touch-position
Gets the current mouse/touch position as a 2-component vector. By default, attaches mouse and touch events to window
.
var position = require('touch-position')();
function render () {
drawSprite(position[0], position[1]);
}
Note: Version 2.x and above no longer supports IE <= 8.
Usage
position = touchPosition([opt])
Returns a position
array with the mouse or current finger's [ x, y ]
position. Options:
element
the element to attach the events to, defaults to window
touchstart
whether to change position on touchstart
and mousedown
events as well (default true)position
the initial position to start with (i.e. before any events are triggered), default is [0, 0]
emitter = touchPosition.emitter([opt])
The same as above, but returns an EventEmitter
so you can handle move events:
var touch = require('touch-position').emitter()
touch.on('move', handleMove)
console.log(touch.position)
emitter.dispose()
Removes any attached event listeners from element
when you no longer need it. After calling this method, touch.position
will no longer update and the move
event will stop firing.
var touch = require('touch-position').emitter()
touch.dispose()
License
MIT, see LICENSE.md for details.