Launch Week Day 2: Introducing Reports: An Extensible Reporting Framework for Socket Data.Learn More
Socket
Book a DemoSign in
Socket

stream-buffers

Package Overview
Dependencies
Maintainers
1
Versions
18
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

stream-buffers

Buffer-backed Streams for reading and writing.

latest
Source
npmnpm
Version
3.0.3
Version published
Weekly downloads
8.2M
-17.33%
Maintainers
1
Weekly downloads
 
Created
Source

Node Stream Buffers

Build Status npm

!! Consider using Node 16+ Utility Consumers rather than this library. !!

Simple Readable and Writable Streams that use a Buffer to store received data, or for data to send out. Useful for test code, debugging, and a wide range of other utilities.

npm install stream-buffers --save

Usage

To use the stream buffers in your module, simply import it and away you go.

var streamBuffers = require('stream-buffers');

WritableStreamBuffer

WritableStreamBuffer implements the standard stream.Writable interface. All writes to this stream will accumulate in an internal Buffer. If the internal buffer overflows it will be resized automatically. The initial size of the Buffer and the amount in which it grows can be configured in the constructor.

var myWritableStreamBuffer = new streamBuffers.WritableStreamBuffer({
	initialSize: (100 * 1024),   // start at 100 kilobytes.
	incrementAmount: (10 * 1024) // grow by 10 kilobytes each time buffer overflows.
});

The default initial size and increment amount are stored in the following constants:

streamBuffers.DEFAULT_INITIAL_SIZE      // (8 * 1024)
streamBuffers.DEFAULT_INCREMENT_AMOUNT  // (8 * 1024)

Writing is standard Stream stuff:

myWritableStreamBuffer.write(myBuffer);
// - or -
myWritableStreamBuffer.write('\u00bd + \u00bc = \u00be', 'utf8');

You can query the size of the data being held in the Buffer, and also how big the Buffer's max capacity currently is:

myWritableStreamBuffer.write('ASDF');
streamBuffers.size();     // 4.
streamBuffers.maxSize();  // Whatever was configured as initial size. In our example: (100 * 1024).

Retrieving the contents of the Buffer is simple.

// Gets all held data as a Buffer.
myWritableStreamBuffer.getContents();

// Gets all held data as a utf8 string.
myWritableStreamBuffer.getContentsAsString('utf8');

// Gets first 5 bytes as a Buffer.
myWritableStreamBuffer.getContents(5);

// Gets first 5 bytes as a utf8 string.
myWritableStreamBuffer.getContentsAsString('utf8', 5);

Care should be taken when getting encoded strings from WritableStream, as it doesn't really care about the contents (multi-byte characters will not be respected).

Destroying or ending the WritableStream will not delete the contents of Buffer, but will disallow any further writes.

myWritableStreamBuffer.write('ASDF');
myWritableStreamBuffer.end();
myWritableStreamBuffer.getContentsAsString(); // -> 'ASDF'

ReadableStreamBuffer

ReadableStreamBuffer implements the standard stream.Readable, but can have data inserted into it. This data will then be pumped out in chunks as readable events. The data to be sent out is held in a Buffer, which can grow in much the same way as a WritableStreamBuffer does, if data is being put in Buffer faster than it is being pumped out.

The frequency in which chunks are pumped out, and the size of the chunks themselves can be configured in the constructor. The initial size and increment amount of internal Buffer can be configured too. In the following example 2kb chunks will be output every 10 milliseconds:

var myReadableStreamBuffer = new streamBuffers.ReadableStreamBuffer({
	frequency: 10,   // in milliseconds.
	chunkSize: 2048  // in bytes.
});

Default frequency and chunk size:

streamBuffers.DEFAULT_CHUNK_SIZE  // (1024)
streamBuffers.DEFAULT_FREQUENCY   // (1)

Putting data in Buffer to be pumped out is easy:

myReadableStreamBuffer.put(aBuffer);
myReadableStreamBuffer.put('A String', 'utf8');

Chunks are pumped out via standard stream.Readable semantics. This means you can use the old streams1 way:

myReadableStreamBuffer.on('data', function(data) {
  // streams1.x style data
  assert.isTrue(data instanceof Buffer);
});

Or the streams2+ way:

myReadableStreamBuffer.on('readable', function(data) {
  var chunk;
  while((chunk = myReadableStreamBuffer.read()) !== null) {
    assert.isTrue(chunk instanceof Buffer);
  }
});

Because ReadableStreamBuffer is simply an implementation of stream.Readable, it implements pause / resume / setEncoding / etc.

Once you're done putting data into a ReadableStreamBuffer, you can call stop() on it.

myReadableStreamBuffer.put('the last data this stream will ever see');
myReadableStreamBuffer.stop();

Once the ReadableStreamBuffer is done pumping out the data in its internal buffer, it will emit the usual end event. You cannot write any more data to the stream once you've called stop() on it.

Disclaimer

Not supposed to be a speed demon, it's more for tests/debugging or weird edge cases. It works with an internal buffer that it copies contents to/from/around.

Contributors

Thank you to all the wonderful contributors who have kept this package alive throughout the years.

License

node-stream-buffer is free and unencumbered public domain software. For more information, see the accompanying UNLICENSE file.

Keywords

memory streams

FAQs

Package last updated on 17 Jun 2024

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts