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single-shader-loader
Advanced tools
Glsl shader loader from webpack. You can combine vertex and fragment in a single file.
npm install single-shader-loader --save-dev
Config webpack:
module: [
rules: [
{
test: /\.(shader|glsl)$/,
loader: 'single-shader-loader',
},
]
]
You can code ./shader/example.shader
as:
varying vec3 vAlpha; // It's going to be filled in both vertex and fragment.
vertex:
attribute float aAlpha;
void main() {
vAlpha = aAlpha;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
fragment:
void main() {
gl_FragColor = vec4(color, vAlpha);
}
You can now require your glsl file:
import { vertex, fragment } from './shader/example.shader';
const material = new THREE.ShaderMaterial({
vertexShader: vertex,
fragmentShader: fragment,
});
FAQs
Glsl shader loader from webpack
We found that single-shader-loader demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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Product
Socket’s new Tier 1 Reachability filters out up to 80% of irrelevant CVEs, so security teams can focus on the vulnerabilities that matter.
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