});

impl(SomeStruct,{
	// You can define associated function (static method) by starting method name with "$".
	$new(x,y){
		return SomeStruct({x,y});
	},
	print(self){
		console.log(`(${x},${y})`);
	}
});

let some_struct=SomeStruct.new(2,3); // You don't need to attach "$" at first. "$" was removed at attaching proccess
some_struct.print(); // > (2,3)

// For enum
let SomeEnum=Enum({
	Foo:null,
	Bar:'number'
});

impl(SomeEnum,{
	unwrap(self){
		return match(self,{
			Foo:()=>'Foo!',
			Bar:x=>`Bar,${x}!`
		});
	}
});

let x=SomeEnum.Foo,y=SomeEnum.Bar(7);
console.log(x.unwrap()); // > Foo!
console.log(y.unwrap()); // > Bar,7!

// For ordinary constructor (javascript class)
let SomeConstructor=function(){
	this.name='foo';
};

impl(SomeConstructor,{
	create(){
		return new SomeConstructor();
	},
	greet(self){
		console.log(`Hello, ${self.name} !`);
	}
});

let some_constructor=SomeConstructor.create();
some_constructor.greet(); // > Hello, foo !

trait

import {struct,trait,impl} from 'rusted';

let Foo=struct({
	name:'string'
});

let BarTrait=trait({
	print(self){}, // empty body, need to implement on `impl`
	hello(self){ // has contents, not need to implement on `impl`
		console.log('hello');
	}
});

impl(BarTrait,Foo,{
	print(self){
		console.log(self.name);
	}
});
/* This would be error
impl(BarTrait,Foo,{});
*/

let foo=Foo({name:'Taro'});
foo.print(); // > Taro
foo.hello(); // > hello

Option

import {Some,None,match} from 'rusted';

let divide=(numerator,denominator)=>{
	return denominator==0
		? None // represents there are no data
		: Some(numerator/denominator);
};

let result = divide(2.0, 3.0);

match(result,{
	Some:x=>console.log(`Result: ${x}`),
	None:()=>console.log('Cannot divide by 0')
});
// > Result: 0.666...

Result

import {Ok,Err,match} from 'rusted';

function Foo(x){
	if(x>5){
		return Ok(x);
	}else{
		return Err('Less than 5 !');
	}
}

console.log(match(Foo(3),{
	Ok:x=>x,
	Err:e=>e
}));
// > Less than 5 !

console.log(Foo(10).unwrap()); // > 10
console.log(Foo(3).unwrap()); // throws error

(es5 version.)

var rusted=require('rusted'),
	Ok=rusted.Ok,
	Err=rusted.Err,
	match=rusted.match;

function Foo(x){
	if(x>5){
		return Ok(x);
	}else{
		return Err('Less than 5 !');
	}
}

console.log(match(Foo(3),{
	Ok:function(x){
		return x;
	},
	Err:function(e){
		return e;
	}
}));

console.log(Foo(10).unwrap());
console.log(Foo(3).unwrap());

License

MIT

Keywords

FAQs

Package last updated on 04 Mar 2016

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc