Sculpt
A collection of Node.js transform stream
utilities for simple data manipulation.
Install with npm install sculpt --save
.
API
All of Sculpt's streams operate in objectMode
, so be careful that you know what data types are
going in and coming out of your streams. Normally Node.js streams are guaranteed to be strings or
buffers, but that is not the case when streams operate in object mode.
Methods
Builders
Strings
Objects
Control Flow
Miscellaneous
Map
Arguments
- callback: A function to apply to each chunk. The functions result is injected into the stream
in place of the chunk.
var stream = sculpt.map(function (chunk) {
return chunk + chunk
})
stream.pipe(process.stdout)
stream.write('hello')
Map can also operate asynchronously. To make the stream async, pass a second argument
(a done callback) and call .async()
.
var stream = sculpt.map(function (chunk, done) {
requestRemoteData(chunk, function (err, data) {
done(err, chunk + data)
})
}).async()
stream.pipe(process.stdout)
stream.write('hello')
Map streams can also operate in multi mode, which lets them push multiple unique values
in a single callback. Callbacks in multi mode must return arrays, and each item
will be pushed individually. To create a map steam in multi mode call .multi()
.
This is most useful when you're consuming the output with another stream that depends on
meaningful items in each push. This is how the split stream is implemented.
var i = 0
var stream = sculpt.map(function (chunk) {
i++
return [i.toString(), chunk]
}).multi()
stream.pipe(process.stdout)
stream.write('hello')
Map streams can be set to ignore values that are undefined
. Ordinarily Node.js treats null
-ish
values (including undefined
) as signaling the end of a stream. In some cases it's useful to be
able to avoid pushing data for some inputs without having a separate stream to filter the data — for
example, cases where deciding whether you want to push data requires expensive computation. In
those cases, you can set the stream to ignore undefined
values.
var stream = sculpt.map(function (chunk) {
if (chunk === 'hello') return
return chunk
}).ignoreUndefined()
stream.pipe(process.stdout)
stream.write('hello')
strea.write('world')
Filter
Arguments
- callback: A truth test to apply to each chunk. If the callback returns false, the chunk
is removed from the stream.
var stream = sculpt.filter(function (chunk) {
return chunk.toString().length >= 5
})
stream.on('data', console.log.bind(console))
stream.write('hi')
stream.write('hello')
stream.write('goodbye')
Filter can also operate asynchronously. To make the stream async, pass a second argument
(a done callback) and call .async()
.
var stream = sculpt.filter(function (chunk, done) {
requestRemoteValidation(chunk, function (err, valid) {
done(err, !! valid)
})
}).async()
stream.on('data', console.log.bind(console))
stream.write('hi')
stream.write('hello')
stream.write('goodbye')
Append
Arguments
- str: String to append to each chunk.
var stream = sculpt.append('!!')
stream.on('data', console.log.bind(console))
stream.write('hello')
stream.write('world')
Prepend
Arguments
- str: String to prepend to each chunk.
var stream = sculpt.prepend('> ')
stream.pipe(process.stdout)
stream.write('hello\n')
stream.write('world')
Replace
Arguments
- find: String or regex to search for in each chunk.
- replace: String or function to replace the found value with.
var stream = sculpt.replace('!', '?')
stream.pipe(process.stdout)
stream.write('hello! ')
stream.write('world ')
stream.write('goodbye!')
Join
Arguments
- str: A string to join each element in the chunk by.
This is intended to be used on arrays, but could work on any data type that has a join()
method.
var stream = sculpt.join('|')
stream.pipe(process.stdout)
stream.write([1, 2, 3])
stream.write(['foo', 'bar'])
Invoke
Arguments
- methodName: A method to call on each chunk.
- args: Optional, arguments to pass to the named method
var stream = sculpt.invoke('toString')
stream.pipe(process.stdout)
stream.end(123)
Split
Arguments
- str: A string to split each element in the chunk on.
This is intended to be used on strings (and create arrays), but could work on any data type that
has a split()
method.
var stream = sculpt.split('|')
var partNumber = 0
stream.on('data', function (part) {
partNumber++
console.log(partNumber, part)
})
stream.write('hi|bye|foo|bar')
Byte Length
Arguments
- length: Length in bytes for each output chunk
Each output chunk will be a buffer of length
bytes, except the last chunk, which will be however many bytes are left over.
var stream = sculpt.byteLength(5)
stream.on('data', function (chunk) {
console.log(chunk.toString())
})
stream.end('abcdefghijk')
Fork
Arguments
- stream: A writable stream that will also receive writes passed to this transform stream.
Errors from the forked stream are bubbled up to this transform stream.
var stream = sculpt.fork(process.stderr)
stream.pipe(process.stderr)
stream.write('hello world')
Tap
Arguments
- callback: A side effect function that is called with each chunk. It's return value is ignored
and the chunk is propagated along the stream, unchanged.
var count = 0
var stream = tap(function (item) {
if (item === 'bump') {
count++
}
})
stream.on('end', function () {
console.log('Count is %d', count)
})
stream.write('bump')
stream.write('bump')
stream.write('hello')
stream.write('bump')
Pipes
Transform streams can be piped together. Let's say you have a file with song lyrics and you want to clean it up.
fs.createReadStream('./lyrics.txt')
.pipe(sculpt.split('\n'))
.pipe(sculpt.replace(/\s+$/, ''))
.pipe(sculpt.filter(function (line) {
return line.length > 0
}))
.pipe(sculpt.append('\n'))
.pipe(process.stdout)