urdf-loader
Utilities for loading URDF files into THREE.js and a Web Component that loads and renders the model.
Basic loader example here!
VR example here!
Drag and drop web component tool here!
Use
Basic Use
Loading a URDF file from a server.
import { LoadingManager } from 'three';
import URDFLoader from 'urdf-loader';
const manager = new LoadingManager();
const loader = new URDFLoader( manager );
loader.packages = {
packageName : './package/dir/'
};
loader.load(
'T12/urdf/T12.URDF',
robot => {
scene.add( robot );
}
);
Custom Mesh Loader & Error Handling
Implementing custom error handling and / or adding a custom loader for meshes can be done using the loadMeshCb callback.
import { GLTFLoader } from 'three/examples/loaders/GLTFLoader.js';
import URDFLoader from 'urdf-loader';
const loader = new URDFLoader();
loader.loadMeshCb = function( path, manager, onComplete ) {
const gltfLoader = new GLTFLoader( manager );
gltfLoader.load(
path,
result => {
onComplete( result.scene );
},
undefined,
err => {
onComplete( null, err );
}
);
};
loader.load( 'T12/urdf/T12.URDF', robot => {
scene.add( robot );
} );
From Xacro
Using XacroParser to process a Xacro URDF file and then parse it.
import { LoaderUtils } from 'three';
import { XacroLoader } from 'xacro-parser';
import URDFLoader from 'urdf-loader';
const url = './path/to/file.xacro';
const xacroLoader = new XacroLoader();
xacroLoader.load( url, xml => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase( url );
const robot = urdfLoader.parse( xml );
scene.add( robot );
} );
Limitations
- Only
prismatic
, continuous
, revolute
, and fixed
joints are supported.
API
URDFOptions
List of options available on the URDFLoader class.
.packages
packages = '' : String | Object | ( pkg : String ) => String
The path representing the package://
directory(s) to load package://
relative files.
If the argument is a string, then it is used to replace the package://
prefix when loading geometry.
To specify multiple packages an object syntax is used defining the package name to the package path:
{
"package1": "./path/to/package1",
"package2": "./path/to/package2",
...
}
If the setting is set to a function then it takes the package name and is expected to return the package path.
.loadMeshCb
loadMeshCb = null :
(
pathToModel : string,
manager : LoadingManager,
onComplete : ( obj : Object3D, err ?: Error ) => void
) => void
An optional function that can be used to override the default mesh loading functionality. The default loader is specified at URDFLoader.defaultMeshLoader
.
pathToModel
is the url to load the model from.
manager
is the THREE.js LoadingManager
used by the URDFLoader
.
onComplete
is called with the mesh once the geometry has been loaded.
.fetchOptions
fetchOptions = null : Object
An optional object with the set of options to pass to the fetch
function call used to load the URDF file.
.workingPath
workingPath = '' : string
The path to load geometry relative to.
Defaults to the path relative to the loaded URDF file.
.parseVisual
parseVisual = true : boolean
An optional value that can be used to enable / disable loading meshes for links from the visual
nodes. Defaults to true.
.parseCollision
parseCollision = false : boolean
An optional value that can be used to enable / disable loading meshes for links from the collision
nodes. Defaults to false.
URDFLoader
.constructor
constructor( manager : LoadingManager )
Constructor. Manager is used for transforming load URLs and tracking downloads.
.load
load(
urdfpath : string,
onComplete : (robot : URDFRobot) => void,
onProgress? : () => void,
onError? : (error : Error) => void
) : void
Loads and builds the specified URDF robot in THREE.js.
Takes a path to load the urdf file from, a func to call when the robot has loaded, and a set of options.
.loadAsync
loadAsync( urdfpath : string ) : Promise<URDFRobot>
Promise-wrapped version of load
.
.parse
parse( urdfContent : string | Document | Element ) : URDFRobot
Parses URDF content and returns the robot model. Takes an XML string to parse and a set of options.
If the XML document has already been parsed using DOMParser
then either the returned Document
or root Element
can be passed into this function in place of the string, as well.
Note that geometry will not necessarily be loaded when the robot is returned.
URDFJoint
extends Object3D
An object representing a robot joint.
.name
name : string
The name of the joint.
.jointType
.jointType : string
The type of joint. Can only be the URDF types of joints.
.limit
.limit : { lower : number, upper : number }
An object containing the lower
and upper
constraints for the joint.
.axis
axis : Vector3
The axis described for the joint.
.angle
readonly
angle : number
The current position or angle for joint.
.ignoreLimits
ignoreLimits : boolean
Whether or not to ignore the joint limits when setting a the joint position.
.mimicJoints
mimicJoints : URDFMimicJoints[]
A list of joints which mimic this joint. These joints are updated whenever this joint is.
