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A collection of Node.js transform stream utilities for simple data manipulation.
Install with npm install sculpt --save.
All of Sculpt's streams operate in objectMode, so be careful that you know what data types are
going in and coming out of your streams. Normally Node.js streams are guaranteed to be strings or
buffers, but that is not the case when streams operate in object mode.
Methods
Builders
Strings
Objects
Control Flow
Miscellaneous
Arguments
var stream = sculpt.map(function (chunk) {
return chunk + chunk
})
stream.pipe(process.stdout)
stream.write('hello')
// hellohello
Map can also operate asynchronously. To make the stream async, pass a second argument
(a done callback) and call .async().
var stream = sculpt.map(function (chunk, done) {
requestRemoteData(chunk, function (err, data) {
done(err, chunk + data)
})
}).async()
stream.pipe(process.stdout)
stream.write('hello')
// 'hello some remote data...'
Map streams can also operate in multi mode, which lets them push multiple unique values
in a single callback. Callbacks in multi mode must return arrays, and each item
will be pushed individually. To create a map steam in multi mode call .multi().
This is most useful when you're consuming the output with another stream that depends on meaningful items in each push. This is how the split stream is implemented.
var i = 0
var stream = sculpt.map(function (chunk) {
i++
return [i.toString(), chunk]
}).multi()
stream.pipe(process.stdout)
stream.write('hello')
// 1hello
Map streams can be set to ignore values that are undefined. Ordinarily Node.js treats null-ish
values (including undefined) as signaling the end of a stream. In some cases it's useful to be
able to avoid pushing data for some inputs without having a separate stream to filter the data — for
example, cases where deciding whether you want to push data requires expensive computation. In
those cases, you can set the stream to ignore undefined values.
var stream = sculpt.map(function (chunk) {
if (chunk === 'hello') return
return chunk
}).ignoreUndefined()
stream.pipe(process.stdout)
stream.write('hello')
strea.write('world')
// world
Arguments
var stream = sculpt.filter(function (chunk) {
return chunk.toString().length >= 5
})
stream.on('data', console.log.bind(console))
stream.write('hi')
stream.write('hello')
stream.write('goodbye')
// 'hellogoodbye'
Filter can also operate asynchronously. To make the stream async, pass a second argument
(a done callback) and call .async().
var stream = sculpt.filter(function (chunk, done) {
requestRemoteValidation(chunk, function (err, valid) {
done(err, !! valid)
})
}).async()
stream.on('data', console.log.bind(console))
stream.write('hi')
stream.write('hello')
stream.write('goodbye')
// 'hellogoodbye'
Arguments
var stream = sculpt.append('!!')
stream.on('data', console.log.bind(console))
stream.write('hello')
stream.write('world')
// 'hello!!world!!'
Arguments
var stream = sculpt.prepend('> ')
stream.pipe(process.stdout)
stream.write('hello\n')
stream.write('world')
// > hello
// > world
Arguments
var stream = sculpt.replace('!', '?')
stream.pipe(process.stdout)
stream.write('hello! ')
stream.write('world ')
stream.write('goodbye!')
// 'hello? world goodbye?'
Arguments
This is intended to be used on arrays, but could work on any data type that has a join() method.
var stream = sculpt.join('|')
stream.pipe(process.stdout)
stream.write([1, 2, 3])
stream.write(['foo', 'bar'])
// '1|2|3foo|bar'
Arguments
var stream = sculpt.invoke('toString')
stream.pipe(process.stdout)
stream.end(123)
// '123'
Arguments
This is intended to be used on strings (and create arrays), but could work on any data type that
has a split() method.
var stream = sculpt.split('|')
var partNumber = 0
stream.on('data', function (part) {
partNumber++
console.log(partNumber, part)
})
stream.write('hi|bye|foo|bar')
// '1 hi'
// '2 bye'
// '3 foo'
// '4 bar'
Arguments
Each output chunk will be a buffer of length bytes, except the last chunk, which will be however many bytes are left over.
var stream = sculpt.byteLength(5)
stream.on('data', function (chunk) {
console.log(chunk.toString())
})
stream.end('abcdefghijk')
// 'abcde'
// 'fghij'
// 'k'
Arguments
Errors from the forked stream are bubbled up to this transform stream.
var stream = sculpt.fork(process.stderr)
stream.pipe(process.stderr)
stream.write('hello world')
// 'hello world' is output to stdout and stderr
Arguments
var count = 0
var stream = tap(function (item) {
if (item === 'bump') {
count++
}
})
stream.on('end', function () {
console.log('Count is %d', count)
})
stream.write('bump')
stream.write('bump')
stream.write('hello')
stream.write('bump')
// 'Count is 3'
Transform streams can be piped together. Let's say you have a file with song lyrics and you want to clean it up.
fs.createReadStream('./lyrics.txt')
// Split into individual lines
// The following streams will operate on one line at a time.
.pipe(sculpt.split('\n'))
// Remove trailing whitespace from each line
.pipe(sculpt.replace(/\s+$/, ''))
// Remove empty lines
.pipe(sculpt.filter(function (line) {
return line.length > 0
}))
// Bring back line breaks
.pipe(sculpt.append('\n'))
// Print the result
.pipe(process.stdout)
FAQs
Generate Node 0.10-friendly transform streams to manipulate other streams.
We found that sculpt demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 3 open source maintainers collaborating on the project.
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