DEMO & Examples | REPL
svelte-confetti-p5 🎊
svelte-confetti-p5
is an awesome svelte realistic fullpage confetti animation, that can be customized in creative ways like snow flakes, falling balls and more.
p5 what?
No CSS animations, but html Canvas created using P5.js (library for creative coding)
Thanks
- Based on Tibo's work on Codepen, modified by me to easily control options using Svelte
- We're using P5-svelte to make it work in svelte
Installation
pnpm i -D svelte-confetti-p5
pnpm is used here just as an example, you can use your package of choice
Usage
<script>
import { ConfettiP5 } from "svelte-confetti-p5";
</script>
<ConfettiP5 />
Customize everything
Settings
Prop | Type | Description | Default |
---|
amount | number | Amount of particles | 300 |
colors | string[] | Colors of the confetti. Default is very colorful | ["#f44336", "#e91e63", "#9c27b0", "#673ab7", "#3f51b5", "#2196f3", "#03a9f4", "#00bcd4", "#009688", "#4CAF50", "#8BC34A", "#CDDC39", "#FFEB3B", "#FFC107", "#FF9800", "#FF5722"] |
minSize | number | Minimum particle size in pixels | 5 |
maxSize | number | Minimum particle size in pixels | 15 |
loop | boolean | Rain forever or until all particles fall | false |
spacing | number | Spacing between particles | 10 |
power | number | The force of the confetti when it starts | 10 |
shapes | "squares" | "circles" | "mix" | Particle shapes | "mix" |
wind | number | Wind from sides | 6 |
weight | number | Weight of the particle (this determines the falling speed) | 100 |
rotate | number | Rotate particles from side to side because of wind | 2 |
flip | number | Flip amount to create 3d effect for each particle | 20 |
position | "fixed" | "absolute" | CSS position of the canvas | "fixed" |
zIndex | number | z-index of the canvas | 999 |
destoryOnFinish | boolean | Destroys the canvas when all particles fall (Never gets destroyed when loop i set true , as expected) | true |
frameRate | number | Refresh rate. Changing this will affect the overall speed of the animation. Recommended to keep as default | 60 |
Dispatchers
Dispatcher | Description | event returns |
---|
on:start | Fires when the confetti animation starts | - |
on:eachfall | Fires when a single confetti particle has falled | on:eachfall=(e => e.detail) returns the total amount of particles falled so far |
on:done | Fires when all confetti particles fall | - |
on:destroy | Fires when the canvas is destroyed, automaticlly happens when all particles finished falling | - |
Examples
Nice and slow
<ConfettiP5
on:eachfall={onEachFall}
on:start={onStart}
on:done={onDone}
on:destory={onDestroy}
loop
colors={["#fbfefd", "#00186a", "#003afb", "#7aa8f7"]}
amount={120}
minSize={5}
maxSize={15}
spacing={15}
flip={3}
wind={0}
weight={100}
rotate={3}
power={0}
/>
Snow flakes:
<ConfettiP5
on:eachfall={onEachFall}
on:start={onStart}
on:done={onDone}
on:destory={onDestroy}
colors={["#e7edf3", "#e4f3ff", "#b9e1ff", "#a6d9ff"]}
shapes="circles"
minSize={0}
maxSize={14}
spacing={5}
amount={50}
flip={0}
wind={0}
power={2}
weight={50}
/>
More examples here
REPL Playground here
Used by
License
MIT license
Publishing
(Dev note): To publish this library to npm:
pnpm publish