.setJointValue
setJointValue( jointValue : number ) : Boolean
Sets the joint value for the given joint. The interpretation of the value depends on the joint type. If the joint value specifies an angle it must be in radians.
Returns true if the joint or any of its mimicking joints changed.
URDFMimicJoint
extends URDFJoint
An object representing a robot joint which mimics another existing joint. The value of this joint can be computed as value = multiplier * other_joint_value + offset
.
.mimicJoint
mimicJoint : String
The name of the joint which this joint mimics.
.offset
offset : Number
Specifies the offset to add in the formula above. Defaults to 0 (radians for revolute joints, meters for prismatic joints).
.multiplier
multiplier : Number
Specifies the multiplicative factor in the formula above. Defaults to 1.0.
URDFLink
extends Object3D
.name
name : string
The name of the link.
URDFRobot
extends URDFLink
Object that describes the URDF Robot.
.robotName
robotName : string
The name of the robot described in the <robot>
tag.
.links
links : { [key] : URDFLink }
A dictionary of linkName : URDFLink
with all links in the robot.
.joints
joints : { [key] : URDFJoint }
A dictionary of jointName : URDFJoint
with all joints in the robot.
.colliders
colliders : { [key] : Object3D }
A dictionary of colliderName : Object3D
with all collision nodes in the robot.
.visual
visual : { [key] : Object3D }
A dictionary of visualName : Object3D
with all visual nodes in the robot.
.frames
joints : { [key] : URDFJoint }
A dictionary of all the named frames in the robot including links, joints, colliders, and visual.
.setJointValue
setJointValue( name : String, value : Number ) : Boolean
Sets the joint value of the joint with the given name. Returns true if the joint changed.
.setJointValues
setJointValues( jointValueDictionary : Object ) : Boolean
Sets the joint values for all the joints in the dictionary indexed by joint name. Returns true if a joint changed.
urdf-viewer Element
<script href=".../urdf-viewer-element.js"></script>
<script>customElements.define('urdf-viewer', URDFViewer)</script>
<body>
<urdf-viewer package=".../package/dir/" urdf="T12/urdf/T12.URDF" up="Z+" display-shadow ambient-color="red"></urdf-viewer>
</body>
Attributes
package
Corresponds to the package
parameter in URDFLoader.load
. Supported are:
-
Single package:
<urdf-viewer package=".../path/to/default_package" ...></urdf-viewer>
Fallback within 1: If the target package within the package://
relative files do not match the default path it is assumed that the default path is the parent folder that contains the target package(s).
<urdf-viewer package=".../path/to/parent" ...></urdf-viewer>
-
Serialized package map:
E.g. if the meshes of a URDF are distributed over mutliple packages.
<urdf-viewer package="package1:.../path/to/package1, package2:.../path/to/package1" ...></urdf-viewer>
urdf
Corresponds to the urdfpath
parameter in URDFLoader.load
.
The element uses fetch options { mode: 'cors', credentials: 'same-origin' }
to load the urdf file.
ignore-limits
Whether or not hte display should ignore the joint limits specified in the model when updating angles.
up
The axis to associate with "up" in THREE.js. Values can be [+-][XYZ].
display-shadow
Whether or not the render the shadow under the robot.
ambient-color
The color of the ambient light specified with css colors.
auto-redraw
Automatically redraw the model every frame instead of waiting to be dirtied.
no-auto-recenter
Recenter the camera only after loading the model.
Properties
All of the above attributes have corresponding camel case properties.
.jointValues
jointValues : Object
Sets or gets the jointValues of the robot as a dictionary of joint-name
to radian
pairs.
Functions
.setJointValue
setJointValue( jointName : String, jointValue : Number ) : void
Sets the given joint to the provided angle in radians.
.setJointValues
setJointValues( jointValueDictionary : Object ) : void
Sets all joint names specified as keys to radian angle value.
.redraw
redraw() : void
Dirty the renderer so the element will redraw next frame.
.recenter
recenter() : void
Recenter the camera to the model and redraw.
Events
'urdf-change'
Fires when the URDF has changed and a new one is starting to load.
'ignore-limits-change'
Fires when the ignore-limits
attribute changes.
'urdf-processed'
Fires when the URDF has finished loading and getting processed.
'geometry-loaded'
Fires when all the geometry has been fully loaded.
Running the Example
Install Node.js and NPM.
Run npm install
.
Run npm start
.
Visit localhost:9080/javascript/example/dev-bundle/
to view the page.
LICENSE
The software is available under the Apache V2.0 license.
Copyright © 2020 California Institute of Technology. ALL RIGHTS
RESERVED. United States Government Sponsorship Acknowledged.
Neither the name of Caltech nor its operating division, the
Jet Propulsion Laboratory, nor the names of its contributors may be
used to endorse or promote products derived from this software
without specific prior written permission.